Well SE have us in "catch up" status now? Hopefully they finnaly mean for people to be max geared for the next patch. I think tuning it to 105+ is reasonable. 110 gear is just...nothing now.
Well SE have us in "catch up" status now? Hopefully they finnaly mean for people to be max geared for the next patch. I think tuning it to 105+ is reasonable. 110 gear is just...nothing now.

Fingers crossed that the dungeon is tuned for i100 at least, and drops gear above i100. Like many in this thread have already said, we don't need anymore 0 effort easy-mode 4man dungeons / content. I would love some challenging content that doesn't require the time commitment of a 3 night-a-week static.
i100 minimum would be nice... if they aren't gonna do i105 or i110.Fingers crossed that the dungeon is tuned for i100 at least, and drops gear above i100. Like many in this thread have already said, we don't need anymore 0 effort easy-mode 4man dungeons / content. I would love some challenging content that doesn't require the time commitment of a 3 night-a-week static.


There is a pattern here.Fingers crossed that the dungeon is tuned for i100 at least, and drops gear above i100. Like many in this thread have already said, we don't need anymore 0 effort easy-mode 4man dungeons / content. I would love some challenging content that doesn't require the time commitment of a 3 night-a-week static.
2.0 dungeons be level 50 - drop ilvl 55
2.1 dungeons ilvl 48 - drop ilvl 60
2.2 dungeons ilvl 55 - drop ilvl 70 (darklight)
2.3 dungeons ilvl 70 - drop ilvl 80
prediction
2.4 dungeons ilvl 80 - drops ilvl 90 (old af2 myth gear)
They already said myth was getting retired and the gear was going to be put in other places most likely dungeons like they did with darklight. There is no way that the dungeon would be ilvl 100 with droping ilvl 90 myth gear.
Dungeons are the most casual content and are thus easier then anything else in the game. The challenge is 8 man content, coil and ex primals. They need to have some easy content for casuals which is the 4 man dungeons.
This seriously needs to happen.
^as mentioned a number of times in this thread, the pattern should be broken.
^^as mentioned a number of times in this thread, harder dungeons would be optional.
You'd still have your precious easy dungeons.


They have a lot of ilvl 90 myth gear that needs to drop somewhere there is only 3 new dungeons they can't make one hard and funnel all that ilvl 90 myth gear into 2 dungeons.

If SE follows their habits on patches since 2.0 it will be i90 gear. Hopefully it is a nice set and makes for a good glamour cause it won't have any other real use. I happen to like the 2.3 i80 gear sets and have been trying to collect them. I still can't get any gear for the tank or drg. Did the healer(my main), BLM and monk sets. For the love of gear, please remove cooking cherry from the list. It has to be the most common drop.




The i90 Myth gear can already be bought with Allied Seals. Also, because of lore, it is impossible for Myth gear (scratch that, "Rowena Gear") to drop from dungeons. Talk to her and I believe she explains just where the Myth Gear comes from.
SE need to get out of this horrible habit (i60, i70, i80) as it is only making tome and Coil gear the only worthwhile gear to have, while dungeon gear remains useless outside of glamour and GC seals uses.
Last edited by Nestama; 10-17-2014 at 03:51 PM.

I'm a little confused here. First, people are arguing that they get crafting mats from dungeons. Then, typically in the same post, they argue that the gear from those same dungeons is useless. So, wouldn't you rather get a drop that you can at least make some, albeit a small amount of, gil on? You're going to get 800 GC seals for that turn-in, roughly. You need 2500 for a mat. Or, you could just get the mat and sell it. If you use the GC seal on retainers, you're probably going to get some fish anyways. lol.
I don't disagree that it would be nice to get some relevant gear for alts and I do hope it looks cool like the 2.3 dungeon gear, but I'm also not against seeing Saurian Skins and Cashmere Fleece drop if that's what they decide to do. That will drive down the price of augments, for one, which would be great. And crafters can supplement that price drop with whatever new crafted gear gets released. I do agree mats shouldn't drop from boss chests, though.
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