Considering how many people were complaining about 2.0's battle system being a downgrade from 1.21's, I'd say that the battle system is a lot different. The only people that insist that the game is 5 years old are the ones complaining all the time because they want to make unfair comparisons to 5 year old games.
Because I have the time:
FFXIV also has reactionary gameplay, you just choose to ignore it to support your argument. All physical DPS classes have an interrupt. Some actually have multiple.
Both melee DPS in FFXIV have way more positional requirements than Thief (or any dps in FFXI really). While SATA does bring hate management to the table, we're talking about two abilities that are on a 1 minute timer here. This suddenly makes Thief more complex than Monk and Dragoon in FFXIV? The only way Thief had an interrupt was by equipping a subpar weapon and having TP to use the appropriate weapon skill. The only status effects they could inflict (pre-75-cap removal) came from crossbow bolts. Dragoons in FFXIV come equipped with two Stuns, Monks with 1 Stun (and an unreliable Silence I guess), both come equipped with DoT attacks, AoE attacks and inate status effects to apply to the mob. And FFXIV is still at a level 50 cap.
FFXI was more complex because you had to decide when to use your skills? You think the same doesn't apply to FFXIV? You're right that range affected the damage that you did, but does that make it a more complex job than FFXIV's Bard that has DoTs to keep on the mob, a silence interrupt, a self buff to keep up in it's rotation (Ranger in FFXI didn't even have a rotation, just spamming the ranged attack key until 100 TP) and AoE attacks? And I'm ignoring the songs to keep the comparison strictly to DPS.
Ninja was probably slightly more complex than Paladins in FFXIV because of the timing of Utsusemi, but Warriors in FFXIV have a lot more to do than Ninja ever did in FFXI. But then you also consider how multiple mob tanking in FFXI really wasn't a thing (we slept everything at least at 75 level cap) and how the function of Provoke in FFXIV allows for tank swapping mechanics too, so there's really no question about the game where tanking is more complex.
What exactly do you think White Mages and Scholars currently do in FFXIV?
The only real added complexity that FFXI had was that it had dedicated support jobs in Bard and Corsair, meaning that the game had 4 roles instead of the 3 used in ARR. Though, it's not like Bards and Corsairs had complex duties other than judging distances so their buffs hit the right players (not really that hard in a game where AoE dodge mechanics were pretty much inexistant so party members could easily maintain positions).
Didn't address Dancer or Blue Mage since FFXIV doesn't really have an equivalent to these and they were added to FFXI years after it's release. FFXIV obviously will have more jobs in the future, we just have to wait and see how they'll be implemented.



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