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  1. #1
    Player
    Parz3val's Avatar
    Join Date
    Jun 2014
    Posts
    548
    Character
    King Adunis
    World
    Coeurl
    Main Class
    Gladiator Lv 50

    Please Buff 2.4 Dungeons

    Either add Ex Mode Dungeon option (a la WoW Heroics) or Beef up the HM's a bit... tired of easily steam-rolling all the pre-Coil content, including CT/ST.

    I'll ask again too, please implement some threat to the over world, Heavy Debuff doesn't count.

    P.S. I mean predominantly in terms of mechanics. Statistics count for something, but I'm asking you make dungeons less mindless, especially for the over-geared which' quickly accomplished (if not already for much of the playerbase).

    Perhaps implement an ilvl desync to brand new dungeons, it can be removed afterward if anything. But while it's fresh, give us a fun challenge to conquer. For the undergeared it won't make a difference anyway, for the overgeared, provided you infuse even slightly harder/more complex mechanics into the trash/bosses, it'll at least allow us to have fun with them for far longer & not immediately outclass them.

    At least give us the OPTION to more challenging/mechanically complex dungeons (a la WoW Heroic's). Even if they're PF only in the beginning like the hardest Ex Primals.

    Quote Originally Posted by Parz3val View Post
    Idk I'd just be happy if the Dungeons in general required a bit more thought throughout.

    Make interesting trash encounters that take strategy, make us use bind/kite/slow/off-tank/one-ilm. There's enough cc overlap or diverse capabilities, you can design it in a way where players don't feel forced to bring a certain class. Sure, maybe MNK's one-ilm would be useful on this mob, but not break the dungeon so badly teams feel they need a MNK. This boss is harder without a Silence but the next without a strong Kiter, etc.

    Last boss of SV HM is interesting but still lacking, bc seriously all you have to do the entire time is hover on his flank when he's acting, keeping one eye on the other.

    SV EX ex. 3 of that boss, beefier with a new flank attack & they're Quick (attack animations & movement! They can now be slowed/stunned/ilm'd & 1 is invincible at a time. Even more (not necessarily all these ideas, I'm just having fun with it), mix it up by having the bosses fake you out sometimes lol. Perhaps some of his attacks Bind or Heavy or Stun you, keep that healer cleansing debuffs.

    Stuff like that, that would be a blast.

    Harder yes, but doable for all with practice & so much fun. More focus on progressing our skill as players isn't a bad thing.

    And ilvl sync would only harm the SCoB killers really, but I feel confident most of them would welcome challenging dungeons they can't simply train wreck (if the reward:time ratio were proportional or special rewards existed, perhaps simply add Allied Seal reward, drop the region's A Rank in there haha, or same gear-look as current HM drops but +5ilvl & different color palette or dyeable).

    You could even keep these off DF for a time just like how the hardest Ex Primals are PF only.
    (47)
    Last edited by Parz3val; 08-26-2014 at 02:10 AM.

  2. #2
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Yeah, gl with that.

    Sadly, since 2.4 will reset progresses, they'll want the dungeons to be doable by people in iLevel 90 who just came back.
    (3)

  3. #3
    Player
    Skapoc's Avatar
    Join Date
    Dec 2013
    Posts
    108
    Character
    Skap Onu
    World
    Behemoth
    Main Class
    Astrologian Lv 60
    I am all for harder 4 man content. No reason to buff anything though just item level sync players to the dungeons recommended level or a few above it. Grab some friends and go try Titan HM and adjust your ilevels to 57(without a i90+ weapon). It's actually pretty difficult at that point.
    (7)

  4. #4
    Player
    Seryl199's Avatar
    Join Date
    Sep 2013
    Posts
    549
    Character
    Delferia Seule
    World
    Siren
    Main Class
    Astrologian Lv 60
    The new hard mode dungeons were a step in the right direction, at their minimum ilvl they are actually somewhat formidable. It's still far too easy to overgear them however. Now that players have had the chance to use their myth tomes for two patches for i90 gear, as well as supplement that with i80 gear from the new HM dungeons and i100 or greater soldiery and raid gear, as well as considering that i100 will likely become uncapped in 2.4, I can't see why we shouldn't have the opportunity for some decent gear checks alongside new mechanics. I'm in full support!

    Edit: I also support the ilvl sync idea, although finding a way to encourage players to use it would be a bit trickier
    (2)

  5. #5
    Player
    Nayto's Avatar
    Join Date
    Aug 2012
    Posts
    745
    Character
    Blake Ater
    World
    Excalibur
    Main Class
    Marauder Lv 65
    People will just find ways to steamroll it anyway... or completely avoid it because there's better ways of obtaining a 'reward' in less the effort.
    Also gatherers complained about hunts interrupting them which is starting to become on-par with the heavy debuff... so more threats = more annoyance with the playerbase.

    Pharos Sirius, never forget.
    (7)

  6. #6
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    OP wouldn't dare go hardcore and play life in Eorzea on the edge.

    Manual but Brutal Player Mentality: any death = manually restarting a new character.
    (0)

  7. #7
    Player
    DishSoap's Avatar
    Join Date
    May 2014
    Posts
    134
    Character
    Dish Soap
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Seryl199 View Post
    The new hard mode dungeons were a step in the right direction
    Except Stone Vigil (Hard) that one sucks.
    (4)

  8. #8
    Player
    Parz3val's Avatar
    Join Date
    Jun 2014
    Posts
    548
    Character
    King Adunis
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    I guess I'm not speaking stats but mechanics/strategic complexity.

    Trash is literally trash in this game, no thought-process or tactics involved whatsoever.
    (0)

  9. #9
    Player
    Eggnook24's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah - Exodus
    Posts
    569
    Character
    Egg Soup
    World
    Exodus
    Main Class
    Scholar Lv 50
    2.4 not even out yet, and already complaints and suggestions to make it better. Where can I find this crystal ball everyone else seems to have?
    (15)

  10. #10
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    I had the opportunity to roll through the 2.3 dungeons in an iLevel minimum party to truly see the difference (after weeks of steamrolling them at i100+), and I have to say, they are pretty damn difficult at those levels, and even more so if someone is new. Especially Stone Vigil HM, where we wiped to the triple Aevis room because the healer and monk didn't have enough HP to survive the three AoEs going off at once. It took some planning.

    I say the difficulty of 4-man instances is fine where it is.
    (18)

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