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Thread: MAGE STRIKE

  1. #91
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by LuxLex View Post
    If classes are tailored towards soloing then why does thm suck so much to solo even marmots now?
    I was pretty concerned after seeing the first threads. WoW really did mess it up for me, and this looked like a repeat. I still can't speak for group healing, but I am having a lot of fun. I'm not having any issue with soloing conjurer. It could be because of my physical rank (L35, conjurer L22), but I don't think so because I have the points split up since I also play Gladiator and other classes.

    I think the class is playing perfectly, solowise anyway. You just have to pay attention and use your non mp skills along with mp ones. Radiance comes in handy (gives you back a little mp). I've now completed the mailrun Gridania company quest solo. It has a few waves of opponents, and I did not run out of mp. I didn't even need to use tranquility, although I came close.
    (1)


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  2. #92
    Player
    MiNuN's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,546
    Character
    Azure Xanh
    World
    Hyperion
    Main Class
    Lancer Lv 70
    @neptune you need to think outside of the box and not for yourself, I know changes are scare you.
    (1)

  3. #93
    Player
    Nixius's Avatar
    Join Date
    Jul 2011
    Posts
    150
    Character
    Riyuna Nixilus
    World
    Shiva
    Main Class
    Paladin Lv 80
    I welcome these changes, and think they are necessary.
    (0)

  4. #94
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by ChelseaPride View Post
    Nep, your failure to adapt is delicious.
    Don't get me wrong I'm fine with adapting. What I'm not ok with is having this patch turn Conjurer into a White Mage so the dev team can have a healer in the instanced dungeons. If they want dedicated roles they should give players OPTIONS. I want to hear word that they are going to do just that. It should be up to the players to decide what role to play in parties if they insist on changing the two classes in the game that didn't fit strict definitions.

    Quote Originally Posted by Azurus View Post
    i find it funny that op spent all this time writing that post trying to get support for his cause just to have the majority of people tell him they actually like the changes lol a lot of it came from fellow 50 conj too!
    I understand where many people are coming from. Many people play for party play only, many people play as a main healer, many people were bored spamming cures, many people never used MP management, many people leveled Conjurer to have a healer. But this isn't some kind of majority-wins thing. It's about the dev team's attention to detail. If they do a good enough job they don't have to make a mess while they clean up another mess.

    Quote Originally Posted by Ravirr View Post
    Neptune has the right idea and I support him.
    I play Conjurer for the ELEMENTAL MAGIC. Something most people seem to forget that Conjurers have. I will not heal you, heal yourself.
    All the people putting us down because we don't like the changes are the same people that will be saying they don't like the changes in some other patch. Always happens.
    We're giving the Dev Team our feedback and until we have confirmation of these changes everyone says "wait and see" about, we will continue to give our feedback.
    That's exactly right, this thread is about feedback, not about whining. The word strike connotes a plea for a response to qualms.

    Quote Originally Posted by Kajika View Post
    Investing a lot and expecting it to remain the same was blind faith.
    No one had any clue they were going to try to peel the spells off of Conjurer and Thaumaturge. On top of that, when they announced the Job system they said it was going to enhance party play. They showed a severe lack of judgment by making Conjurer White Mage this patch, when the job is nowhere to be found. They need to roll some of these changes into White Mage and restore aoe spells to Thaumaturge.

    Quote Originally Posted by MyKotoShi View Post

    Unfortunately, CON is flawed by nature due to it's Burn and/or Healing resume. Opposites shouldn't be together like CON. But from a foresight, CON(akin to SCH) as a class provides greater understanding and acceptance for Jobs. This is wher my theory that the Jobs BLM and WHM will be linked to the same class, being CON.


    My brain is fried sry if I made little sense.
    You make perfect sense. I disagree that opposites shouldn't be together. I thought Conjurer and Thaumaturge were fine with opposites together. It was different, but I was willing to give it a try. Now that the dev team has decided they can't roll with that change though you are right - the opposites should be separated. They should just delete Conjurer and Thaumaturge from the game and put the true job system in, Black Mage, White Mage, Red Mage. Things would be so much better.



    Quote Originally Posted by Forbin View Post
    looks like this thread backfired on him LOL... Majority of the server LIKES the changes WAY TO GO YOSHI-P..
    Nothing has backfired; my original post still stands. I would like to see some customer service from the dev team. It's really of no consequence if people are disrespectful or post to share their likes about the patch.. none of that has any bearing on the issues at hand.

