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Thread: MAGE STRIKE

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  1. #1
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Yeah, and separation of cure and aoe cure pisses me off. I had to remove all tactical abilities from my bar to make room for the shitton of different but same spells. Casting the proper cure on the proper people on the fly is a pain in the ass Where two cure spells on my bar did the trick, now I need 4. And there's nothing to do but stand around and try to figure out which of my many cure spells should be cast on whom, and that encompasses the entirety of my party experience post 1:18.
    (4)

  2. #2
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    At least MP regen has been boosted while in passive. Only problem i have is why the tier II nukes still cost only 20MP while healing spells cost a bit more. If anything, bring the MP cost for Tier II nukes up a bit. The goal here is to be able to run out of MP. trollolol
    (2)

  3. #3
    Player
    Skeloton's Avatar
    Join Date
    May 2011
    Posts
    154
    Character
    Torvidna Melanna
    World
    Zodiark
    Main Class
    Thaumaturge Lv 16
    Whenever I get stuck as Healer wether I be THM or CON IM gonna ration my MP so much.

    I managed to get into a Raptor party today as a THM, at least on Wutai they're still wanted, I enforced a strict 1 heal per person per fight unless you near death even though i had 1370MP. Thankfully my party was understantable but I know not all will be like that. Basically as a THM...Im fucked when it comes to parties unless I get a friend to sort of smuggle me in.
    (1)
    'United we stand, Divided they fall'

  4. #4
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    ya know, Dusted off my r30 thm today to run toto rak. I nuked, I healed, I debuffed, and as the only mage to boot. Only times we got into serious trouble with the djigga groups. (Seriously after this amount of time people still cant make the connection between there mortal mist use and player weapons skills) all on a mp pool in the 600 range.

    I'm not saying any thing one way or the other. And i realize toto-rak might not exactly be a litmus test for mage efficiency. But if a meat headed Marauder can manage this, don't know what it says about the people who have extensive time logged as dom with the appropriate stat builds.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  5. #5
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Griss View Post
    ya know, Dusted off my r30 thm today to run toto rak. I nuked, I healed, I debuffed, and as the only mage to boot. Only times we got into serious trouble with the djigga groups. (Seriously after this amount of time people still cant make the connection between there mortal mist use and player weapons skills) all on a mp pool in the 600 range.

    I'm not saying any thing one way or the other. And i realize toto-rak might not exactly be a litmus test for mage efficiency. But if a meat headed Marauder can manage this, don't know what it says about the people who have extensive time logged as dom with the appropriate stat builds.
    THM wasn't the one that had their cure MP mangled. And they weren't the ones given so many different but same cures so its a pain in the ass to manage them. Plus Toto-Rak at R30 is HARDLY to be considered anywhere NEAR a challenge. Especially when you were probably curing R50 folk who were barely getting hurt in the first place. Try running as R50 CON through Darkhold and you'll get the point.
    (1)

  6. #6
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Griss View Post
    ya know, Dusted off my r30 thm today to run toto rak. I nuked, I healed, I debuffed, and as the only mage to boot. Only times we got into serious trouble with the djigga groups. (Seriously after this amount of time people still cant make the connection between there mortal mist use and player weapons skills) all on a mp pool in the 600 range.

    I'm not saying any thing one way or the other. And i realize toto-rak might not exactly be a litmus test for mage efficiency. But if a meat headed Marauder can manage this, don't know what it says about the people who have extensive time logged as dom with the appropriate stat builds.
    The ability to do it and the desire to do it are different. You know what I'm saying?
    I'm not really having a hard time healing in Darkhold, I just don't like that I'm no longer doing the things I used to do.
    I had a lot of fun at Great Buffalo the day before patch. I was healing, nuking, DOT, I was constantly pacing myself and calculating what to cast when, I was even forced to "not overheal" and once (after Sonorous Blast drama) had to go passive and regen a tiny bit (note: tiny bit). That was fun to me. It was fun to be involved in a lot of things and to have so many things to do.

    We weren't really taking a lot of damage in Toto-Rak until the boss fight and that was more the litmus test, I think. I don't think we really went in taking it seriously - all of us on jobs we're pretty unfamiliar with just doing what we think we should do on those jobs -haha and most of us spec'd to do the opposite (You MRD stats healing, me with 130 MND psuedo-not-really-tanking). 1 of the 2 ARC may have been spec'd to actually DD.

