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Thread: MAGE STRIKE

  1. #111
    Player
    Raim's Avatar
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    Mar 2011
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    759
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    If you are playing a game where you never have to stop to regain MP, you are playing a poorly designed game. Thats just my opinion on that. Proper MP management after the patch will last you through an NM fight. It will last you through multiple mob packs within the dungeons. It should NOT last you the entire dungeon, and anyone who complains about it not being that way was being babied by previous MMORPGs.
    (1)

  2. #112
    Have no fear Neptune. They keep saying we're whining/complaining but when they die in battle, because we don't have enough MP to make "miracles" happen then the whining will be a shared effort.

    You can manage your MP any way you want but it also depends on the rest of your party and how they play. Sometimes it just doesn't work the way you want it to. I'm not saying it should be easy enough to spam cure aoe but at least don't drastically raise the cost of cures all at once.
    (2)

  3. #113
    Player
    Shai's Avatar
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    Mar 2011
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    Hawaii
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    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Neptune View Post
    lol.. yes it is true. As someone else said, my favorite toy is broken. On the other hand, the things I could do if I sold my gaming rig.. *thinks of cash piling up*
    I think that was me?

    And I'm in. Mage Strike 2011.

    Actually ealier I was in a dungeon raid and their solution to MP was to bring 5 mages. So I basically tagged along and didn't pull my wand out once. I just watched and every now and then did something as shit hit the fan, but basically leached. Yep. That's me. GIANT DOUCHE. 5 mages, though? Really?

    MAGE STRIKE
    (4)

  4. #114
    Player
    Shai's Avatar
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    Mar 2011
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    Hawaii
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    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Maxi_Irving View Post
    I'm loving the updates as well and I'm a DoM main too. From my experience so far, the MP cost made the battles more strategic. Mages can't multitask much now, but that's a problem for me. It seems to be focusing more on giving people specific roles in parties. When I partied with another THM, he said on heal duty while I nuked; we didn't have any trouble with that.

    So far my experience with the game has been enhanced.
    Why do people think solo'ng to 20 is the same as main-healing at Darkhold or Great Buffalo?
    I'm not saying 50s are better, or their opinion is better, but it's certainly a different perspective.

    I just don't get why the uprising of under 30 mages keep saying it's a great "strategic" change, like they even hit anything that required a strategy yet. No offense, dood. Just using you as an example.
    (2)

  5. #115
    Player
    AarosLunos's Avatar
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    Mar 2011
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    Character
    Aaros Lunos
    World
    Hyperion
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Dragonlord View Post
    Competent as your LS mages may be. That doesnt help with MP management. They will still run out regardless how well they are at the class. I personally play both mage classes, and the revisions to the spells imo was very overwhelming. I embrace a good challenge, and think MP management is very important, however the limited mp pool is a issue due to the very high mp consumption now. I suppose if we get (RDM) as a job, and that comes with the abilty of refresh, then i think the game balance will be more visiable. Right now the game is even worse than it was pre-patch. I do recall SE saying this will be the rawest version of auto-attack, and battle refinements. I will wait and play extremly casualy until the game reachs the level of considerable satisfaction. Right now the game is slowly getting on its legs, but i can see us losing more people due to the limitations, and mp consumption. We need a stronger player base, and not keep losing (Future paying customers). All and all the game has much to improve on, and this patch imo wasnt a good direction for the game. Hopefully things will get better. I am assuming patch 1.20 when we get jobs the game will start to come alive, and people will see what directon Yoshi has in store for us, and ffxiv. /Cheers
    It does help with MP management significantly. pre-1.18 there was no need for MP management at all and quite frankly it spoiled a ton of mages and they all became complacent. Luckily the mages in my LS knew how to conserve MP and play their classes correctly before this patch. Is this a significant change? Absolutely. But many saw it coming and those that did have had no problems adjusting their play style.

    But so many people here act like this is the end-all-be-all final class adjustment EVAR for mages. Those who act that way are blind fools.
    (0)

  6. #116
    Player
    Spellbinder's Avatar
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    Mar 2011
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    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    I don't really have time to sift through all these mage threads, so I'm just going to ask here and hope I get a reply. Through a majority of the posts I see, its either talking about how "my THM can nuke just fine" or how "Conjurer is the dedicated healer with all its new heal spells".

    What I want to know is, with a majority of elemental spells under its belt, can a Conjurer be offensive post 1.18? I played for a short while today for the first time in a long time, and while I am only level 19 I considered my damage to be acceptable against similar level enemies. However, if I were a higher level character, lets say Lv 45-50 in the new dungeon, is an offensive Conjurer feasible given someone else is in charge of being the main healer?
    (1)

  7. #117
    Player
    Shai's Avatar
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    Mar 2011
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    Hawaii
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    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Holy_Dragoon View Post
    Don't get me wrong, it is quite different than what we are used to, but I actually feel like I am playing an RPG now, where I have to pay attention to things like HP, how often I can cast, and managing my own resources. It feels like Final Fantasy gameplay.
    Don't get me wrong, Holy, I think you're a cool cat - but what were you doing before?
    Before 1.18 I actually had to pay attention to HP and how often I could cast and manage my resources. I was casting non-stop! Cure, Nuke, DOT, Debuff, Siphon TP, Levinbolt/Flashfreeze - I was actually "playing." Not waiting around and watching like a hawk to make sure no one dies (that was cool in XI, but it's not XI anymore).

    I don't enjoy just focusing on healing, or standing around refilling my MP while others heal for me.
    I am not saying it didn't need a balance, but this is not really what I wanted.

