Talk is cheap , like your opinion of what I said . When its time to pay show your support for crappy content by putting your money where your mouth is . Then I'll buy , until then your just spouting crap out your mouth to hear yourself talk . pal![]()
Talk is cheap , like your opinion of what I said . When its time to pay show your support for crappy content by putting your money where your mouth is . Then I'll buy , until then your just spouting crap out your mouth to hear yourself talk . pal![]()
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I actually like the direction this game is heading so I have every intention of paying for it the day it becomes available. I personally don't think it's crappy content at all, but that's just me. If I didn't like the game or the direction it's heading in I would have left a long time ago. I don't play games I don't enjoy simply because they're free.
I agree with you on not playing games because they are free , I think the difference is that I still have expectations that this can be a great game .
However when I see the quick fix , because people are bored and will go for anything new at this point .
I worry because accepting this now sets the stage for everything else we will get .
It would be better maybe if they just mailed the items to us . Oh nvm no mailbox , maybe this is the best way to give us items then .
Don't you want to know whats its like to overcome the odds , to be a part of something not just anyone can do ?
This games direction is the opposite of that and if you like the direction its headed , then you are'nt playing your just showing up to collect easy items .
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Square is simply making a major mistake with this, same one they made with NMs.
Atm I highly question if they will be able to keep up with the playerbase with that re-enter period time. There will be group doing it 6-8 times a day and it will lead to burn out or simply them completely clearing out a dungeon in a week.
This is just bad game design honestly... unless the drop rates are abysmal the dungeons will have less then 1 weeks life to them and they will fade away to nothingness. If the drop rates are bad.. therefor extending the life of them, people will get sick of doing them from spamming.
Square simply cannot produce content fast enough to warrant this style gameplay in every aspect of the game... they said it themselves it takes 6 months to add new assets to the game.... so why continue to release every piece of content with less then a months life to it when it takes 5-6 fold that long to make new stuff.

Well, at least when my friends log on to my linkshell and ask for my help in a dungeon, I won't have to responds 75% of the time with "Sorry, I can't. I already did my dungeon adventure for the day. Can't re-enter that dungeon yet... Guildleves?"



Considering that their plan is "implement new content, see how players utilize content, collect data, collect feedback, and use what they learned to tweak the new content and apply their lessons to any future new content", I really don't see how a 5 minute time limit is so horrible.
We're still in the testing phase. Just play the damn game.
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
It's amazing that anyone thinks a 5 min lockout is a good idea.
1 day - alright
3 days - good
1 week - ideal
If dungeons have no lockout then most likely loot will drop at some ridiculously low rate. Which makes the game monotonous to players that have time to do it and unobtainable for those that don't.
It's all so stupid.
[Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]
I dont even know who is in what side anymore , damn out of popcorn.... out for more.

lol i like how people think it's perfectly ok to say 'just release moar things fasterer'. You can't possibly begin to even know what your talking about lol. That's like me criticizing a US president and saying just get more money.
Credit for the Elezen artwork goes to Naerko: http://naerko.deviantart.com/

We need a Community Rep to step up and answer all of our questions.
Entry fee? Item requirement?
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