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  1. #1
    Player
    Dynza's Avatar
    Join Date
    Jul 2014
    Posts
    99
    Character
    Sahja Jinjahl
    World
    Faerie
    Main Class
    Lancer Lv 81
    4-man dungeons generally provide gear that doesn't have too many restrictions placed on it such as weekly limits, higher difficulty, or large parties that players may end up competing with. Further, 4-man dungeons don't have high item level requirements so that nearly everyone can do them with relatively little effort. As such, the so-called ease of entering 4-man dungeons and completing them offers fairly balanced rewards for their effort (though I do agree with unnecessary materials dropping). So I don't think we'll see changes in the current pattern on 4-man dungeon equipment.

    Please keep in mind, also, that there's still another floor of Crystal Tower to enter, the Ancient Land of Eureka.
    (0)

  2. #2
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,357
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Eureka is not the next step. World of Darkness is. Eureka is already confirmed to be treated differently than the previous Crystal Tower raids (can't remember what Yoshi-P said exactly, but my guess it could be treated similarly to Dynamis or something).

    Anyway, with the introduction of a new ilvl cap (130? 140?), there is no reason to make the new dungeons drop i90 gear (especially as Myth gear is supposedly crafted by Rowena's artisans). If SE do go with this usual habit, then chances are by the time 2.6 comes out, the highest ilvl will be i150-160 and the dungeon gear will be... i110 or something. Severely outdated and irrelevant right from the get go.

    Had the dungeons gone with this set up...
    Wanderer's Palace i55, Amdapor Keep i60, 2.1 dungeons i75, 2.2 dungeons i85 and 2.3 dungeons i95, then everything would be fine (gear would be relevant for a few weeks/months even for those who had been playing since beta). The 2.4 dungeons can be i105 and 2.5 dungeons i115. 2.6 (assuming it's not expansion), would need to skip to i135 or something, as chances are SE will introduce yet another ilvl cap. Basically, keeping everything up to date and relevant on its release date.
    (3)
    Last edited by Nestama; 10-17-2014 at 05:56 PM.

  3. #3
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Nestama View Post
    Eureka is not the next step. World of Darkness is. Eureka is already confirmed to be treated differently than the previous Crystal Tower raids (can't remember what Yoshi-P said exactly, but my guess it could be treated similarly to Dynamis or something).

    Anyway, with the introduction of a new ilvl cap (130? 140?), there is no reason to make the new dungeons drop i90 gear (especially as Myth gear is supposedly crafted by Rowena's artisans). If SE do go with this usual habit, then chances are by the time 2.6 comes out, the highest ilvl will be i150-160 and the dungeon gear will be... i110 or something. Severely outdated and irrelevant right from the get go.
    Thank you. Glad you understand the current situation so well!
    (0)

  4. 10-18-2014 08:08 AM

  5. #5
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    "new 4mans drop i90 and are tuned for i90 they will be dead farm content on arrival"

    Perfect Description.
    (0)

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