I agree with this, to an extent. I think the lowered SP/kill should have been taken down in increments while the system is being updated to be more "party friendly", instead of all at once. Lower SP/kill by 50-150~ per patch until we have a working party invitation system that allows us to search and find players seeking, not suddenly earning 15-25% of what we used to.
Also, to not contradict earlier statements he's made about leves being solo friendly, leve mobs should give an SP/Kill that decreases with a larger number of party members. IE they give 400-600 per kill solo at the optimal range, 300-500 in a duo party, 200-400 in a trio, and so on and so forth.
And finally, in recent years FFXI has adjusted the amount of exp given to solo players fighting "Easy Prey" or "Decent Challenge" mobs (mobs less than 10-15~ levels below your current level) to cater more to casual soloers. A soloer can earn quite a decent amount of exp/hr in FFXI by focusing on mobs that are below the optimal level to form a party against.
One thing I would like to see in this thread: I'm seeing a lot of "Nu uh! We got xxx SP/Kill and XXXXX SP Bonus so you're doing it wrong!" I'm not seeing too many specifics: particular leves, level range, # of party members, completion time, or anything that would contribute to their alleged success. It's like, if you've found a system that works, don't share a crumb of helpful info and instead troll the rest of the community for their ignorance.
On the other camp, we have nerd raaaage and solemn oaths of abstaining from/quitting the game until they get their way.
So let's take something positive out of this:
Those of us that would actually like to form a grind party would all LOVE a proper search function so we can efficiently form up.
Those of us that are casual soloers would love to see a BIT more reward for our work. The MP costs make soloing slightly less efficient and therefore we should receive reasonable gains.
Those of us that use "MMO doesn't stand for SOLO" as our manta should hurl ourselves into traffic. Yoshi-P specifically said the game would be solo accessible.
Those of us who want to raaage and then ragequit should just do it and not talk about it. Stuff will get fixed eventually but not on OUR schedule.
All that said, this entire update was very large and encompassed a lot of aspects of the game that needed fixing. As a whole though it feels like it was lacking in global perspective; I personally don't feel due consideration was given to the players left to cope with an incomplete implementation of a new leveling system. We're stuck in a limbo where many of our old ways are no longer viable, but the new ways won't be viable for some time. The few ways that apparently do seem to work are the highly guarded secrets of tight-lipped but loose-tongued trolls.
*edit* And do rate up this post if you agree. It's the most enlightening and universally applicable post you've read in this and many other threads.