    I'm honestly considering playing a job I like(d) less than Conjurer or simply not playing XIV at all until I see if Job System makes it better - and I for one have not yet quit XIV out of discouraging patches or disappointed with features. I've been trucking along enjoying myself on all classes.
    (1)

  8. #118
    Player
    Shai's Avatar
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    Mar 2011
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    Hawaii
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    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    I can't even read the rest of this thread, honestly.

    I can't believe that you all think because we're unhappy we "can't adapt" or "can't play our job" or "suck as healers."
    It's the complete opposite. I love healing. I love challenge. I love adapting to situations.

    You know in XI when the team got together and discussed the strat?
    Warrior, you 2nd voke. Ninja SATA that WAR. BLM make sure you do this.
    "Oh oh! Oh! MEME ME IN FRONT. What do I do?"
    "FFS, Shai. You keep people alive. That's all you do and you do it well."
    "Oh. ._. Really? NOthing else? Same strat as Kirin, Tiamat, Odin, Bahamut, Nyzul, Salvage, Fafnir? That's all I do?"

    Yeah. CON is not all about healing. At least not until today. It actually had strategy, and timing, and MP management before this patch and anyone who says otherwise is the "bad mage" in question. Whoever these "LOL AOE CURESPAM" people were, I'd like a list so I keep them out of my LS. No one I know played like that outside of behest.

    Shame on you guys for insulting me as a player simply because what was advertised (and true!) got destroyed over-night. Now guess what the strat is for CON at Great Buffalo, Dodore, Darkhold is "heal bitch" and as some classy melee-onry player said earlier "as it should be" and as some ignorant person said "as it was intended to be."

    I can't read this thread anymore. Mage Strike 2011.
    (2)

  9. #119
    At this rate they might as well bring summoner back and we can have our sub job be CON!!!

    "Main heal and rest it's what we do best!!"

    I thought this was XIV why did the dev team decide to drop the V and turn it into XI again?!!

    Mage Strike 2011!!!
    (1)

  10. #120
    Player
    Neptune's Avatar
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    Mar 2011
    Location
    Gridania
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    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Pence View Post
    In regards to mana costs....unless I'm not understanding correctly, the ability to cast in passive will allow you to regen mana during battle.
    People are taking this thought and running with it but the reality is casting a spell in passive mode will probably switch you do active mode the second the spell gets off.

    Quote Originally Posted by Punainen View Post
    Yeah, and separation of cure and aoe cure pisses me off. I had to remove all tactical abilities from my bar to make room for the shitton of different but same spells. Casting the proper cure on the proper people on the fly is a pain in the ass Where two cure spells on my bar did the trick, now I need 4. And there's nothing to do but stand around and try to figure out which of my many cure spells should be cast on whom, and that encompasses the entirety of my party experience post 1:18.
    Yeah, I have a ton of tactical abilities on my action bar.. it's going to be ludicrous if we need to equip an aoe spell for each spell in our list. It's like the dev team really hasn't thought it through. They must all play Gladiator. Correct me if I'm wrong dev team!

    Quote Originally Posted by Punainen View Post
    Clunky and broken =/= a challenge.

    For example, if I'm a biker looking for a more challenging trail to ride on... I want to get off the kiddy trail with my rad bike... Not have someone come along and break my bike to shit so now its a "challenge" to ride the kiddy trail with it.
    lmao.. incredible analogy.

    Quote Originally Posted by Synapse View Post
    All the player that are QQ'in about MP cost are bad players who wants the "Watch Movie + Spam AoE Cure" back.

    Play Properly for a while, if you struggle with keeping up MP, learn to conserve it.

    This is an effect of what happens when you hold hands and let go.
    How bout not insulting mages you don't know? Anybody still playing the game at this point is not likely to be someone who likes to do what you said.

    Quote Originally Posted by Cantaffordheals View Post
    Have no fear Neptune. They keep saying we're whining/complaining but when they die in battle, because we don't have enough MP to make "miracles" happen then the whining will be a shared effort.
    I appreciate your thoughts.

    Quote Originally Posted by Shai View Post
    I think that was me?

    And I'm in. Mage Strike 2011.

    Actually ealier I was in a dungeon raid and their solution to MP was to bring 5 mages. So I basically tagged along and didn't pull my wand out once. I just watched and every now and then did something as shit hit the fan, but basically leached. Yep. That's me. GIANT DOUCHE. 5 mages, though? Really?

    MAGE STRIKE
    Lol, it must've been you. Thank you Shai! /bow

    And that sounds ridiculous.. when I run it I'll probably have that many mages too. Cause F 'em, that's why.

    Quote Originally Posted by Spellbinder View Post
    I don't really have time to sift through all these mage threads, so I'm just going to ask here and hope I get a reply. Through a majority of the posts I see, its either talking about how "my THM can nuke just fine" or how "Conjurer is the dedicated healer with all its new heal spells".

    What I want to know is, with a majority of elemental spells under its belt, can a Conjurer be offensive post 1.18? I played for a short while today for the first time in a long time, and while I am only level 19 I considered my damage to be acceptable against similar level enemies. However, if I were a higher level character, lets say Lv 45-50 in the new dungeon, is an offensive Conjurer feasible given someone else is in charge of being the main healer?
    I can't bring myself to log in, but I think offense is possible if you raise your Piety and cast your elemental dots like I do. You can do around 350 hp / tick with that. Nukes generally are pretty broken. They are good if you pop your offensive spell buffs and magic burst on a battle regimen.. then you can do around 2k damage. Other than that they do only about 200 damage or so. Your main problem is going to be finding that main healer with the low player populations.
    (1)

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