No it wasn't.
Just like now it was the same few people whining over and over at every attempt they got. That's part of the reason they had to introduce posting limits to the forums.
Has anyone tried this out? It's a strategy I've thought of a few times since it eliminates tank swaps and means that you no longer have each tank having to deal with the King and an increasingly buffed tank moogle, but I don't really -do- Mog EX much so...
It has been done with success quite a few times.
Here's a video so you can see for your own:
https://www.youtube.com/watch?v=iK-BamE2WPE
I don't recall them saying that. They said they are making a new game and doing what they can to make 1.xx viable till such new game came out. Your fault for misinterpreting any information or statements, not theirs.
Was playing some FFXI today with the free week went into Outer Ra'Kazanar (open world dungeon). This the kind of dungeon design people want?
map
Anyway its pretty confusing lots of wrong ways to go you pretty much have to use a wiki map to get through it and do the mission that is here. It seems like this kind of stuff is more what you find in FFXI. Also has so many high level mobs you can aggro stuff so you have to keep sneak and invis up if you are just here for the mission. Elevators everywhere and switches, 1 way drops ect. In this place you must get 3 sacles to finish the mission.
Pardon my interruption from the Velhart and Zumi I hate everything about 1.0 show. Clearly they want everything so easy even a cave Miqo'te can do it. Yes Tupsi you are correct Yoshi said things would be fixed from 1.0 and poof as the smoke cleared we had the opposite. Sure there are things I like new about 2.0 but what exact meant by fix things versus totally 360 change mean? Yoshi even said if it wasn't for us "loyal" fans that stuck by the team in 1.0 (noticed I didn't say spoiled like ARR players are today) their wouldn't be a ARR today. Now I am not asking for a special "Snowflake Award" as people call it now lmao. What I want is a game I once enjoyed to be fun again.
Letter from the Producer LIVE Part XVII Q&A Summary (09/11/2014)
Q: Do you have any plans of holding another player survey like you held for 1.0?
A: At that time the official forum didn't exist, and there was no real opportunity to garner direct feedback from players. As major, large scale revamps were necessary, we conducted these surveys to hear honest feedback, but as we now have the official forum we do not plan on holding these surveys anymore. As we continue having Q&A sessions during the Letter from the Producer LIVE, we make certain decisions based on the discussions that take place afterwards on the official forum, community sites, SNS, and other locations, so it's almost as if we're conducting a survey with each Letter LIVE. As I would like to see what players are concerned about, and ultimately what aspects of the game to look at carefully before releasing content, I feel that it's important to continue streaming the Letter from the Producer LIVE.
Last edited by BlackHaloJT; 09-12-2014 at 04:47 PM. Reason: Cause I Can- Special Snowflake
It's only "confusing" if your used to FFXIV straight line dungeons and can't afk to make a sandwich.Was playing some FFXI today with the free week went into Outer Ra'Kazanar (open world dungeon). This the kind of dungeon design people want?
map
Anyway its pretty confusing lots of wrong ways to go you pretty much have to use a wiki map to get through it and do the mission that is here. It seems like this kind of stuff is more what you find in FFXI. Also has so many high level mobs you can aggro stuff so you have to keep sneak and invis up if you are just here for the mission. Elevators everywhere and switches, 1 way drops ect. In this place you must get 3 sacles to finish the mission.
I want them to release the option to change Jobs/classes in a dungeon like it was in 1.0.
It was to be a blm aoe sets of mobs then swap to mnk and dps bosses down.
I personally wouldn't mind a dungeon like that considering all we've gotten up to this point are linear hallways from level 1 onwards. However, they need to be instanced if not it will be like hunts ver 2.0 all over again.
I'll take spoiled over rude/obnoxious any day.
Last edited by skaterger; 09-12-2014 at 05:07 PM.
I'd rather not see this type of dungeon setup released.
The biggest problem with that would be people would feel forced to level up and play jobs they don't want to play in order to get into groups for these dungeons. It doesn't seem like a big deal to those of us who enjoy playing all 3 roles, but there are people who genuinely loathe playing any other job than "X".
The devs wouldn't be forcing the players to level multiple jobs by implementing this type of content, the community would be doing it.
This of course won't always be the case, as generally it's assumed FCs and LSs are friendly enough to help and accommodate and whatnot; but that guy who only has DRG leveled would get left out of/refused by many groups because he refuses to tank and heal. Then gear discrepancies between players and gear could further cause debate and drama within groups.
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