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  1. #10
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Magis View Post
    The issue why its prevalent is because of XIVs combat system. You don't learn your character and beat bosses by your skill at playing your job. You beat bosses by knowing their gimmicks and mechanics. You could be the best Black Mage ever and will still wipe because Hey! Blighted Bouquet instagibs you if you move. Are you given a chance to recover? Does the spell name or animation have any indication what it does? No! You get a scripted dance that you must follow, and you better know the steps to that dance cause how you play your job means poop all.

    Because the steps are so important, people would rather you watch a video and know em, because it will just mean you will wipe the pt anyway. I don't fault the players, they know there is no point to bang your head when a youtube video can solve the issue. I fault the shallow battle system XIV has.
    This is exactly the issue.

    While videos are often used in other MMOs, there aren't as many games where the boss fights are so scripted.

    This problem while in a small part is a community problem, it is only as large and as common as it is because almost all bosses are scripted right down to their HP percentage, instead of players using a video as a guide that can inform you of what a boss is capable of they instead are forced to use them as manuals following an exact order of procedures.

    This sort of design is unhealthy both for the development of player ability as players don't learn their job or role in a party or how to adapt to a wide range of varied mechanics and strategies since they are learning the steps to a bosses particular rotation. But it is also harmful to the development of the community because those that don't learn the designed dance as quickly as others are immediately pounced upon by those who feel they are wasting their time.

    Sadly this design can be almost entirely attributed to the creation of the Duty Finder as many of 1.0 fight's weren't designed like this, it seems they want players to learn rotations to give runs in the DF the highest chance of completion no matter how horrible player attitudes become because of it.

    Players complain about the concept of randomized boss rotations from a larger pool of abilities but don't realize that fights like those actually require more player skill and ability to adapt to situations on the fly, it makes the game more interesting and prevents issues like this from happening.
    (4)
    Last edited by Ryel; 09-05-2014 at 08:12 AM.