Results -9 to 0 of 77

Threaded View

  1. #19
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    That's my main issue with this game's gear creep. Why make it increasingly easier to obtain ilv 100/110 gear during the same patch that you're introducing content that is tuned for Darklight gear? Why release better gear if only one dungeon in the game (current Coil turns) is tuned for that gear?

    I hope the new dungeons have a requirement in the ilv 100 area. I understand that SE wants new players to catch up, but that's what all these other 4 person dungeons are there for, that's what Echo BC is there for, that's what ST is there for (especially with its removed lockout in 2.4), that's what Hunts are there for, that's what no weekly cap for Sol will be there for.

    The continuing addition of content that you can faceroll through while only adding 1 dungeon that's actually tuned to the current tomestone rewards every other patch just makes absolutely no sense to me.

    If minimum ilv for stuff outside of Coil keeps being laughingly low in context to current tomestone ilv rewards, at least introduce mechanics that punish you if left ignored. Hell, some pre-level 50 dungeon bosses have more punishing mechanics than endgame dungeon bosses, like Batraal from Dzmael or the cyclops from AV, while you can easily stand on top (you should always dodge, obviously, but just making an example) of stacking Desolations in Tam Tara HM and suffer negligible damage. 2.3 introduced really cool thematic dungeons, especially Tam-tara, but SE really needs to work on content difficulty in order to keep up with gear inflation.
    (4)
    Last edited by Odett; 10-08-2014 at 09:33 PM.