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  1. #31
    Player
    ispano's Avatar
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    Oct 2011
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    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by coldreactive View Post
    You can always run it again. After all, when you get everything you want that the game currently has to offer, you end up giving it up usually if you think like that. When the level cap is increased, a lot of people are going to be upset that it only drops item level 55 and 60 stuff and not as hard as the hard primals.
    Except they won't be i55 or i60. When you create an expansion, the starting gear will likely be around the previous end game level or slightly lower. Not the level gear was at the beginning of the game.

    An example from WoW. Naxx was the last raid content for Vanilla. item levels of the drops were 83-92. The starting area for Burning Crusade has quests that gave items from roughly ilvl 84-93. Going up of course as you levelled from 60 to 70. They didn't drop back down to item level 60.
    (1)
    Last edited by ispano; 09-05-2014 at 08:07 AM.

  2. #32
    Player
    KaiKatzchen's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,449
    Character
    Kai Ulric
    World
    Siren
    Main Class
    Dancer Lv 90
    Quote Originally Posted by cryptic_angel View Post
    Not wanting to explain something does not make a veteran player lazy. The player already did the leg work to learn the fights one way or another. A new player's unwillingness to watch a fight is lazy. A vet player not wanting to explain fights every time they use the DF is understandable.

    By your logic of the double edge sword:

    Player A put in x effort to learn a fight.
    Player B put in 0 effort to learn the fight.

    Now player A has to put in more effort to teach player B. Player A already put in the time to learn the fight. Player A is not being lazy be refusing to explain stuff.


    The standards change. When hull breaker came out, I ran it with three other FC mates so we could figure out the entire dungeon together. That's exactly what I suggested above, new players should find like minded people to explore dungeons with.
    Not necessarily. Player A (older) and B (newer) might both be putting in the same amount of effort to learn the fight, just at different times. If B is running, let's say Satasha at this time and player A comes in telling them how bad they are and how they should just quit etc, but does not give any helpful advice or explain what they are doing wrong, that could just leave the new player even more confused. How does that help anyone? No one was perfect at a dungeon the first, second or third time they did it, but they learned either though practice or running with friends and working together.

    Not everyone, especially new players, has the grand luck of having friends automatically when they start. That is something a player gains as they progress. Maybe they don;t have someone to ask advice from, maybe they have no one to run with because they are alone? We don't think of asking such things, or getting to know one another in this game, it's 'go in - wam bam thank you ma'am - and be done. If you don't know what you're doing, stop slowing me down and get out of my way'.

    As I said, above, Party Finder is for like minded people to get together and party together, which is why it has the restrictions added to it, as follows:

    When recruiting members to join your party, you will have the option of setting various recruitment criteria. Fields include duty type, average item level, roles, play style, and language.
    Duty Finder has no such restrictions upon it, you simply queue and go in and get who you get. As I said, youtube, strat guides, all good things... but should not be a requirement or held over someones head like they do that or they are worthless. I tell my student's to do their reading assignments, they have it every week, but every week I get a few who just don't get it and need to be shown what is being said. Does that make them a bad student? No, they learn differently, they learn though doing.


    MMO's are about working together, helping one another and making one another the best that we can be. Someone did that for us at one point, be it a stranger in a DF or a friend in a LS or FC. As I have said before, 'treat others the way you would wish to be treated'. That is how I live my life, so I try to help and treat others with respect, until they disrespect me.

    The standards of this game have not changed, the attitudes of players have changed, unfortunately.
    (16)
    Last edited by KaiKatzchen; 09-05-2014 at 08:15 AM.
    I'm just a bun boy, doing bun boy things.

  3. #33
    Player

    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,201
    This era of gamers aren't really good enough to complete stuff without looking up exactly what do to at every encounter.
    I did T4 recently for my first time and someone got really mad cause I told them I was new, we didn't even wipe...
    My first time I tried titan EX 3 ppl ragequit when I told them I was new and hadn't watched a video, so I joined a run with my friends FC and it took me two wipes to figure out what to do. If I had watched a video I would be more confused than ready for the battle.

    I havent watched/read up on any fights so far in the game and it's worked out pretty well so far.

    I think its so silly to "study" for a fight in a GAME
    (11)
    http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)

  4. #34
    Player

    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    576
    Quote Originally Posted by ispano View Post
    Except they won't be i55 or i60. When you create an expansion, the starting gear will likely be around the previous end game level or slightly lower. Not the level gear was at the beginning of the game.
    That's not how it works usually from what I've seen in most MMORPGs. (I don't usually play open world pvp MMORPGs, since I hate PVP) It will usually be on par with the quality of gear that you can craft without extra stats past the highest level crafting possible. (IE: HQ versions of i50 stuff, and AF1 / Base Relic gear.) I expect Square enix to actually tone down the mechanics for Coil 1, Hard Modes, and etc. once the expansion comes out.
    (0)
    Last edited by coldreactive; 09-05-2014 at 08:10 AM.

