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  1. #151
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    +1 Zfz

    a lot of the tedious and boring stuff added to the relic system or other system of the game are there for please hardcore gamer. not the midcore nor the casual, only the small 3-7% of the population that ask long, hard and complexe stuff. but you know the best? this system don't work, since whatever the dev do the hardcore will always destroy the system. they have tons of time at them disposal and often are ready to do repetitive action for hours.

    i fail to understand why it's soo important to please the hardcore gamer.... i means, it's impossible to please them from the start. whatever the dev try to do, the hardcore will always find a way to simply break it. the time they can invest in the game is far too important for create anything that will hold them for long. we can argue that it's not true, but for the past 10 years, the hardcore gamer in any mmorpg have prove it! extra hard content, tedious and long activity.... have never make them go slower, the one affected by this, are not the hardcore, but the rest of the population.
    (0)

  2. #152
    Player
    KaedrianLiang's Avatar
    Join Date
    Apr 2011
    Posts
    794
    Character
    Kaedrian Kaeng
    World
    Tonberry
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Malzian View Post
    it's not their fault if the Free Market economy of the Boards as set by the bot-army aka skynet
    fixed.
    10char
    (1)

  3. #153
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Zfz View Post
    Back on topic, I feel that most RNG in games should have a cap, in the form that the more times one fails the same action, the higher the success rate becomes for that particular one action. So on a 60% chance meld, the probability becomes say 65% after one fail, 70% after two fails, 80% after 4 fails, and at worst will guarantee a success on the 8th time.
    Last time I saw this type of comment, I mentioned City of Heroes Streakbreaker mechanic as a way to go about doing it. Sure, at 60% you'd have a chance to fail every 2 out of 5 tries, but after a certain amount (pretty sure in this case it was 5, but I'm used to the Streakbreaker's usual out of 20), it'd succeed automatically.
    (0)

  4. #154
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by CGMidlander View Post
    The chances look perfectly reasonable to me. (Especially compared to overmelding.)
    You also don't lose your alexandrite upon failure.
    I'd sooner lose the alexandrite than the materia, especially when melding T4s...
    (1)

  5. #155
    Player
    Raiya's Avatar
    Join Date
    Aug 2011
    Posts
    461
    Character
    Raiya Li
    World
    Ragnarok
    Main Class
    Dancer Lv 100
    With heavensward out in a month or 2 those grade 4 prices should drop quite a bit expecially with new areas and the increased lvl cap making it easier. Could be tier 5 materia as well for the new level cap so beware.
    (0)

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