    Anyway, it's just not fun to sit there and micromanage Cure to HP.
    I enjoyed it in XI for a long time, but over the years I realized just how little I was "doing."

    I dunno. I just don't like it. I also don't have much room on my bar for those things like Slow and Paralyze (not to mention they have ridiculous recast timers) now that I have to have multiple Cures for various situations so I don't waste MP over-healing a person and a couple extras for AOE "oh shit" situations. Before 1.18 I was all about DOT & debuff and now I'm too scared I won't have enough MP the next time All-Seeing Eye pins us down in a corner while we're juggling 3 moles. That's just how I play "strictly healer" though. Maybe I'm outdated.
    (3)

  7. #7
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Another reason this situation is super ridiculous is the piss-poor targeting system. I don't feel bad if people are dying in my party because of how needlessly retarded it is to target them. 3 targeting modes? Are they serious? To force this much emphasis even upon willing healers while the targeting system is in shambles is beyond me..!

    Quote Originally Posted by Shai View Post
    I am not saying it didn't need a balance, but this is not really what I wanted.
    Exactly. That's why we should be left with options on how to play based on the purchase we made of this game in the beginning. If restrictions are going to be placed they need to be placed with options at the players' disposal. Multiple jobs per mage class at the very least, and the restoration of aoe to all spells. I think Thaumaturges would make a willing choice to lose aoe on Sacrifice if they could opt to the White Mage job.. but without a job system in place the changes are cruel.

    Quote Originally Posted by Shai View Post

    Yeah. CON is not all about healing.

    I can't read this thread anymore. Mage Strike 2011.
    Completely agree. I prefer to be busy in tough fights.. using every ability at my disposal to its potential.. not waiting for a Curaga 2.

    Quote Originally Posted by Shai View Post

    Anyway, it's just not fun to sit there and micromanage Cure to HP.
    I enjoyed it in XI for a long time, but over the years I realized just how little I was "doing."

    I dunno. I just don't like it. I also don't have much room on my bar for those things like Slow and Paralyze (not to mention they have ridiculous recast timers) now that I have to have multiple Cures for various situations so I don't waste MP over-healing a person and a couple extras for AOE "oh shit" situations. Before 1.18 I was all about DOT & debuff and now I'm too scared I won't have enough MP the next time All-Seeing Eye pins us down in a corner while we're juggling 3 moles. That's just how I play "strictly healer" though. Maybe I'm outdated.
    No, you're not outdated. FFXI was just copying Everquest.. but everquest is not like Jesus Christ.. it doesn't need to be copied because it's the salvation for all mankind.. it was just a game that tried to entertain people as best it could at the time. Better gameplay should have surfaced by now.. and if the leaders of this game aren't brave enough to stick with it.. do us all a service and at least pay us some respect for investing in our characters by following the suggestions on this board - suggestions that won't break your plans, only bring some comfort to those of us upset over your actions.

    Also Shai, is your name in homage to the band Shai Hulud?
    (1)

  8. #8
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    All the player that are QQ'in about MP cost are bad players who wants the "Watch Movie + Spam AoE Cure" back.

    Play Properly for a while, if you struggle with keeping up MP, learn to conserve it.

    This is an effect of what happens when you hold hands and let go.
    (1)
    Goodbye, Final Fantasy...

  9. #9
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    764
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    If you are playing a game where you never have to stop to regain MP, you are playing a poorly designed game. Thats just my opinion on that. Proper MP management after the patch will last you through an NM fight. It will last you through multiple mob packs within the dungeons. It should NOT last you the entire dungeon, and anyone who complains about it not being that way was being babied by previous MMORPGs.
    (1)

  10. #10
    Player
    Spellbinder's Avatar
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    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    I don't really have time to sift through all these mage threads, so I'm just going to ask here and hope I get a reply. Through a majority of the posts I see, its either talking about how "my THM can nuke just fine" or how "Conjurer is the dedicated healer with all its new heal spells".

    What I want to know is, with a majority of elemental spells under its belt, can a Conjurer be offensive post 1.18? I played for a short while today for the first time in a long time, and while I am only level 19 I considered my damage to be acceptable against similar level enemies. However, if I were a higher level character, lets say Lv 45-50 in the new dungeon, is an offensive Conjurer feasible given someone else is in charge of being the main healer?
    (1)

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