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  1. #91
    Player
    Darkobra's Avatar
    Join Date
    Aug 2014
    Posts
    445
    Character
    Darkobra Kage
    World
    Phoenix
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by AttacKat View Post
    This is what makes XIV different from other MMOs, the character's ability to do multi-jobs with just one character. If people do not want this game to use it to its advantage, then they need to stop complaining about "how ARR is just like other MMO and it is themepark".
    If they are it doesn't mean your idea is the right one. There's a reason the game died back then. There's a reason this is scrapped. There's a reason it's successful now. Cause and effect.
    (1)

  2. #92
    Player
    AttacKat's Avatar
    Join Date
    Apr 2012
    Posts
    500
    Character
    Attackat Muaddib
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Zumi View Post
    What's the point of changing jobs mid run? To a point we already do this. In Coil we double tank turn 6, 7, and single tank turn 8 and 9 having people switch jobs in the waiting area before heading on to the next turn.
    People cry for more challenging content, this offers that, more challenge.

    No, right now, ARR doesn't offer anywhere near this. Sorry, coil is no where near doing this. You do one coil, you stop, reform your party with different members, go back and do the next coil. You are doing a single dungeon with a different party in Coil.

    Right now, ST is pretty much the same no matter which level you are on. It is dodge/move/avoid, raise and repeat, it offers very little challenge, if any. ST is a perfect kind of dungeon to implement something like this.

    Quote Originally Posted by Darkobra View Post
    If they are it doesn't mean your idea is the right one. There's a reason the game died back then. There's a reason this is scrapped. There's a reason it's successful now. Cause and effect.
    Sorry, game went dead because it has crappy infrastructure, 3-5 sec lags in instances, mobs doesn't display when you have 20+ people at loc, dysfunctional retainer market, TP taking up to 5 mins, and lack of MMO play-ability. Back in Closed Beta, many players complained that ARR shouldn't trash everything 1.23 offers, and should keep some aspect of it. This is one aspect that is worth consideration because it changes the current monotone endgame raids.

    Yes, I understand many wishes to play only one job and there are plenty of content for that. But all I can say is, when you still see players in ARR creating a 2nd character to level up another job after their "main" hits 50, that indicates serious lack of understanding what one character offers.
    (0)
    Last edited by AttacKat; 09-10-2014 at 10:18 PM.

  3. #93
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by AttacKat View Post
    People cry for more challenging content, this offers that, more challenge.
    There's no way this offer more challenge.
    (2)

  4. #94
    Player
    AkashiXI's Avatar
    Join Date
    Aug 2013
    Posts
    772
    Character
    Akashi Mousai
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by AttacKat View Post

    Sorry, game went dead because it has crappy infrastructure, 3-5 sec lags in instances, mobs doesn't display when you have 20+ people at loc, dysfunctional retainer market, TP taking up to 5 mins, and lack of MMO play-ability. Back in Closed Beta, many players complained that ARR shouldn't trash everything 1.23 offers, and should keep some aspect of it. This is one aspect that is worth consideration because it changes the current monotone endgame raids.
    Please don't marginalize, there were plenty of people content with the content given during beta. A lot of the problems you're mentioning didn't exist in beta due to the large amount of restrictions. On a different note, I personally don't like the thought of using multiple jobs for a dungeon. It'll restrict members (not everyone has multiple jobs, like how my alt only has Warrior leveled), it creates division amongst jobs, and it prevents players from playing their favored class. I wouldn't mind having 1 or 2 dungeons like this, but I don't want them to convert back to this format
    (0)

  5. #95
    Player
    AttacKat's Avatar
    Join Date
    Apr 2012
    Posts
    500
    Character
    Attackat Muaddib
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Exstal View Post
    There's no way this offer more challenge.
    You are more then welcome to come up with suggestions.
    (0)

  6. #96
    Player
    Dallie's Avatar
    Join Date
    Sep 2011
    Posts
    214
    Character
    Heller Bunsafyre
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Duelle View Post
    Dungeons back then were something I avoided for the most part. Only reason I even saw the inside of 1.0's aurum vale was because my PLD AF had to be found there. It was, as lololink said: run to beacon => sleep mobs => stand in beacon until everything despawns => run to next beacon => etc. It was pretty damn terrible.
    Yeah, i'm good with not bringing back 1.0's dungeon run style. I think you need to clean off those rose-tinted glasses OP, and remember things clearly. Dungeon runs back then were grueling tests of patience and if you had a group from your LS that wanted to run more than once per day, it was a lucky day, they were so exasperating to everyone. As a healer back then, I never want to repeat that experience.
    (1)

    "You don't stop playing when you get old, you get old when you stop playing!"

    Punctuation is your friend. It deliniates the difference between "Let's eat, Grandma!" and "Let's eat Grandma!"

  7. #97
    Player
    Dallie's Avatar
    Join Date
    Sep 2011
    Posts
    214
    Character
    Heller Bunsafyre
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by AttacKat View Post

    Yes, I understand many wishes to play only one job and there are plenty of content for that. But all I can say is, when you still see players in ARR creating a 2nd character to level up another job after their "main" hits 50, that indicates serious lack of understanding what one character offers.
    I disagree with the last part. Many people create a second character to avoid the caps and lockouts placed on their main. In case you haven't noticed, it actually takes about three times as long to gear for a second job on the same character versus using another. If you have the time to play two, go for it, most of us don't.
    (0)

    "You don't stop playing when you get old, you get old when you stop playing!"

    Punctuation is your friend. It deliniates the difference between "Let's eat, Grandma!" and "Let's eat Grandma!"

  8. #98
    Quote Originally Posted by tymora View Post
    So by catering to the specific group of people who likes to play only ONE job, the people who likes to play MANY jobs should get shafted?
    Discrimination much there?-
    played SCH for Coil, played BLM for ST, played WAR for Roulette, played BRD in Ramuh, played WHM doing hunts.

    crafted and gathered, all within the last week. not seeing any shaft here.

    only thing limiting me from playing more jobs in more places is my iLv and Coil lockout. i don't need or want to change jobs within a single piece of content.
    (3)

  9. #99
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    If you want to add more diversity or challenge to dungeons, then the dungeons itself needs to be redesigned with that in mind. Like OP mentioned, there was a post made a while back pointing out that the "difficulty" of most of the end game boss fights are nothing but spot checks and mechanics, and I agree that this is a problem to an extent; it leaves for nothing exciting for players who have it down to a T, and serve to frustrate anyone otherwise. Having multi class in dungeons...doesn't really address that. Redesign some fights to require players utilize their class skills and cooldowns rather than baseline mechanic (mobility and such).

    And cause and effect; players will want to optimize their dungeon runs to take advantage of this, and it will create more player division of who gets and who doesn't get in a party. It's been the case for a lot implemented updates; SE wanted hunts to be tackled by small groups of players, now it's monopolized by LS and guilds to the point that people can't reach A or even S ranks within reasonable time. People will find a way to utilize something to full effiency, ad it will unfortunately burden other players who don't want to otherwise.
    (0)

  10. #100
    Player
    SevValen's Avatar
    Join Date
    Aug 2014
    Posts
    140
    Character
    Sev Valen
    World
    Brynhildr
    Main Class
    Lancer Lv 50
    Ive seen some vids on those dungeon and I dont think that is.something 98% of the playerbase is going to find interesting enough to do
    (0)

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