  5. #35
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Magis View Post
    The issue why its prevalent is because of XIVs combat system. You don't learn your character and beat bosses by your skill at playing your job. You beat bosses by knowing their gimmicks and mechanics. You could be the best Black Mage ever and will still wipe because Hey! Blighted Bouquet instagibs you if you move. Are you given a chance to recover? Does the spell name or animation have any indication what it does? No! You get a scripted dance that you must follow, and you better know the steps to that dance cause how you play your job means poop all.

    Because the steps are so important, people would rather you watch a video and know em, because it will just mean you will wipe the pt anyway. I don't fault the players, they know there is no point to bang your head when a youtube video can solve the issue. I fault the shallow battle system XIV has.
    Nope, not really. Youtube guides such as bosskillers and tankspot have been around since The burning crusade. As a bc player, you must surely know this. It's just the way the genre has evolved. Almost every single mmo since then has had some sort of guide, be it on youtube or some other online platform. The problem is that players here have taken it too far where before it was only for coil, it now also applies to easier content like dungeons.

    Players in general nowadays lack the patience to do anything and will look for a scapegoat such as youtube when they feel they are hindered by new players. In general, the harder the game, the more elitist the players are. Look at wildstar as a good example. The problem is with the players, not the system.
    (2)

  6. #36
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Magis View Post
    The issue why its prevalent is because of XIVs combat system. You don't learn your character and beat bosses by your skill at playing your job. You beat bosses by knowing their gimmicks and mechanics. You could be the best Black Mage ever and will still wipe because Hey! Blighted Bouquet instagibs you if you move. Are you given a chance to recover? Does the spell name or animation have any indication what it does? No! You get a scripted dance that you must follow, and you better know the steps to that dance cause how you play your job means poop all.

    Because the steps are so important, people would rather you watch a video and know em, because it will just mean you will wipe the pt anyway. I don't fault the players, they know there is no point to bang your head when a youtube video can solve the issue. I fault the shallow battle system XIV has.
    This is exactly the issue.

    While videos are often used in other MMOs, there aren't as many games where the boss fights are so scripted.

    This problem while in a small part is a community problem, it is only as large and as common as it is because almost all bosses are scripted right down to their HP percentage, instead of players using a video as a guide that can inform you of what a boss is capable of they instead are forced to use them as manuals following an exact order of procedures.

    This sort of design is unhealthy both for the development of player ability as players don't learn their job or role in a party or how to adapt to a wide range of varied mechanics and strategies since they are learning the steps to a bosses particular rotation. But it is also harmful to the development of the community because those that don't learn the designed dance as quickly as others are immediately pounced upon by those who feel they are wasting their time.

    Sadly this design can be almost entirely attributed to the creation of the Duty Finder as many of 1.0 fight's weren't designed like this, it seems they want players to learn rotations to give runs in the DF the highest chance of completion no matter how horrible player attitudes become because of it.

    Players complain about the concept of randomized boss rotations from a larger pool of abilities but don't realize that fights like those actually require more player skill and ability to adapt to situations on the fly, it makes the game more interesting and prevents issues like this from happening.
    (4)
    Last edited by Ryel; 09-05-2014 at 08:12 AM.

  7. #37
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by coldreactive View Post
    That's not how it works usually from what I've seen in most MMORPGs. It will usually be on par with the quality of gear that you can craft without extra stats past the highest level crafting possible. (IE: HQ versions of i50 stuff, and AF1 / Base Relic gear.)
    Read the edit. if they made the gear a severe downgrade, there would be no point to it, especially with the fact that easily obtained tome gear would be better. Why put the gear in if it won't get used by most? So, no, you're wrong.
    (0)

  8. #38
    Player

    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    576
    Quote Originally Posted by ispano View Post
    Read the edit. if they made the gear a severe downgrade, there would be no point to it, especially with the fact that easily obtained tome gear would be better. Why put the gear in if it won't get used by most? So, no, you're wrong.
    You can already be over-equipped for a lot of "Hard Mode" Stuff as it stands in FFXIV.
    (1)

  9. #39
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by coldreactive View Post
    You can already be over-equipped for a lot of "Hard Mode" Stuff as it stands in FFXIV.
    Doesn't matter. Equip level and item level are not the same, this much is obvious. It will follow suit compared to how it's done now. It will go up or be around the same, not go down. Making expansion content give gear lower than similar content from the base game would be a very large mistake.
    (1)

  10. #40
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ryel View Post
    Sadly this design can be almost entirely attributed to the creation of the Duty Finder as many of 1.0 fight's weren't designed like this, it seems they want players to learn rotations to give runs in the DF the highest chance of completion no matter how horrible player attitudes become because of it.
    1.0's bosses weren't that different, and in most cases they simply lacked the ground markers and cast bars. Even Rivenroad Nael was still about memorizing a dance and where to stand. It wasn't taken to the extreme like it was with Titan, but it was there.
    Players complain about the concept of randomized boss rotations from a larger pool of abilities but don't realize that fights like those actually require more player skill and ability to adapt to situations on the fly, it makes the game more interesting and prevents issues like this from happening.
    It would still be the same, but player attitudes would be worse than they currently are because the stakes would be higher, and with higher stakes comes higher levels of elitism.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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