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  1. #61
    Player
    chrillix's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    215
    Character
    Chrillix Khross
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Fingers crossed that the dungeon is tuned for i100 at least, and drops gear above i100. Like many in this thread have already said, we don't need anymore 0 effort easy-mode 4man dungeons / content. I would love some challenging content that doesn't require the time commitment of a 3 night-a-week static.
    (4)

  2. #62
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by chrillix View Post
    Fingers crossed that the dungeon is tuned for i100 at least, and drops gear above i100. Like many in this thread have already said, we don't need anymore 0 effort easy-mode 4man dungeons / content. I would love some challenging content that doesn't require the time commitment of a 3 night-a-week static.
    i100 minimum would be nice... if they aren't gonna do i105 or i110.
    (1)

  3. #63
    Player
    Parz3val's Avatar
    Join Date
    Jun 2014
    Posts
    548
    Character
    King Adunis
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    This seriously needs to happen.
    (0)

  4. #64
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by chrillix View Post
    Fingers crossed that the dungeon is tuned for i100 at least, and drops gear above i100. Like many in this thread have already said, we don't need anymore 0 effort easy-mode 4man dungeons / content. I would love some challenging content that doesn't require the time commitment of a 3 night-a-week static.
    There is a pattern here.
    2.0 dungeons be level 50 - drop ilvl 55
    2.1 dungeons ilvl 48 - drop ilvl 60
    2.2 dungeons ilvl 55 - drop ilvl 70 (darklight)
    2.3 dungeons ilvl 70 - drop ilvl 80

    prediction
    2.4 dungeons ilvl 80 - drops ilvl 90 (old af2 myth gear)

    They already said myth was getting retired and the gear was going to be put in other places most likely dungeons like they did with darklight. There is no way that the dungeon would be ilvl 100 with droping ilvl 90 myth gear.

    Dungeons are the most casual content and are thus easier then anything else in the game. The challenge is 8 man content, coil and ex primals. They need to have some easy content for casuals which is the 4 man dungeons.
    (0)

  5. #65
    Player
    Parz3val's Avatar
    Join Date
    Jun 2014
    Posts
    548
    Character
    King Adunis
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    ^as mentioned a number of times in this thread, the pattern should be broken.

    ^^as mentioned a number of times in this thread, harder dungeons would be optional.

    You'd still have your precious easy dungeons.
    (0)

  6. #66
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Parz3val View Post
    ^as mentioned a number of times in this thread, the pattern should be broken.

    ^^as mentioned a number of times in this thread, harder dungeons would be optional.

    You'd still have your precious easy dungeons.
    They have a lot of ilvl 90 myth gear that needs to drop somewhere there is only 3 new dungeons they can't make one hard and funnel all that ilvl 90 myth gear into 2 dungeons.
    (0)

  7. #67
    Player
    Black_Wing's Avatar
    Join Date
    Apr 2011
    Posts
    125
    Character
    Dolf Silverbeard
    World
    Excalibur
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by CYoung187 View Post
    I don't see them doing the same with myth gear. Myth gear is much more iconic to the jobs they go with then darklight. I doubt they will make people farm dungeons for it.
    In 1.0 you had to farm dungeons for a few pieces of your AF. I don't see why they couldn't/wouldn't do the same now with the second set of JSE.
    (0)

  8. #68
    Player
    Millen1's Avatar
    Join Date
    Aug 2013
    Location
    Gradania
    Posts
    228
    Character
    Xiao Ming
    World
    Brynhildr
    Main Class
    Dark Knight Lv 80
    If SE follows their habits on patches since 2.0 it will be i90 gear. Hopefully it is a nice set and makes for a good glamour cause it won't have any other real use. I happen to like the 2.3 i80 gear sets and have been trying to collect them. I still can't get any gear for the tank or drg. Did the healer(my main), BLM and monk sets. For the love of gear, please remove cooking cherry from the list. It has to be the most common drop.
    (0)

  9. #69
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    The i90 Myth gear can already be bought with Allied Seals. Also, because of lore, it is impossible for Myth gear (scratch that, "Rowena Gear") to drop from dungeons. Talk to her and I believe she explains just where the Myth Gear comes from.

    SE need to get out of this horrible habit (i60, i70, i80) as it is only making tome and Coil gear the only worthwhile gear to have, while dungeon gear remains useless outside of glamour and GC seals uses.
    (1)
    Last edited by Nestama; 10-17-2014 at 03:51 PM.

  10. #70
    Player
    Synestr's Avatar
    Join Date
    Aug 2013
    Location
    Ul
    Posts
    853
    Character
    Synestr Ashbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Nestama View Post
    Minimal ilvl for entry should be between i95 and i100 (if no one can reach that, then get to spamming 2.1-2.3 dungeons or ST) and the loot that drops should be around i105 and be accuracy based. This way, it's minor progression towards Second Coil and maybe Third Coil, in case the gear you have doesn't help you meet the accuracy cap for it.

    Also it should be a fun challenge for people in i100-110 gear. It won't be Coil difficult (so no 1 KO = everyone KO's), but it should require BLM's or WHM's to make use of their dusty Sleep/Repose spells, amongst other things.

    Forgot to add: NO CRAFTING MATS. Just make them cheap to buy with Soldiery or something, or if you do plan on making them drop in dungeons, make them drop from the Potion chests and not boss chests.
    I agree with Nestama here. I remember when freshly hitting fiddy you went to AK. If you couldn't get past the wall then you needed to beef up with either crafted gear or WP runs. And man if you couldn't get past the second boss in WP well, then...crafted gear might be the only option at that point.

    Point is, there were progression checks. There don't seem to be many if any of those now duty wise. I also feel we need to have this back. If you don't meet the iLVL req for the duty, run the other stuff to get tomes to upgrade etc. Only thing that would stink about this is that currently the "other stuff" drops so many damn mats that it would make it terribad to rely on that as an upgrade option, so some fixes would need to be performed.

    Just my 2g

    Syn
    (1)

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