    Quote Originally Posted by MiNuN View Post
    @neptune you need to think outside of the box and not for yourself, I know changes are scare you.
    I'm fine with changes, but the dev team needs to pay more attention. They need to start solving problems instead of creating them. Over and over the last few months I've made suggestions. I saw this coming, but it could have been prevented, by not limiting the job system to one class, by using a test server first, by not giving the nuker in the game the only AOE cure spells. Changes are great, they are necessary, but doing them without proper care to the issues at hand is inconsiderate and unnecessary.
    (6)

  5. #95
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    I have had no problem adjusting to these changes as Conjurer. Yes, they ARE pushing White Mage as your role as Conjurer, but if you played with friends or a linkshell, they would not force you into it and you could play your pseudo Black Mage. Whenever I don't feel like healing, I just switch my hotkeys to nuking and tell my LS we are looking for a second Conjurer. Bam.
    (3)

  6. #96
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    I don't understand where the problem is. I like the changes. Though, I must admit that I originally started leveling CON to become a BLM of some sorts. Oh well. As long as the game is challenging. I guess it's more party invites (search function, anyone?) for me that way.

    And it's not like that only CON can heal now. Every other class can do it. And by talking about cross class ability swapping, I don't think a DoW should be able to heal as good as a DoM. And even among those, some are better than others. Thankfully, the classes start to finally feel different from each other. Something that I more than appreciate.

    And as for the increase of MP for healing magic: What did you expect?
    After the introduction of MP regen, it was more than obvious that some countermeasure had to take place. It's better than XI's system where you had to wait for ages until you MP was at 100% again. But almost unlimited MP? And even if you run out of MP, you have to make up for it with strategy. Something the game is/ was severly lacking.

    I actually love when something unexpected happens. That's one of the moments where you can show how good you really are. And it creates awesome memories too. I know I have a few.

    And besides, this is only the beginning. I think Yoshi has proven that he's capable.
    (2)

  7. #97
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    If you don't understand you just haven't experienced the same thing as me. Read the OP in my other thread for a simple sum up.
    (4)

  8. #98
    Player

    Join Date
    Mar 2011
    Posts
    270
    Well until jobs are out I guess Conjurer could still be Black Mage and Thaumaturge end up as White Mage. If a player wants to be the healing role, they can do so as either Conjurer or White Mage depending on what Disciple of Magic class they raised. If they want to deal out damage as a mage and enfeeble they can do it as Thaumaturge or Black Mage. So both types of roles are still available to each Disciple of Magic somewhat to play as but of course the jobs should be party specialized.

    It really doesn't make too much sense having a class be so proficient at healing and the job for that class to be just a better healer that can do the same and more. Well you say the Conjurer can still nuke but right now but with Thaumaturge losing much of it healing capabilities (range and AoE cures) the healing role for now falls much more onto Conjurer making the class very difficult to be both at the same time. I'll just see how it goes though for now though.

    Sadly being a White Mage is like being a wife to the melee jobs. You have to support them and keep them alive at your expense for little to no appreciation and how many people can be okay with that. I'll only heal for good friends anyway.
    (2)

  9. #99
    Player
    Destain's Avatar
    Join Date
    Apr 2011
    Location
    Gallafrey
    Posts
    303
    Character
    Destain Osmont
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I'm afraid that for my first post ever I am going to jump on the good update bandwagon. THM seemed pretty over powered to me and cure spamming made most mobs, NMs included, way too easy to take down. Granted I have no mage job past 23 so this is just my perception.

    I have been playing since open beta and regularly read forums and lodestone. One thing i have to point out, SE pretty much said this was coming. Multiple posts/letters indicated they were going to adjust abilities and better define party rolls. If one has cure and one has sacrifice, which did you think was going to get their heal abilities nerfed?

    Bottom line I am pleased with the changes made to mages and hope people will give them more than a day before joining any boycott/forum flame.

    Respectfully,

    Destain Xiv (Bodhum)
    (4)

  10. #100
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    In regards to mana costs....unless I'm not understanding correctly, the ability to cast in passive will allow you to regen mana during battle. (This is where you chime in and say 'who wants to stay in passive and watch combat' and me being a positive as a hookers pregnancy test says 'Roll an active class')

    We're just at an awkward stage. People want content, any content with the old healing model they added was going to be faceroll. I'd rather redic. hard content while they're working out the kinks.
    (0)

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