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  1. #1
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I don't even know why the debate about cross-class skills even matter. There is a pretty huge difference between taking Thaumaturge to Lv.26 for Swift Cast, and taking Thaumaturge to Lv.50 and gearing it for endgame on top of your White Mage.

    I'd have used a Gladiator/Warrior comparison, but I realized they'll share gear. Why am I saying this? Because it's pretty ridiculous for me to envision a hypothetical endgame dungeon where it is absolutely important that you switch from Paladin to Warrior mid way through. You'd stay on Paladin and not suffer having your cooldowns reset. Job switching only really works when the Jobs are pretty different from each other, in which case we go back to my original sentence. Both cases of "required" cross-class skills are pretty pathetic in comparison to actually having to switch Job mid-run.

    Seriously, the difference between "having" to level other classes for cross-class skills and having to have more than one Job functional in an endgame situation is just too big for this point to be anything but a joke.
    (0)
    Last edited by Nalien; 09-11-2014 at 05:38 AM.

  2. #2
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,224
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Nalien View Post
    snip
    Well the dungeon would have to force you to switch jobs otherwise there'd be no point in designing it to allow a switch in the first place because you could just run it without switching and be no worse for the wear, our classes aren't so vastly different from each other where you'd need to have 4 blm over 4 different jobs and vice versa. It'd also have to alleviate the CD when switching.
    In other words, it'd just be a waste of dev time with our current system.
    (0)

  3. #3
    Player
    Resheph's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    325
    Character
    Resheph Rahovari
    World
    Hyperion
    Main Class
    Gunbreaker Lv 70
    I think that the need/greed loot system is actually what prevents this kind of thing from happening again. I don't want speed runs back at all, but it might be nice to be able to change jobs if you're in a pre-built party (where you can't use the DF to replace) and someone quits/dc's and doesn't come back.
    (0)

  4. #4
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Cynric View Post
    It's not really. I've played with a few people who didn't have swiftcast and they performed just fine.
    Subjective statement is subjective. Context is important. "Performed just fine" in what? Ifrit HM? Savage Turn 9? Hunts?

    You can work without it (we have a healer in our alt coil group who has T9 clears without it, but he's also cleared many times on his main that DOES have Swiftcast) but it eliminates one of many safety barriers for no better reason than "I can't be bothered to level a 2nd job".
    (0)

  5. #5
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by SeraviEdalborez View Post
    Subjective statement is subjective. Context is important. "Performed just fine" in what? Ifrit HM? Savage Turn 9? Hunts?

    You can work without it (we have a healer in our alt coil group who has T9 clears without it, but he's also cleared many times on his main that DOES have Swiftcast) but it eliminates one of many safety barriers for no better reason than "I can't be bothered to level a 2nd job".
    I second this.

    Not having Swiftcast isn't gamebreaking if you aren't doing somewhat difficult content. But if you actually do said content, then it is expected that you'll have it if you're a White Mage/Summoner. If people can't be bothered to spend ~4-5 hours to get THM to level 26, I doubt people will bother with them.
    (0)

  6. #6
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Was playing some FFXI today with the free week went into Outer Ra'Kazanar (open world dungeon). This the kind of dungeon design people want?

    map


    Anyway its pretty confusing lots of wrong ways to go you pretty much have to use a wiki map to get through it and do the mission that is here. It seems like this kind of stuff is more what you find in FFXI. Also has so many high level mobs you can aggro stuff so you have to keep sneak and invis up if you are just here for the mission. Elevators everywhere and switches, 1 way drops ect. In this place you must get 3 sacles to finish the mission.
    (0)

  7. #7
    Player
    BlackHaloJT's Avatar
    Join Date
    Mar 2011
    Posts
    100
    Character
    Black Halo
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Zumi View Post
    Was playing some FFXI today with the free week went into Outer Ra'Kazanar (open world dungeon). This the kind of dungeon design people want?

    map


    Anyway its pretty confusing lots of wrong ways to go you pretty much have to use a wiki map to get through it and do the mission that is here. It seems like this kind of stuff is more what you find in FFXI. Also has so many high level mobs you can aggro stuff so you have to keep sneak and invis up if you are just here for the mission. Elevators everywhere and switches, 1 way drops ect. In this place you must get 3 sacles to finish the mission.
    It's only "confusing" if your used to FFXIV straight line dungeons and can't afk to make a sandwich.
    (0)

  8. #8
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Zumi View Post
    Was playing some FFXI today with the free week went into Outer Ra'Kazanar (open world dungeon). This the kind of dungeon design people want?

    map
    I personally wouldn't mind a dungeon like that considering all we've gotten up to this point are linear hallways from level 1 onwards. However, they need to be instanced if not it will be like hunts ver 2.0 all over again.


    Quote Originally Posted by BlackHaloJT View Post
    Yoshi even said if it wasn't for us "loyal" fans that stuck by the team in 1.0 (noticed I didn't say spoiled like ARR players are today) their wouldn't be a ARR today.
    I'll take spoiled over rude/obnoxious any day.
    (0)
    Last edited by skaterger; 09-12-2014 at 05:07 PM.

  9. #9
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Zumi View Post
    Was playing some FFXI today with the free week went into Outer Ra'Kazanar (open world dungeon). This the kind of dungeon design people want?

    map
    That actually looks like a lot of fun, something to get a party with and explore, fighting your way through. With FFXIV's environment details (some of XI's dungeons were bland due to graphics limitations), I bet SE could make it look good as well.

    Quote Originally Posted by skaterger View Post
    However, they need to be instanced if not it will be like hunts ver 2.0 all over again.
    How so? Hunts were a problem due to ease of both getting to the mobs, as well as taking them out. In literally 20s of a call out, the group could get to the mob and kill it. If the dungeon was large enough, it wouldn't be a one second free gear fest hunts turned out to be.

    How did XI and XIV 1.0 (heck, even WoW's "dungeons" like the whole dwarf area in Burning Steppes, the area in Hinterlands, and the various cave systems through out the game) avoid the problem (I assume XIV did), yet XIV 2.0 can't?

    Quote Originally Posted by Andres_Lonegrief View Post
    People still wipe at Aurum or Stone Vigil, but everybody can clear Hullbreaker without the slightest ounce of effort.
    Because those dungeons are level synched and you can't use over gearing as a crutch to bad performance. Level 50 dungeons are not level synched so you can basically brute force the dungeons by having larger armour and health pools than the mobs were designed for, as well as take them out way faster.
    (1)
    Last edited by Magis; 09-12-2014 at 10:59 PM.

  10. #10
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Magis View Post
    How so? Hunts were a problem due to ease of both getting to the mobs, as well as taking them out. In literally 20s of a call out, the group could get to the mob and kill it. If the dungeon was large enough, it wouldn't be a one second free gear fest hunts turned out to be.
    There are 20 hunt mobs spread out over 20 maps (not counting B ranks) and every time one is spawned the server is lagged to the point of the mob disappearing. Many people can't even get to the mobs in time before they are zerged down. Now imagine 2-3 dungeons over the entire map and the entire server trying to get to them.

    Burning stepps and hinterlands are not open world dungeons. They are just open areas with some quest mobs and crevices to explore. What you are asking for is a non instanced version of UBRS or Maurudon and the entire server trying to kill General Angerforge.
    (0)

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