
Because that is how reality is. And an RPG is a second "reality".With a 100,000 people attempting that meld, there's something like an 80% chance for it to happen to someone. There are more than 100,000 people playing the game. Why is it acceptable for some people to just get screwed for no other reason than RNG hates them.
And that's only failing 16 times in a row, you'll see 10 in a row a lot more frequently.
And having a system of; fail 3 times in a row, then you get 100% success on your 4th. It makes no sense when it comes to an RPG.





A lot of things in RPGs get explained away to make sense, like Tokens. Say you fail a meld with your materia on your scroll and all that is left is an untradeable unsellable powder of the materia you tried to meld - by using that powder in conjunction with a meld of the same type you get a boosted chance (if SE feels nice - 100%, if SE wants to torture us but still give hope - say something like 30% and you get two powders if it fails again).
The reason why I say of the same type and tier is because it would be pretty unfair to fail a useless tier I to then put in a great tier IV.
Last edited by Shougun; 09-24-2014 at 09:43 AM.
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