Quote Originally Posted by Souljacker View Post
And it's NOT only a year old. YoshiP has been on the project for a short time, but the game has been in development\reconstruction\planning\etc for over half a decade now. They really can't use the "it's brand, spanking new" excuse when they have almost 15 years experience in building mmos. The complexity should have been there from the start because you always want to improve upon your last project, and if nothing else, should certainly be working its way in there now, 5 years into the endeavor.
Except that when it failed big time, they threw out the old game engine and recreated it to be more flexible with the new direction they were taking. I'm sorry, but when you create a brand new game engine, it is new. They are still learning all the "ins and outs" of it. The new game engine was built with a certain focus and direction and you can't use hindsight to say certain abilities should have been in there in the first place.


How about you try creating a new game engine then 1 year down the line everyone playing your game says you should have known better to add this and that when you were writing the code for it in the first place. Hindsight is *always* 100% but, not everyone has the same thought process. It probably wasn't put in *because* the people developing it can't think of every possible situation and outcome that can possibly ever come up. They quickly restructured the game the best they could and got it out back to us players as fast as they possibly could and all you can do is complain that they should have known better and added this or that or any other thing.