
 
			
			
				Not only that, But I think it is meant to take the place of Group leveling as well, which is another really good reason for a 5 minute cool-down. It is just enough time to hit the bathroom, grab a drink, and get back to leveling.



 
			
			
				What you guys want is something that will limit the amount of successes that players have so that the dungeon rewards don't flood the world so soon.
All other things being equal, I'd prefer this limitation to be most strong due to the influence of dungeon difficulty, not an access limiter.
That way, your rewards are more directly correlated to your actual skill in the game, not how much time you can spend.
This is why I'd be in favor of level caps on dungeons rather than really long re-entry time limits.
------------------------------------------------------------------------------------------------------
My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
Thank you! /bowWhat you guys want is something that will limit the amount of successes that players have so that the dungeon rewards don't flood the world so soon.
All other things being equal, I'd prefer this limitation to be most strong due to the influence of dungeon difficulty, not an access limiter.
That way, your rewards are more directly correlated to your actual skill in the game, not how much time you can spend.
This is why I'd be in favor of level caps on dungeons rather than really long re-entry time limits.



 
			
			
				Does that mean you're in favor of level caps now? lol
And to be more clear, I actually think that 5 minutes is a bit too fast*, but I'm gonna roll with it regardless since this is still a testing phase after all. Who knows, it may actually work out in the end, we'll just have to see how this plays out.
*While 5 minutes is probably too fast, in my opinion, a one week cooldown is just ridiculous. A reasonable reentry time limit coupled with a reasonable consumable cost (gil, quest item, beastcoins, etc) would be the best solution, as far as theorycrafting is concerned.
------------------------------------------------------------------------------------------------------
My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
Not really! But that doesn't mean we can't support one another when our opinions align! I am a stubborn, argumentative person at heart, but I have always said, I will run content in any way, shape, or form that it is put out. That doesn't mean that I am not going to express myself ^^Does that mean you're in favor of level caps now? lol
And to be more clear, I actually think that 5 minutes is a bit too fast*, but I'm gonna roll with it regardless since this is still a testing phase after all. Who knows, it may actually work out in the end, we'll just have to see how this plays out.
*While 5 minutes is probably too fast, in my opinion, a one week cooldown is just ridiculous. A reasonable reentry time limit coupled with a reasonable consumable cost (gil, quest item, beastcoins, etc) would be the best solution, as far as theorycrafting is concerned.

 
			
			
				I am really hoping that the original comments about how we would need dedicated jobs to be able to clear the dungeons are true...and hardcore or not we all spend until 1.19/1.20 trying them and wiping because we can't yet create the builds and team dynamics to be successful.
i read a handful of posts and saw some griping that i noticed didnt make sense
actually yes you can.Utilizing content =/= finishing content in 1 week. Even your precious World of Warcraft is not this casual.
in both WoW and Rift you can spam dungeons immediately after one another. even the same ones. in WoW which ones you can spam are randomized but you non the less get the same ones. in Rift as far as i can tell they are not random, you pick and go-- i believe this will also work for FFXIV
also, i saw someone say dungeons as being a "new way of xping". in most MMOs questing is half of how people level.
the other half is done strictly through queueing and spamming dungeons. with the amount of mobs and the help of a group you are able to accumulate more XP overall even though XP per mob is less.
this whole system may be new to FFXI players, but its pretty archaic as far as most other MMOs.
also to note- most MMOs have harder versions of the same dungeons which cannot be repeated immediately, there is a 24 hour cool down. who is to say this is one of those types of dungeons and not one of the more "just for right now" type of dungeons? its difficulty? id only imagine future dungeons will only be harder.
Last edited by Dreadnought; 07-21-2011 at 04:35 AM.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?


 
			
			
				Tho I can understand the arguments behind the pro 5 min re-entry people, I don't think we use the same logic and global vision for this particular situation. Some people explained the negative impacts of 5 min re-entry really well, but we'll never agree.
Like it or not, any kind of games or sports need to have some kind of restrictions to make things interesting. Everything would be boring without them (just take your favorite game, hobby or sport and imagine it without restrictions or rules). This game is in fact a pretty good example of a game that lacked restrictions and challenge. I personally still like it and have faith, but the vast majority doesn't.
On the opposite side, I think the 5 min re-entry limit is good for the r30 dungeon (same thing for the 5 min mid-rank NMs), since they're designed for people to have fun on the way to 50, not the ones that reached the end and want some sense of achievement and challenge.
We'll see if this debate was worth it really soon !
|  |  |  |  | 
|  | 
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

 
			 Originally Posted by Sagagemini
 Originally Posted by Sagagemini
					

 Reply With Quote
  Reply With Quote