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  1. #71
    Player
    nugglets's Avatar
    Join Date
    Nov 2013
    Posts
    117
    Character
    Aemon Targaryen
    World
    Excalibur
    Main Class
    Thaumaturge Lv 70
    I'm a little confused here. First, people are arguing that they get crafting mats from dungeons. Then, typically in the same post, they argue that the gear from those same dungeons is useless. So, wouldn't you rather get a drop that you can at least make some, albeit a small amount of, gil on? You're going to get 800 GC seals for that turn-in, roughly. You need 2500 for a mat. Or, you could just get the mat and sell it. If you use the GC seal on retainers, you're probably going to get some fish anyways. lol.

    I don't disagree that it would be nice to get some relevant gear for alts and I do hope it looks cool like the 2.3 dungeon gear, but I'm also not against seeing Saurian Skins and Cashmere Fleece drop if that's what they decide to do. That will drive down the price of augments, for one, which would be great. And crafters can supplement that price drop with whatever new crafted gear gets released. I do agree mats shouldn't drop from boss chests, though.
    (0)

  2. #72
    Player
    Dynza's Avatar
    Join Date
    Jul 2014
    Posts
    99
    Character
    Sahja Jinjahl
    World
    Faerie
    Main Class
    Lancer Lv 73
    4-man dungeons generally provide gear that doesn't have too many restrictions placed on it such as weekly limits, higher difficulty, or large parties that players may end up competing with. Further, 4-man dungeons don't have high item level requirements so that nearly everyone can do them with relatively little effort. As such, the so-called ease of entering 4-man dungeons and completing them offers fairly balanced rewards for their effort (though I do agree with unnecessary materials dropping). So I don't think we'll see changes in the current pattern on 4-man dungeon equipment.

    Please keep in mind, also, that there's still another floor of Crystal Tower to enter, the Ancient Land of Eureka.
    (0)

  3. #73
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Eureka is not the next step. World of Darkness is. Eureka is already confirmed to be treated differently than the previous Crystal Tower raids (can't remember what Yoshi-P said exactly, but my guess it could be treated similarly to Dynamis or something).

    Anyway, with the introduction of a new ilvl cap (130? 140?), there is no reason to make the new dungeons drop i90 gear (especially as Myth gear is supposedly crafted by Rowena's artisans). If SE do go with this usual habit, then chances are by the time 2.6 comes out, the highest ilvl will be i150-160 and the dungeon gear will be... i110 or something. Severely outdated and irrelevant right from the get go.

    Had the dungeons gone with this set up...
    Wanderer's Palace i55, Amdapor Keep i60, 2.1 dungeons i75, 2.2 dungeons i85 and 2.3 dungeons i95, then everything would be fine (gear would be relevant for a few weeks/months even for those who had been playing since beta). The 2.4 dungeons can be i105 and 2.5 dungeons i115. 2.6 (assuming it's not expansion), would need to skip to i135 or something, as chances are SE will introduce yet another ilvl cap. Basically, keeping everything up to date and relevant on its release date.
    (3)
    Last edited by Nestama; 10-17-2014 at 05:56 PM.

  4. #74
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Nestama View Post
    Eureka is not the next step. World of Darkness is. Eureka is already confirmed to be treated differently than the previous Crystal Tower raids (can't remember what Yoshi-P said exactly, but my guess it could be treated similarly to Dynamis or something).

    Anyway, with the introduction of a new ilvl cap (130? 140?), there is no reason to make the new dungeons drop i90 gear (especially as Myth gear is supposedly crafted by Rowena's artisans). If SE do go with this usual habit, then chances are by the time 2.6 comes out, the highest ilvl will be i150-160 and the dungeon gear will be... i110 or something. Severely outdated and irrelevant right from the get go.
    Thank you. Glad you understand the current situation so well!
    (0)

  5. 10-18-2014 08:08 AM

  6. #75
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Needs to be tuned for "Casual content"? Don't all the casual players have full i110 now thanks to ST?

    If all the new 4mans drop i90 and are tuned for i90 they will be dead farm content on arrival. Not even the most casual of players I've met even cared about the drops in the i80 dungeons. They were too busy hunting and running ST.

    *Every* player wants meaningful progression, casual or hardcore alike. It's what keeps them engaged in the game even after they've finished content for the first time. Content like this that's tuned for and drops gear below the even pitifully easily acquirable tomestone items caters to no one.
    (2)
    Last edited by Krr; 10-18-2014 at 03:27 PM.
    video games are bad

  7. #76
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    "new 4mans drop i90 and are tuned for i90 they will be dead farm content on arrival"

    Perfect Description.
    (0)

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