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  1. #31
    Player
    Black91CRX's Avatar
    Join Date
    Sep 2013
    Posts
    685
    Character
    Femke Fisker
    World
    Leviathan
    Main Class
    Archer Lv 56
    More I think about it, It's gonna be i90.
    (0)

  2. #32
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    here's a big surprise...SE actually makes content for new ppl, also, and not just ilv 100+
    dungeons are an option, and it will never be on par with current raids. so don't expect ilv 110 dungeons until 2,5 or expansion.
    (1)

  3. #33
    Player
    Danima's Avatar
    Join Date
    Apr 2011
    Posts
    110
    Character
    Danima Sama
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Radacci View Post
    here's a big surprise...SE actually makes content for new ppl, also, and not just ilv 100+
    dungeons are an option, and it will never be on par with current raids. so don't expect ilv 110 dungeons until 2,5 or expansion.
    Lol...what do u mean with "also"?!? They almost "only" make content for new players if u ask me. Its only coil for the ilvl 100+ ppl....there is nothing more...and thats the sad thing...maaaaaaaybe u can say there are the primals, too. But i really wish there was more to do, besides coil once a week. Every time they add new stuff like CT, ST, or "extreme" dungeons...they are useless for many ppl in ff. Except for vanity maybe o.O
    (5)

  4. #34
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Radacci View Post
    here's a big surprise...SE actually makes content for new ppl, also, and not just ilv 100+
    dungeons are an option, and it will never be on par with current raids. so don't expect ilv 110 dungeons until 2,5 or expansion.
    A new player that is doing only one class (ok another one to 15 to get his job) and then gets pretty easily to lvl 50 - Boom! he'll jump pretty quickly to lvl 90, then 100 in a few weeks.

    There is lots that don't bother like me to lvl up all classes and jobs, so they will get into Coil in no time, and.. get bored.

    They better read this as even I feel the game is slowing down.

    I will say it again: I'll monitor this game up to the Expansion, and then I'll decide.

    For now I hope I'll enjoy the short-lived Rogue, and very excited to become a Naruto Ninja. ^^
    (0)

  5. #35
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by KingOfAbyss View Post
    A new player that is doing only one class (ok another one to 15 to get his job) and then gets pretty easily to lvl 50 - Boom! he'll jump pretty quickly to lvl 90, then 100 in a few weeks.

    There is lots that don't bother like me to lvl up all classes and jobs, so they will get into Coil in no time, and.. get bored.

    They better read this as even I feel the game is slowing down.

    I will say it again: I'll monitor this game up to the Expansion, and then I'll decide.

    For now I hope I'll enjoy the short-lived Rogue, and very excited to become a Naruto Ninja. ^^
    most ppl dont do coil.
    not everyone wanna rush.
    more options are good.

    Quote Originally Posted by Danima View Post
    Lol...what do u mean with "also"?!? They almost "only" make content for new players if u ask me. Its only coil for the ilvl 100+ ppl....there is nothing more...and thats the sad thing...maaaaaaaybe u can say there are the primals, too. But i really wish there was more to do, besides coil once a week. Every time they add new stuff like CT, ST, or "extreme" dungeons...they are useless for many ppl in ff. Except for vanity maybe o.O
    if they added dungeons, with gear on par with coil...ppl wouldnt bother with coil. (unweathered sol makes HA kinda vanity only)
    if they made dungeons, with higher ilv than coil...ppl wouldnt bother with coil.
    ST is ilv100, and many ppl only do it for vanity, so only ilv 110 stuff would be interesting to raiders...and would make ppl not bother with coil.
    (0)
    Last edited by Radacci; 10-08-2014 at 12:29 AM.

  6. #36
    Player
    Danima's Avatar
    Join Date
    Apr 2011
    Posts
    110
    Character
    Danima Sama
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Radacci View Post
    if they added dungeons, with gear on par with coil...ppl wouldnt bother with coil. (unweathered sol makes HA kinda vanity only)
    if they made dungeons, with higher ilv than coil...ppl wouldnt bother with coil.
    ST is ilv100, ......etc
    Right! That's the problem. This whole System is designed a little wrong... But what i said, wasn't only meant for gear dropping and the ilvl...it was more about the difficulty. I Dont want that dungeons and coil become even with their drops, not at all. This would be ridiculous. But there has to be more activity for the ppl who are into coil....who are playing since launch (not to mention 1.0 players). We would like to do something useful too besides coil. Not only we have a weekly lockout in "our" content, but also maybe we would like to have some variety. So it would be nice if at least one of the new dungeons would actually be somewhat challenging and/or rewarding for the coil-generation ;-P
    (0)

  7. #37
    Player
    Urielparadox's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    500
    Character
    Smily Kweh
    World
    Maduin
    Main Class
    Red Mage Lv 100
    Y'all are forgetting the I lvl will be 130 once the update hits, not i110. The Dungeon Should Be i100 and drop i100 gear since we already have 2 sets of i90, both of which can be completed by i70+ players in less then 10hrs, unless bad luck with coil 1 drops)
    (0)

  8. #38
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Nestama View Post
    Minimal ilvl for entry should be between i95 and i100 (if no one can reach that, then get to spamming 2.1-2.3 dungeons or ST) and the loot that drops should be around i105 and be accuracy based. This way, it's minor progression towards Second Coil and maybe Third Coil, in case the gear you have doesn't help you meet the accuracy cap for it.
    Don't forget that the minimum ilvl requirement is for players who know how to play the job (and don't have a problem with doing the dungeon lightly undergeared). Average ilevel can be ilevel 95, while the minimum ilevel should be around ilevel 80.
    (0)
    Last edited by Felis; 10-08-2014 at 02:12 AM.

  9. #39
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    i105 is far more appropriate than i100 though since we have two sets of i100 and it shouldn't equal sanded soldiery IMHO.

    Besides, they underuse the intermediate ilvl's anyway (i85, 95, 105, so on).

    Minimum ilvl 95, Suggested ilvl 100, Drops i105.

    They need tighter tuning anyway, none of this minimum being 30 ilvl below.
    (2)
    Last edited by Toodles; 10-08-2014 at 07:16 AM.

  10. #40
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Felis View Post
    Average ilevel can be ilevel 95, while the minimum ilevel should be around ilevel 80.
    Sorry, but I can't agree. I get that some people want to be lightly geared for a dungeon, but that is why I suggested i95 (with Soldiery no longer having a cap, it will be an incredibly easy for players to reach that ilvl). It also means SE can not have a reason to make the dungeons drop i90 gear, but instead i105 gear. It's slightly higher than Soldiery gear, so it feels like a reward outside of "just here for tomes" and it's ranked below High Allagan, but can be used to get it (in case the Unweathered gear doesn't give you the accuracy boost you need).

    So yeah. No Soldiery cap = easier to hit i95. i105 rewards means something to gear your alts with while at the same time gearing them with Soldiery. Could even add a mini-quest challenge: "Kill X amount of Monsters before {Final Boss}" could reward you with a UAT or Sands/Oils of Time, giving even more reason to do the dungeons (and not compete against other player rolls in ST or spam Hunts).

    Toodles, I suggest putting what you posted onto your opening post as well.
    (2)
    Last edited by Nestama; 10-08-2014 at 07:19 AM.

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