here's a big surprise...SE actually makes content for new ppl, also, and not just ilv 100+
dungeons are an option, and it will never be on par with current raids. so don't expect ilv 110 dungeons until 2,5 or expansion.


here's a big surprise...SE actually makes content for new ppl, also, and not just ilv 100+
dungeons are an option, and it will never be on par with current raids. so don't expect ilv 110 dungeons until 2,5 or expansion.
A new player that is doing only one class (ok another one to 15 to get his job) and then gets pretty easily to lvl 50 - Boom! he'll jump pretty quickly to lvl 90, then 100 in a few weeks.
There is lots that don't bother like me to lvl up all classes and jobs, so they will get into Coil in no time, and.. get bored.
They better read this as even I feel the game is slowing down.
I will say it again: I'll monitor this game up to the Expansion, and then I'll decide.
For now I hope I'll enjoy the short-lived Rogue, and very excited to become a Naruto Ninja. ^^


most ppl dont do coil.A new player that is doing only one class (ok another one to 15 to get his job) and then gets pretty easily to lvl 50 - Boom! he'll jump pretty quickly to lvl 90, then 100 in a few weeks.
There is lots that don't bother like me to lvl up all classes and jobs, so they will get into Coil in no time, and.. get bored.
They better read this as even I feel the game is slowing down.
I will say it again: I'll monitor this game up to the Expansion, and then I'll decide.
For now I hope I'll enjoy the short-lived Rogue, and very excited to become a Naruto Ninja. ^^
not everyone wanna rush.
more options are good.
if they added dungeons, with gear on par with coil...ppl wouldnt bother with coil. (unweathered sol makes HA kinda vanity only)Lol...what do u mean with "also"?!? They almost "only" make content for new players if u ask me. Its only coil for the ilvl 100+ ppl....there is nothing more...and thats the sad thing...maaaaaaaybe u can say there are the primals, too. But i really wish there was more to do, besides coil once a week. Every time they add new stuff like CT, ST, or "extreme" dungeons...they are useless for many ppl in ff. Except for vanity maybe o.O
if they made dungeons, with higher ilv than coil...ppl wouldnt bother with coil.
ST is ilv100, and many ppl only do it for vanity, so only ilv 110 stuff would be interesting to raiders...and would make ppl not bother with coil.
Last edited by Radacci; 10-08-2014 at 12:29 AM.
Lol...what do u mean with "also"?!? They almost "only" make content for new players if u ask me. Its only coil for the ilvl 100+ ppl....there is nothing more...and thats the sad thing...maaaaaaaybe u can say there are the primals, too. But i really wish there was more to do, besides coil once a week. Every time they add new stuff like CT, ST, or "extreme" dungeons...they are useless for many ppl in ff. Except for vanity maybe o.O
Right! That's the problem. This whole System is designed a little wrong... But what i said, wasn't only meant for gear dropping and the ilvl...it was more about the difficulty. I Dont want that dungeons and coil become even with their drops, not at all. This would be ridiculous. But there has to be more activity for the ppl who are into coil....who are playing since launch (not to mention 1.0 players). We would like to do something useful too besides coil. Not only we have a weekly lockout in "our" content, but also maybe we would like to have some variety. So it would be nice if at least one of the new dungeons would actually be somewhat challenging and/or rewarding for the coil-generation ;-P


what would be the point of challenging content, that don't give any comparable rewards? that's like savage coil, which most ppl don't bother with, anymore.Right! That's the problem. This whole System is designed a little wrong... But what i said, wasn't only meant for gear dropping and the ilvl...it was more about the difficulty. I Dont want that dungeons and coil become even with their drops, not at all. This would be ridiculous. But there has to be more activity for the ppl who are into coil....who are playing since launch (not to mention 1.0 players). We would like to do something useful too besides coil. Not only we have a weekly lockout in "our" content, but also maybe we would like to have some variety. So it would be nice if at least one of the new dungeons would actually be somewhat challenging and/or rewarding for the coil-generation ;-P
the only thing that makes content challenging, is mechanics...which makes gear, semi-irrelevant.
ppl have been farming T9 for quite some time, so no matter what mechanics they throw in there, ppl will figure it out, then have it on farm, and complain it's to easy. and if there's no rewards, they'll stop doing it.
The expert dungeons ARE quite challenging, unless you are overgeared (in which case it's still challenging, if you don't know the mechanics) think Diablos: unless your group has really high DPS, and ignore the mechanics, there's actually an enrage timer (you run out of gates to open) and then there was pharos (which i didn't do at the time) and all the QQ about how difficult it was.
it's just a matter of perspective; what's easy to you, is very hard, to someone else.
The people that clear T9, are the top 1%, and their opinions don't matter, when it comes to dungeonscause everything is easy to them.
The only challenge you'll find, is the initial rush to learn the mechanics of a fight, then it's just memorizing rotations/timers, and it becomes easy; even T14 (if there will be that many turns) will be easy, once ppl figure it out.
Yoshi was shocked at how fast ppl cleared T9, but he said they still don't want to make stricter dps checks, cause it would make it impossible to clear, for most ppl.
so it will probably remain=learn mechanics, farm it.
there's a 90% chance, it will be ilv 90 geari105 is far more appropriate than i100 though since we have two sets of i100 and it shouldn't equal sanded soldiery IMHO.
Besides, they underuse the intermediate ilvl's anyway (i85, 95, 105, so on).
Minimum ilvl 95, Suggested ilvl 100, Drops i105.
They need tighter tuning anyway, none of this minimum being 30 ilvl below.
they have been doing lv 50 dungeons, 60, 70, 80, and now 90, and i'm sure it will stay that way. And for expansion, they will maybe add ilv 110.
Last edited by Radacci; 10-08-2014 at 06:55 PM.




Honestly, that would be enough to keep me un-subscribed (a new Job, Coil and Primal will not make me click renew). Why make dungeons at all if they're only going to drop outdated/recycled gear (Myth gear can already be bought with Allied seals, it has also been available ever since launch. Anyone who has been playing since then will already have the entire Myth set. First Coil already drops i90 gear. i90 gear can already be crafted)?
Last edited by Nestama; 10-08-2014 at 07:33 PM.
This^
I wont argue what Radacci is saying, he is right with everything. But exactly that is the problem...the New stuff added by SE is worthless from the beginning of its implementation for a large group. It doesn't matter if it becomes easy as soon as u learned the mechanics or get better gear. Thats normal...But its easy before all that. And dont get me wrong. Im not a rusher, i Dont have t9 clear yet...But still. I want dungeons too...that are designed for my ilvl. I dont farm gear only to unequip it for making the dungeons harder. Thats not how it should be. And im not selfish too...im not saying they should'nt implement stuff for the lower ilvls. Im just saying...there are comming 3 dungeons with every major patch. At least one ( 1 ) could be designed for the higher ilvls.

Y'all are forgetting the I lvl will be 130 once the update hits, not i110. The Dungeon Should Be i100 and drop i100 gear since we already have 2 sets of i90, both of which can be completed by i70+ players in less then 10hrs, unless bad luck with coil 1 drops)
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cause everything is easy to them.


