Hi Chardrizard,
Good point.That is definitely the most important aspect: The *challenge* itself. If it's an interesting, engaging Boss and Dungeon, with tricks / puzzles and strategies... that'll be most important.
But I'd say the majority of NMs / HNMs in XI could be seen as a failure in that light *alone.* (i.e., just "tank and spank" as the saying goes.)
The other part of it was the rarity of finding / claiming that NM / HNM. If Valkurm Emperor or Nidhogg was on the same 5 Minute Cooldown that our Cactuar Jack is on, I think it'd diminish the experience somewhat. Again, I'm not asking for a repeat of FF XI's ridiculous 21 - 24 Hour Respawn / Cooldown Rates or the 72-Hour ones. But Rarity (in this case how common / repeatable something is in a time period) accounts for something I think.
Ultimately, you'd hope that every single NM, Dungeon, Raid we get faced with is unique, genuinely engaging and challenging, making you think and keeping you on your toes, but I don't think the FF XIV Team is aiming for that (as evidenced by the current "high level" NMs (like Great Buffalo, Uraeus) or the 20 New Mid-Level NMs (even when we killed them on our Rank 30s). They're pretty straightforward (unfortunately).
We'll find out soon enough. (I'm pulling for these Dungeons. Here's to hoping they're fun!![]()
QFT. Couldn't say it better myself.
What the other side of the fence is saying is: Their has to be a 36 hour timer on the dungeons to make it an accomplishment. I'm sorry, this is bullshit. It doesn't matter if I accomplish it in one weekend or 1 month, the ACCOMPLISHMENT is the EXACT same. The only thing adding a timer to the dungeons is going to accomplish is the FORCED dragging out of content.
The basic argument is "Put a timer on it to make the content last longer." This is artificial, archaic, and just down right dull.
I tough what the other side of the fence was saying is that they will be left with nothing to do (that is assuming is something it can be done with a degree of difficulty at lv 50) way to fast.In the end i think eighter way game needs a lot more content in general before they can start charging .The issue with your example is not the timer, its the fact that you are running mid-level content on a r50 class. This has nothing to do with the current argument.
What the other side of the fence is saying is: Their has to be a 36 hour timer on the dungeons to make it an accomplishment. I'm sorry, this is bullshit. It doesn't matter if I accomplish it in one weekend or 1 month, the ACCOMPLISHMENT is the EXACT same. The only thing adding a timer to the dungeons is going to accomplish is the FORCED dragging out of content.
The basic argument is "Put a timer on it to make the content last longer." This is artificial, archaic, and just down right dull.
Once and only once they fix the basics.
Droprate tuned for the people doing multiple runs a day = people that don't meet those standards will get things done slower than intended, and the content will drag out for them while the hardcore get their stuff in a timely manner.
Droprate tuned for the one-per-day group = people that do more runs clear the content faster than intended, have nothing to do, get bored, complain, and leave. Hardcore loses (in the long run), the company loses.
This i would stop playing right away.Droprate tuned for the people doing multiple runs a day = people that don't meet those standards will get things done slower than intended, and the content will drag out for them while the hardcore get their stuff in a timely manner.
Droprate tuned for the one-per-day group = people that do more runs clear the content faster than intended, have nothing to do, get bored, complain, and leave. Hardcore loses (in the long run), the company loses.
Drop rate should be equally , and personally ill dig with long cool downs but not with salvage type drop rate.
Which is what I said. They want a timer put on the dungeons to make it last longer. How this makes them "better" is beyond me. You are FORCING people to wait just for the sake of making them wait. It seems like a ridiculous argument to me. Basically they are saying that it is SE's responsibility to make sure they don't blow through content faster than it is being put out.
All I can do is /shrug. Some people need boundaries set for them by other people, others set their own boundaries. It's called maturity.
That is speculation. Most hardcore players got at least a month out of the top tier NMs. Some got longer.Droprate tuned for the people doing multiple runs a day = people that don't meet those standards will get things done slower than intended, and the content will drag out for them while the hardcore get their stuff in a timely manner.
Droprate tuned for the one-per-day group = people that do more runs clear the content faster than intended, have nothing to do, get bored, complain, and leave. Hardcore loses (in the long run), the company loses.
Not only this, but Dungeons are not the only content being put in the game, just the most anticipated.
Maybe they need to consider a way to make self-perpetuating content then, since they cannot keep up to the demand of hardcores.Droprate tuned for the people doing multiple runs a day = people that don't meet those standards will get things done slower than intended, and the content will drag out for them while the hardcore get their stuff in a timely manner.
Droprate tuned for the one-per-day group = people that do more runs clear the content faster than intended, have nothing to do, get bored, complain, and leave. Hardcore loses (in the long run), the company loses.
Oh yeah... make a sandbox game like I've been suggesting all along and like Tanaka seemed to be doing. Wow. Imagine that.
So hardcore will get their stuff 1/2 too fast as before, get bored and quit, while the casuals take 1/2 too long to get their stuff, get bored and quit.
Yay for the middleground!
It's not speculation that a part of the playerbase SE wants to keep will make good use of the 5min cooldown while others are the opposite.That is speculation. Most hardcore players got at least a month out of the top tier NMs. Some got longer.
It doesn't matter what X (how long it takes to clear the content) is. What matters is how long the devs intend the content to last, and how hardcore population will take less than that time to finish it, and the opposite for casuals. Two hours, a week, a month, 3 months... Whatever.
Last edited by Betelgeuzah; 07-21-2011 at 03:09 AM.
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