
I was thinking about this too, but in the end with 2.4 we will have higher gear to buy with new tomestones (so higher then 110), so it wouldn't be so much of an issue if Oil and Sand were unlocked too... right?




I'd be surprised if it wasn't, considering the lockout in LotA was removed in 2.2 and it would be silly of SE not to remove the lockout, since Second Coil will no longer have the player lockout.

I do hope they'll removing any crafting mat from dungeons. Crafters have plenty of other resources to stack materials. At least one dungeon should have a higher ilvl since it looks like it will require players to have cleared previous story quests.
I hope shiva hm will be challenging as well, levi and ramuh hm are too easy compaired to other hm primals...



As long as they're cute. I am still farming 2.3's dungeons because I love the gear there, hopefully 2.4's will be just as cool looking. They don't have any purpose other than vanity, so they'd better make them look good.



Dungeon gear = vanity gear.... at least it has some use ( ͡͡ ° ͜ ʖ ͡ °)
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I think it should drop different ilvl90 gear. But to be honest as long as they dont drop crafting mats i will be happy. Its extremely annoying to make it through dungeons only to receive mats from almost ever chest..


When they make the 3 dungeons, what I would like and what I think would really appease most different types of players, i to not make them the same iLvl. Right now hull breaker, tam tara, and stone vigil are all i80 and really just too easy. I like how SE wants to let players catch up, but there is a ton of content in game now that can allow newbies to do that. At 50 they can start farming CT, i80 dungeons, hunt for myth gear, use myth gear, ST... thats enough sources for arriving late to the party (and in all of those cases they are still getting soldiery which will be uncapped).
When they release the new dungeons I would like to see one of the rehashed HMs i90 (using patch 2.4 as an example knowing full well a system like this won't be implemented at this point.). Another HM at 100, and the new dungeon at 110. The i90 dungeon maybe to introduce some new mechanics, drop some i90 gear and crafting mats. The i100 dungeon would be harder, but probably not too hard for under geared players and drop mats and 100 gear. The new dungeon, the i110 dungeon, should be tuned for players that were at the max/close to it by the end of a patch cycle. Drops could be 105-110.
id also like to see dungeon drops branch out from mats and gear... Materia for one (rare), among other things.
+1 for OP, iLvl100 should be expected, iLvl90 would be a joke, and iLvl110 drops would kill the sands of time they just opened for ST.
I can't wait to see how this game will turn out, was a good restart from 2.0 and then..
You can expect to see Mats drops.. >.<
More I think about it, It's gonna be i90.
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