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  1. #9
    Quote Originally Posted by Nayto View Post
    People will just find ways to steamroll it anyway... or completely avoid it because there's better ways of obtaining a 'reward' in less the effort.
    Also gatherers complained about hunts interrupting them which is starting to become on-par with the heavy debuff... so more threats = more annoyance with the playerbase.

    Pharos Sirius, never forget.
    Pharos is really my favorite one tho, even if they nerfed it, its a pretty fantastic dungeon

    It was that they weren't freaking worth doing because they took too long any more

    I keep reading this everywhere. Playin for a reward. People want meaningfull reward for stuff that isn't even really hard but push you to actually be focused ... like clearin the dungeon efficiently is not a reward in itself. Thats the problem with mmos now, nobody do them for fun.

    Pre nerf Pharaos took ~25 minutes since it had a really easy final boss that didn't even require for anyone to move whatsoever. What kill the envy is misinformation, and negative stuff beein spreaded out instead of actually doin efforts at doin more than mindlessly pushin buttons.

    Its however interesting to see that people want harder dungeons, but we all know what will happen if SE go in that direction. I mean Ramuh EX say hello ... the fight is really fun but nobody do it because "lack" of rewards. Nobody want to pvp even to get the armor because "I want the rank restriction removed on it to actually glamour shit".

    Huh. Pretty sad gaming mentality if you ask me
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    Last edited by Sygmaelle; 08-19-2014 at 05:30 AM.