Results 1 to 10 of 267

Hybrid View

  1. #1
    Player
    Hioki's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    82
    Character
    Hioki Mitone
    World
    Leviathan
    Main Class
    Gladiator Lv 70
    We can't have it due to poor implementation and design by developers, fear that players are too dumb to understand or capable enough to utilize, and probably some story reason as a cop out.

    -There will be no major job changes in 3.0. This has already been confirmed.
    -They have low ambition of expanding on secondary stats.
    -They view secondary progressions systems(FFXI: merit points, Rift: planar attunement) as just something that happens when the levels are too stagnate. We likely won't see this until after 3-4 level increases despite the fact we're rolling in xp that can't be used.
    -Secondary abilities will never be game changing or provide meaningful choice options. -Main class abilities will fall under the same concept as there is no talent/skill mutually exclusive choices to define playstyles.
    -They have little understanding of "clutch"/ "turn the tide" moments with reactive abilities/mechanics. They also don't know how to reward players properly for acting on reactive abilities.
    -Development/implementation time is excruciatingly long. If we were to get it, it would take close to 6-7 months before we would see even the glimmer in their eye for it.
    -THEY HAVE TERRIBLE CODE AND CANNOT FIX THIS AGGRO BS THAT HAS BEEN IN THE GAME SINCE RELEASE. HOW HARD IS IT FOR ENEMIES TO CANCEL THEIR IMMEDIATE ACTION, STOP CROSSING AN ENTIRE FIELD, AND GO TO A DAMNED TANK AND BEGIN THEIR ATTACKS AS SOON AS THE TARGET IS CHANGED? WHY IS THIS STILL AN ISSUE A YEAR LATER?
    (5)

  2. #2
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Felis View Post
    My opinion is that the solution to this would be putting all elemental spells back where they were originaly and give THM another job, like WHM (and give them their cone AoE back). They are priests after all and were the best healers while the CNJ were the ones who played with elements.

    Even in the discussions which classes get WHM or BLM before the infos about it got announced, I was in the "give THM the WHM job" group.
    Always found it weird that the CNJs couldn't take advantage of fire, thunder and ice yet they are the "elementalists" of the game's lore.

    Quote Originally Posted by Hioki View Post
    We can't have it due to poor implementation and design by developers, fear that players are too dumb to understand or capable enough to utilize, and probably some story reason as a cop out.
    snip
    -THEY HAVE TERRIBLE CODE AND CANNOT FIX THIS AGGRO BS THAT HAS BEEN IN THE GAME SINCE RELEASE. HOW HARD IS IT FOR ENEMIES TO CANCEL THEIR IMMEDIATE ACTION, STOP CROSSING AN ENTIRE FIELD, AND GO TO A DAMNED TANK AND BEGIN THEIR ATTACKS AS SOON AS THE TARGET IS CHANGED? WHY IS THIS STILL AN ISSUE A YEAR LATER?
    I agree with your points. However the last part... is that why in T7 the Lamias run to the middle of the fight when they spawn, instead of going to the tank?
    (1)
    Last edited by Magis; 09-08-2014 at 01:51 AM.

  3. #3
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Magis View Post
    Always found it weird that the CNJs couldn't take advantage of fire, thunder and ice yet they are the "elementalists" of the game's lore.
    1.0 Conjurer Spell list:

    http://www.final-fantasy-14.org/abil...&submit=Filter

    I agree with your points. However the last part... is that why in T7 the Lamias run to the middle of the fight when they spawn, instead of going to the tank?
    Because then it would be like FFXI and there's an obvious hate for anything and everything XI related here if they did their behaviors differently. The thing is, the enemies do switch their targets, but the server is what handles when/what they attack more so than the client in ARR's case.
    (1)

  4. #4
    Player
    Iriadysa's Avatar
    Join Date
    May 2014
    Posts
    123
    Character
    Iriadysa Daenar
    World
    Malboro
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hioki View Post
    -THEY HAVE TERRIBLE CODE AND CANNOT FIX THIS AGGRO BS THAT HAS BEEN IN THE GAME SINCE RELEASE. HOW HARD IS IT FOR ENEMIES TO CANCEL THEIR IMMEDIATE ACTION, STOP CROSSING AN ENTIRE FIELD, AND GO TO A DAMNED TANK AND BEGIN THEIR ATTACKS AS SOON AS THE TARGET IS CHANGED? WHY IS THIS STILL AN ISSUE A YEAR LATER?
    Because if monsters did this they could be locked down into ping pong aggro without doing any kind of attacks. Also, it would be possible to cancel their strong attacks by swapping hate.

    "Terrible code" maybe, but I'm pretty sure you have no understanding of what you are talking about.
    (5)

  5. #5
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Iriadysa View Post
    Because if monsters did this they could be locked down into ping pong aggro without doing any kind of attacks. Also, it would be possible to cancel their strong attacks by swapping hate.

    "Terrible code" maybe, but I'm pretty sure you have no understanding of what you are talking about.
    Game balance is something many people don't seem to grasp very well.
    (1)