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  1. #1
    Player

    Join Date
    Mar 2011
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    インドネシア語
    Posts
    2,251
    You get feeling of accomplishment by beating a difficult content, not by giving it a cooldown.

    a content with cooldown and no challenge will not gives u sense of accomplishment.
    (3)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    462
    Quote Originally Posted by Chardrizard View Post
    You get feeling of accomplishment by beating a difficult content, not by giving it a cooldown.

    a content with cooldown and no challenge will not gives u sense of accomplishment.
    This is what alot of the naysayers don't get lol Cooldown adds NOTHING to the game but more grief or handholding for those that can't control themselves and act like they HAVE to clear the content cause other people are doing as such or because it allows em too lol @ all the people acting like this is FORCING you to play the dungeon back to back or that you have to cause other people decide to do it that way >.< Play at your own pace with your own friends in your own way, who cares how others play xD

    Edit: Challenge or accomplishment or even longevity comes with content that is harder not more restricted^^ Let's just hope Yoshi was right about it being hard, otherwise doesn't matter either way :P
    (0)
    Last edited by Misha; 07-21-2011 at 02:35 AM.

    ~Rationality falls quite short for those living in their own world~
    "See the world for what it is, not for what you want it to be!"

  3. #3
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Chardrizard View Post
    You get feeling of accomplishment by beating a difficult content, not by giving it a cooldown.

    a content with cooldown and no challenge will not gives u sense of accomplishment.
    Hi Chardrizard,

    Good point. That is definitely the most important aspect: The *challenge* itself. If it's an interesting, engaging Boss and Dungeon, with tricks / puzzles and strategies... that'll be most important.

    But I'd say the majority of NMs / HNMs in XI could be seen as a failure in that light *alone.* (i.e., just "tank and spank" as the saying goes.)

    The other part of it was the rarity of finding / claiming that NM / HNM. If Valkurm Emperor or Nidhogg was on the same 5 Minute Cooldown that our Cactuar Jack is on, I think it'd diminish the experience somewhat. Again, I'm not asking for a repeat of FF XI's ridiculous 21 - 24 Hour Respawn / Cooldown Rates or the 72-Hour ones. But Rarity (in this case how common / repeatable something is in a time period) accounts for something I think.

    Ultimately, you'd hope that every single NM, Dungeon, Raid we get faced with is unique, genuinely engaging and challenging, making you think and keeping you on your toes, but I don't think the FF XIV Team is aiming for that (as evidenced by the current "high level" NMs (like Great Buffalo, Uraeus) or the 20 New Mid-Level NMs (even when we killed them on our Rank 30s). They're pretty straightforward (unfortunately).

    We'll find out soon enough. (I'm pulling for these Dungeons. Here's to hoping they're fun!
    (0)