Only way to make new dungeons hard is to actually put a strict ilvl cap on it. So it won't allow us to steam roll it in half an hour with our shiny raid/ hunting gear.
Doesn't matter how gimmicky it is ( excluding wipe mechanics ) as our super over geared characters will easily take it to the face and pump over excessive dps.
No puns intended*
So yea if SE wanna start fixing things, strict ilvl cap is the way to go. Cuz atm we can be ilvl110 and steam roll content with no ilvl caps.
Like wouldn't it be messed up if we were allowed to use tht much power in ifrit hm?


Reply With Quote





