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  1. #1
    Player Metatronn's Avatar
    Join Date
    Aug 2014
    Posts
    67
    Character
    Abel Ballad
    World
    Behemoth
    Main Class
    Lancer Lv 50
    You guys need to think about others too. How about each one of you whining for more hard, challenge content, step out of your little static and put some pf or df for mog ex and twintania? Im sure you guys will have lots of fun and joy, really. Coil is there for you, even a more harder version of it. Stop trying to get everyone to eat hard content. Not all of us have a luxury of a static.
    (3)

  2. #2
    Player
    Parz3val's Avatar
    Join Date
    Jun 2014
    Posts
    548
    Character
    King Adunis
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    ^whining for hard content, hmmm...

    We can do SCoB once per week, even the harder v. locks us out from the regular & vice versa.

    That's ALL the difficult end-game content this game has for those who enjoy a good challenge.

    I don't think it hurts to ask (not whine, that was rude) for a harder dungeon option, e.g. Savage Dungeons.
    (1)

  3. #3
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Parz3val View Post
    I don't think it hurts to ask (not whine, that was rude) for a harder dungeon option, e.g. Savage Dungeons.
    All what we need is Aurum Vale HM dungeon with ilevel 90 requirement.
    (0)

  4. #4
    Player Adler's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    241
    Character
    Adler Lett
    World
    Odin
    Main Class
    Lancer Lv 50
    As soon as there is some relatively harder dungeon than others the players start to whine about how "ridiculous" it is. SE dumb down the dungeon and "give us harder dungeons" show up in forums.
    As I see it the Syrcus tower and last 3 hm dungeons were designed with thought to have something not that hard but at same time something that would force the braindead people to finally learn at least some simple game mechanics. So, yeah, SE tries to make the game playable for all type of players but at same time they try to force players to get better too.
    My favourite is Stone Vigil HM - still can see ilvl 90+ tanks ragequit when healers heal them just enough to not get all mobs on them, dumb dps with Novus that can't even use simpliest combos etc. Most fun is last boss - it require you to walk around it and kill it, haven't seen easier boss mechanics yet they are "ridiculous" for many people.
    (0)

  5. #5
    Player
    DarkStar's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    336
    Character
    Kitty Softpaw
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    In my opinion, the latest batch of dungeons were just about the ideal difficulty. In terms of sheer mob damage output they are kinda week compared to the average group, but in terms of actual fight mechanics they can surprise you. Just looking at the final boss of each dungeon, Giruveganus has a whole bevy of unmarked AoEs requiring you to memorize its 'tells', and then be able to split your attention between two bosses who can't be tanked; Avere Bravearm, while himself a simple 'tank-and-spank' boss, is supported by AoEs all over the place and a massive AoE that you can't tank through unless you actually pay attention to said massive AoE's gimmick; and even now, I still wind up with the occasional random ally in Hullbreaker who doesn't realize that the green symbol over them means they need to move to a different island or else there's a very good chance we'll wipe. And, of course, everyone has their own horror stories of horrible ST runs.

    As FFXIV goes forward, I imagine SE will come up with increasingly interesting fight mechanics that are a combination of "Pay attention to this gimmick or you all die" and "You can tank through this but it'll hurt" fight mechanics, allowing for difficult dungeons without ever having to actually buff the minimum required iLvl past what can be easily attained by 'casual' players.

    Just my two cents on this subject.
    (2)

  6. #6
    Player Metatronn's Avatar
    Join Date
    Aug 2014
    Posts
    67
    Character
    Abel Ballad
    World
    Behemoth
    Main Class
    Lancer Lv 50
    With bigger rewards that only you guys gets, no less, uh? Nice.
    (0)

  7. #7
    Player
    Parz3val's Avatar
    Join Date
    Jun 2014
    Posts
    548
    Character
    King Adunis
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Metatronn View Post
    With bigger rewards that only you guys gets, no less, uh? Nice.
    Did I say that? No. Please stop trolling this thread now if you're just gonna be rude & presumptuous.
    (1)

  8. #8
    Player Metatronn's Avatar
    Join Date
    Aug 2014
    Posts
    67
    Character
    Abel Ballad
    World
    Behemoth
    Main Class
    Lancer Lv 50
    im just offering you the other side, everything is beautful when you have a static. Try to put yourself in the others place and see what it is like.
    (3)

  9. #9
    Player
    Jaykos's Avatar
    Join Date
    Nov 2013
    Posts
    216
    Character
    Jaykos Molkot
    World
    Tonberry
    Main Class
    Conjurer Lv 71
    Basically what the 10% of elite raiders are saying here is that they want to take the pve content away from the 90% casual player base and make it so hard that its impossible to complete except for the 10%. Plus you want ilvl sync so the casual 90% player base also has no meaningful progress in their mmo. You guys have to get out of your elite hardcore bubble and realise that the majority of the player base only has dungeon capping and ct/st for pve content and you still want to take it away from them and basically say you get nothing for pve.
    (1)

  10. #10
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Jaykos View Post
    Basically what the 10% of elite raiders are saying here is that they want to take the pve content away from the 90% casual player base and make it so hard that its impossible to complete except for the 10%.
    If by casual you mean sucky players then yes, I wouldn't mind if SE stopped catering to them once and awhile so the "10%" of the playerbase that want an engaging experience can have fun and not have to read a book while running stone vigil HM. The Normal Stone Vigil is harder.

    And why did SE make Srycus tower easier than Crystal Tower? CT had fire-ball in the middle with the three vasagos as well the Atamos room. We all loved Behemoth and how hectic he was and still is. Srycus tower on the other hand has three rooms where you pull all the mobs together and aoe them down. How is that suppose to make you feel like you're progressing..?
    (2)
    Last edited by Coatl; 08-25-2014 at 07:32 PM.

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