lol this is funny.
It's not even a big deal.. why am I surprised it's turned into such a rabid debate?
I'm on the side that says 5 min re-enter isn't a bad thing.
Hi Durti,Mid-level NMs weren't made for your r50 CON. They WERE created for the large population of players that didn't level past r25/r30 because there was nothing to do. And THESE players DO consider it an accomplishment. All the proof you need is riddled on youtube by many "MIDCORE" Linkshells who post videos of them defeating these NMs.
I'm presenting both sides of the case here.
The bottom line with those 20 Mid-Level NMs were that for many of the FF 14 population (since many were well over Rank 30), the sense of accomplishment was diminished.
I've also helped groups of ~Rank 25 - 34s try and get their R30 NM Gear over the past few months (on my own R30 Class), and for those people? They thanked me and felt happy, but it wasn't anything special.
As soon as they realized that even though we didn't get the drop, but we can retry in a few minutes and try again until we got it, they could all spare ~30 minutes to 1 hour (i.e., repeatedly try those NMs a few times in our group) and eventually get their drop and be done.
(and then go back to doing Guildleves again.)
At this point, all we can do is wait and see how the final implementation will turn out.
I can see the point the hardcore players are trying to say that the total amount of content will not last them very long with a quick re-entry timer but the point some are trying to make is rather ridiculous. The actual amount of content to think about is the actual amount of time inside the raid itself. People are declaring that it's already not enough without actually knowing how long it will take them inside to do what they need to do. What hardcore really should be demanding is more playable content if they fear this and not stretching out the time between the content so it feels like you've been going through it for a long time when the actual amount of time inside has been roughly equal in achieving the same goals to what it would be with no time restrictions.
Some people just can't hold back unless there is that long forced re-entry timer for fun content and I'll probably end up going for at least 8 hours with friends if it really is fun on the first day. Even if it only lasts me 2 weeks, it will have been a solid 2 weeks of fun content playing inside which I just happened to rush through.
But it's a poor way of stringing content out longer than it should be. Waiting is always the worst way of making content last. Tactics like that are outdated.
Yes I do have a My Little Pony sig because I'm not a complete loser who lives in his own little world, proclaiming something is stupid because I say so.
but Zkieve its fun watching trolls trolling each other. this thread is trollfest 2011
all we are missing Osia and Giftforce/horse getting into full swing on this one.
It's the most effective way to make content last.
Thus, it'll never be outdated. As long as the game's profitability depends on it.
Is this really such a big deal? Why can't we just play the dungeon as much as we want?
I mean, you can run through cassiopeia hollow whenever you so please so why shouldnt the same rules apply to an instanced dungeon?
It's not isntanced because it's special, it's instanced because it gives the dev team more tools for development.
The issue with your example is not the timer, its the fact that you are running mid-level content on a r50 class. This has nothing to do with the current argument.Hi Durti,
I'm presenting both sides of the case here.
The bottom line with those 20 Mid-Level NMs were that for many of the FF 14 population (since many were well over Rank 30), the sense of accomplishment was diminished.
I've also helped groups of ~Rank 25 - 34s try and get their R30 NM Gear over the past few months (on my own R30 Class), and for those people? They thanked me and felt happy, but it wasn't anything special.
As soon as they realized that even though we didn't get the drop, but we can retry in a few minutes and try again until we got it, they could all spare ~30 minutes to 1 hour (i.e., repeatedly try those NMs a few times in our group) and eventually get their drop and be done.
(and then go back to doing Guildleves again.)
At this point, all we can do is wait and see how the final implementation will turn out.
What the other side of the fence is saying is: Their has to be a 36 hour timer on the dungeons to make it an accomplishment. I'm sorry, this is bullshit. It doesn't matter if I accomplish it in one weekend or 1 month, the ACCOMPLISHMENT is the EXACT same. The only thing adding a timer to the dungeons is going to accomplish is the FORCED dragging out of content.
The basic argument is "Put a timer on it to make the content last longer." This is artificial, archaic, and just down right dull.
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