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  1. #1
    Player
    DurtiMonkeyToe's Avatar
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    Mar 2011
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    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Sagagemini View Post
    We need a Community Rep to step up and answer all of our questions.
    Entry fee? Item requirement?
    I think they have already stated that the ONLY prerequisite to enter is a Grand Company quest.
    (1)

  2. #2
    Player
    Sagagemini's Avatar
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    Mar 2011
    Location
    Ul'Dah
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    282
    Character
    Saga Gemini
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by DurtiMonkeyToe View Post
    I think they have already stated that the ONLY prerequisite to enter is a Grand Company quest.
    Meh, i see.
    I think those dungeons are really just a test, hence the low re-entry time.
    We'll definetely have something more difficult in the near future (past 1.19)
    (0)

  3. #3
    Player
    DurtiMonkeyToe's Avatar
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    Mar 2011
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    Character
    Durti Monkeytoe
    World
    Cactuar
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    Pugilist Lv 80
    Quote Originally Posted by Sagagemini View Post
    Meh, i see.
    I think those dungeons are really just a test, hence the low re-entry time.
    We'll definetely have something more difficult in the near future (past 1.19)
    Not only that, But I think it is meant to take the place of Group leveling as well, which is another really good reason for a 5 minute cool-down. It is just enough time to hit the bathroom, grab a drink, and get back to leveling.
    (1)

  4. #4
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    What you guys want is something that will limit the amount of successes that players have so that the dungeon rewards don't flood the world so soon.

    All other things being equal, I'd prefer this limitation to be most strong due to the influence of dungeon difficulty, not an access limiter.

    That way, your rewards are more directly correlated to your actual skill in the game, not how much time you can spend.

    This is why I'd be in favor of level caps on dungeons rather than really long re-entry time limits.
    (5)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  5. #5
    Player
    DurtiMonkeyToe's Avatar
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    Mar 2011
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    Durti Monkeytoe
    World
    Cactuar
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    Pugilist Lv 80
    Quote Originally Posted by Rentahamster View Post
    What you guys want is something that will limit the amount of successes that players have so that the dungeon rewards don't flood the world so soon.

    All other things being equal, I'd prefer this limitation to be most strong due to the influence of dungeon difficulty, not an access limiter.

    That way, your rewards are more directly correlated to your actual skill in the game, not how much time you can spend.

    This is why I'd be in favor of level caps on dungeons rather than really long re-entry time limits.
    Thank you! /bow
    (1)

  6. #6
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    Renta Hamster
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    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by DurtiMonkeyToe View Post
    Thank you! /bow
    Does that mean you're in favor of level caps now? lol

    And to be more clear, I actually think that 5 minutes is a bit too fast*, but I'm gonna roll with it regardless since this is still a testing phase after all. Who knows, it may actually work out in the end, we'll just have to see how this plays out.

    *While 5 minutes is probably too fast, in my opinion, a one week cooldown is just ridiculous. A reasonable reentry time limit coupled with a reasonable consumable cost (gil, quest item, beastcoins, etc) would be the best solution, as far as theorycrafting is concerned.
    (0)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  7. #7
    Player
    DurtiMonkeyToe's Avatar
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    Durti Monkeytoe
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    Cactuar
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    Pugilist Lv 80
    Quote Originally Posted by Rentahamster View Post
    Does that mean you're in favor of level caps now? lol

    And to be more clear, I actually think that 5 minutes is a bit too fast*, but I'm gonna roll with it regardless since this is still a testing phase after all. Who knows, it may actually work out in the end, we'll just have to see how this plays out.

    *While 5 minutes is probably too fast, in my opinion, a one week cooldown is just ridiculous. A reasonable reentry time limit coupled with a reasonable consumable cost (gil, quest item, beastcoins, etc) would be the best solution, as far as theorycrafting is concerned.
    Not really! But that doesn't mean we can't support one another when our opinions align! I am a stubborn, argumentative person at heart, but I have always said, I will run content in any way, shape, or form that it is put out. That doesn't mean that I am not going to express myself ^^
    (0)

  8. #8
    Player
    Naylia's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    I am really hoping that the original comments about how we would need dedicated jobs to be able to clear the dungeons are true...and hardcore or not we all spend until 1.19/1.20 trying them and wiping because we can't yet create the builds and team dynamics to be successful.
    (0)

  9. #9
    Player

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    Uldah
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    994
    i read a handful of posts and saw some griping that i noticed didnt make sense

    Utilizing content =/= finishing content in 1 week. Even your precious World of Warcraft is not this casual.
    actually yes you can.
    in both WoW and Rift you can spam dungeons immediately after one another. even the same ones. in WoW which ones you can spam are randomized but you non the less get the same ones. in Rift as far as i can tell they are not random, you pick and go-- i believe this will also work for FFXIV

    also, i saw someone say dungeons as being a "new way of xping". in most MMOs questing is half of how people level.
    the other half is done strictly through queueing and spamming dungeons. with the amount of mobs and the help of a group you are able to accumulate more XP overall even though XP per mob is less.

    this whole system may be new to FFXI players, but its pretty archaic as far as most other MMOs.

    also to note- most MMOs have harder versions of the same dungeons which cannot be repeated immediately, there is a 24 hour cool down. who is to say this is one of those types of dungeons and not one of the more "just for right now" type of dungeons? its difficulty? id only imagine future dungeons will only be harder.
    (0)
    Last edited by Dreadnought; 07-21-2011 at 04:35 AM.
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  10. #10
    Player
    Chinook's Avatar
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    Mar 2011
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    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Tho I can understand the arguments behind the pro 5 min re-entry people, I don't think we use the same logic and global vision for this particular situation. Some people explained the negative impacts of 5 min re-entry really well, but we'll never agree.

    Like it or not, any kind of games or sports need to have some kind of restrictions to make things interesting. Everything would be boring without them (just take your favorite game, hobby or sport and imagine it without restrictions or rules). This game is in fact a pretty good example of a game that lacked restrictions and challenge. I personally still like it and have faith, but the vast majority doesn't.

    On the opposite side, I think the 5 min re-entry limit is good for the r30 dungeon (same thing for the 5 min mid-rank NMs), since they're designed for people to have fun on the way to 50, not the ones that reached the end and want some sense of achievement and challenge.

    We'll see if this debate was worth it really soon !
    (4)

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