Results -9 to 0 of 77

Threaded View

  1. #11
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Danima View Post
    Right! That's the problem. This whole System is designed a little wrong... But what i said, wasn't only meant for gear dropping and the ilvl...it was more about the difficulty. I Dont want that dungeons and coil become even with their drops, not at all. This would be ridiculous. But there has to be more activity for the ppl who are into coil....who are playing since launch (not to mention 1.0 players). We would like to do something useful too besides coil. Not only we have a weekly lockout in "our" content, but also maybe we would like to have some variety. So it would be nice if at least one of the new dungeons would actually be somewhat challenging and/or rewarding for the coil-generation ;-P
    what would be the point of challenging content, that don't give any comparable rewards? that's like savage coil, which most ppl don't bother with, anymore.
    the only thing that makes content challenging, is mechanics...which makes gear, semi-irrelevant.
    ppl have been farming T9 for quite some time, so no matter what mechanics they throw in there, ppl will figure it out, then have it on farm, and complain it's to easy. and if there's no rewards, they'll stop doing it.
    The expert dungeons ARE quite challenging, unless you are overgeared (in which case it's still challenging, if you don't know the mechanics) think Diablos: unless your group has really high DPS, and ignore the mechanics, there's actually an enrage timer (you run out of gates to open) and then there was pharos (which i didn't do at the time) and all the QQ about how difficult it was.
    it's just a matter of perspective; what's easy to you, is very hard, to someone else.
    The people that clear T9, are the top 1%, and their opinions don't matter, when it comes to dungeons cause everything is easy to them.
    The only challenge you'll find, is the initial rush to learn the mechanics of a fight, then it's just memorizing rotations/timers, and it becomes easy; even T14 (if there will be that many turns) will be easy, once ppl figure it out.
    Yoshi was shocked at how fast ppl cleared T9, but he said they still don't want to make stricter dps checks, cause it would make it impossible to clear, for most ppl.
    so it will probably remain=learn mechanics, farm it.

    Quote Originally Posted by Toodles View Post
    i105 is far more appropriate than i100 though since we have two sets of i100 and it shouldn't equal sanded soldiery IMHO.

    Besides, they underuse the intermediate ilvl's anyway (i85, 95, 105, so on).

    Minimum ilvl 95, Suggested ilvl 100, Drops i105.

    They need tighter tuning anyway, none of this minimum being 30 ilvl below.
    there's a 90% chance, it will be ilv 90 gear
    they have been doing lv 50 dungeons, 60, 70, 80, and now 90, and i'm sure it will stay that way. And for expansion, they will maybe add ilv 110.
    (0)
    Last edited by Radacci; 10-08-2014 at 06:55 PM.