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  1. #11
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Tune new dungeons for i90 then. Means you can't just steamroll if you're new.

    But still can if you're not, heh.
    (0)

  2. #12
    Player
    DefendPopPunk's Avatar
    Join Date
    Aug 2013
    Posts
    768
    Character
    Carson Warson
    World
    Siren
    Main Class
    Carpenter Lv 68
    As long as "buff 2.4 dungeons" isn't taken as "add more trash mobs," I wouldn't mind.

    Also, they should make all the drops level 1 so it's understood that it's meant to be glamour, so people don't get butthurt when the i110 warrior rolls need on a sweet looking chest piece.
    (0)
    Last edited by DefendPopPunk; 08-18-2014 at 04:15 AM.

  3. #13
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Exstal View Post
    Tune new dungeons for i90 then. Means you can't just steamroll if you're new.

    But still can if you're not, heh.
    i80
    new lv50 players have still a inexperience malus
    (0)

  4. #14
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Parz3val View Post
    Either add Ex Mode Dungeons or Beef up the HM's... tired of easily steam-rolling all the pre-Coil content, including CT/ST.

    I'll ask again too, please implement some threat to the over world, Heavy Debuff doesn't count.
    I think they have to add more crowd control to the damage dealing jobs before they can really beef things up. Currently the only two classes with any CC are black mage and white mage.

    Their goal is to leave the end game dungeons in a state doable by people who are relatively new to 50, but have some gear under their belts. That way the dungeons won't divide up the available player base and make it harder to get into one.
    (0)
    Last edited by Fendred; 08-18-2014 at 04:18 AM.

  5. #15
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    I could see the 2.4 dungeons requiring either i80 or i90.
    (0)

  6. #16
    Player
    Barimu's Avatar
    Join Date
    Jul 2014
    Posts
    156
    Character
    Barimu Durimu
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    I miss MMOs where trash was difficult and you had to CC and work together and not just gather up and aoe... *sigh* the good old days
    (6)

  7. #17
    Player

    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,201
    Quote Originally Posted by Velox View Post
    I had the opportunity to roll through the 2.3 dungeons in an iLevel minimum party to truly see the difference (after weeks of steamrolling them at i100+), and I have to say, they are pretty damn difficult at those levels, and even more so if someone is new. Especially Stone Vigil HM, where we wiped to the triple Aevis room because the healer and monk didn't have enough HP to survive the three AoEs going off at once. It took some planning.
    This is the challenge a lot of ppl are looking for, unfortunately you need to be lucky and find a random group with low ilvl.

    Tam tara hm was really hard the first time, our dps was such a low level that we couldn't beat the last boss. even though I dps the adds too as a healer and our tank. But it was hard due to the dps check not the mechanic
    (0)
    http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)

  8. #18
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Kiara1 View Post
    This is the challenge a lot of ppl are looking for, unfortunately you need to be lucky and find a random group with low ilvl.

    Tam tara hm was really hard the first time, our dps was such a low level that we couldn't beat the last boss. even though I dps the adds too as a healer and our tank. But it was hard due to the dps check not the mechanic
    Yeah, this is one of the reasons why a lot of people were against raising the ilvl cap back in 2.1. I don't mind being able to speed run old dungeons, though, if only to get stuff that is no longer relevant to the current progression, but has nice item models (like the damage dealer dark light sets).
    (0)

  9. #19
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Taruranto View Post
    Yeah, gl with that.

    Sadly, since 2.4 will reset progresses, they'll want the dungeons to be doable by people in iLevel 90 who just came back.
    They don't have to make all the dungeons like that. Pretty easy to give options to everyone.
    (0)

  10. #20
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Only way to make new dungeons hard is to actually put a strict ilvl cap on it. So it won't allow us to steam roll it in half an hour with our shiny raid/ hunting gear.
    Doesn't matter how gimmicky it is ( excluding wipe mechanics ) as our super over geared characters will easily take it to the face and pump over excessive dps.
    No puns intended*
    So yea if SE wanna start fixing things, strict ilvl cap is the way to go. Cuz atm we can be ilvl110 and steam roll content with no ilvl caps.
    Like wouldn't it be messed up if we were allowed to use tht much power in ifrit hm?
    (1)

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