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  1. #41
    Player
    Dano's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Danorille Pandemonium
    World
    Tonberry
    Main Class
    Blacksmith Lv 61
    the old Pharos Sirius and amdapor keep were actually very challenging dungeons when they came out but i guess people complained enough and they nerfed it to the ground. Now for future dungeons they've pretty much follow a set baseline of difficulty. It will never be the same unless they start putting more effort into making dungeons fun.
    (2)

  2. #42
    Player
    Seryl199's Avatar
    Join Date
    Sep 2013
    Posts
    549
    Character
    Delferia Seule
    World
    Siren
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Taaku View Post
    I really wish SE would give monks something to use 1LP on aside from the occasional fate boss that uses stoneskin :/
    There are actually a couple I can think of, copperbell hard mode's big hecatonheir guys buff themselves with damage up, as well as the final boss(es) in stone vigil hard mode. Granted, not very many and not very game impacting, but there are scattered instances.
    (2)

  3. #43
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Seryl199 View Post
    There are actually a couple I can think of, copperbell hard mode's big hecatonheir guys buff themselves with damage up, as well as the final boss(es) in stone vigil hard mode. Granted, not very many and not very game impacting, but there are scattered instances.
    The point is that is has to be game impacting. Which monk would want to waste a gcd and use 1LM and potentially lose dps when its not going to make a difference to the final outcome? Take ADS for example, when coil1 was still relevant, it was imperative to silence ADS if not the raid wide paralysis would most likely wipe you. Now with the echo, hardly anyone even bothers since the group still downs ADS anyway.
    (0)

  4. #44
    Player
    Seryl199's Avatar
    Join Date
    Sep 2013
    Posts
    549
    Character
    Delferia Seule
    World
    Siren
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by skaterger View Post
    The point is that is has to be game impacting. Which monk would want to waste a gcd and use 1LM and potentially lose dps when its not going to make a difference to the final outcome? Take ADS for example, when coil1 was still relevant, it was imperative to silence ADS if not the raid wide paralysis would most likely wipe you. Now with the echo, hardly anyone even bothers since the group still downs ADS anyway.
    I get that, but SE has made it clear that they don't want duty finder groups to be challenged by unique abilities. Since you can't guarantee your party composition in the duty finder, a wipe inducing ability that had to be silenced in a light party could get out of hand with, say, drg, blm, whm, war. Hence the reason why turn 2 HV was nerfed once the duty finder was introduced to it. If there's a clear cut solution to that problem, then there shouldn't be any reason to not introduce more stringent mechanics, but until then, I feel as though we shouldn't hold our breath.
    (2)

  5. #45
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    i do hope they will ask i90 for do them, we have tons of content that give i90 stuff, don't see the point to add another set of armor for i90 when it's already quite easy to get one!
    (0)

  6. #46
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Yumi_umi View Post
    Ppl only feel smug about this because of hunts and tome hoarding.
    Nobody feels 'smug' about this, except creepy elitist raiders who like to whine about casuals 'dumbing down the game'. People are asking for 4-man content that's tuned around the current metagame where everyone and their cousin has at least i95 if not i100 instead of content that's tuned around being i70, a milestone nearly every fresh 50 in the game easily skips now.

    If the entire party is at the 'intended' item level, many of the hard mode 4-man dungeons are, by design, quite challenging, especially places like Copperbell Hard and Haukke Manor and I'd reckon even the more recent places like Tam-Tara Hard. But, hardly anybody is ever at these item levels because they're part of the progression curve that are skipped entirely by ridiculously easy to get Mythology and hunts.

    Even if you do 'downgear' yourself for them or are legitimately doing your first runs of them as a new 50, chances are you'll just end up in a Duty Finder group where everyone is i90+ and blasts through them regardless of your own efforts.

    Essentially, the solution is to tune the new dungeons around at least item level 95 numbers, not these piddly item level 70 and 80 things that you mostly just...skip.

    People whine about Amdapor Keep and Pharos Sirius nerfs but the problem being fixed wasn't that these dungeons were 'too hard for casuals'. It was that they weren't freaking worth doing because they took too long any more, and Pharos Sirius literally had numbers attached to its enemies that were so high they required you to be overgeared for it. And when things aren't freaking worth doing even 'pro' players will bail on them when they pop out of a roulette.
    (2)
    Last edited by Krr; 08-18-2014 at 07:51 PM.
    video games are bad

  7. #47
    Player
    Parz3val's Avatar
    Join Date
    Jun 2014
    Posts
    548
    Character
    King Adunis
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Pre-nerf Pharos was some of the greatest fun I've had with this game.

    SE, if you do anything, at least give us the option for much harder dungeons.

    Savage Mode Dungeons with a strict ilvl sync, same grade of gear drops just dyeable, & a title reward or something.

    Savage needs to hit every aspect of this game & be launched simultaneously to the original for the overgeared to enjoy.
    (5)

  8. #48
    Quote Originally Posted by Parz3val View Post
    SE, if you do anything, at least give us the option for much harder dungeons.

    Savage Mode Dungeons with a strict ilvl sync, same grade of gear drops just dyeable, & a title reward or something.
    that's a great idea.
    (1)

  9. #49
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Krr View Post
    Words
    All of this. Pharos Sirius was difficult and wasn't rewarding for taking on the challenge. People either bailed if it rolled on the roulette or they raged quit if they got stuck with people who couldn't clear it. We're getting ilvl 90 dungeons eventually, but will the rewards be worth it? Will there be dungeons like the coil to keep the top players interested while the fresh i90s get their dungeons?
    (0)

  10. #50
    Player Metatronn's Avatar
    Join Date
    Aug 2014
    Posts
    67
    Character
    Abel Ballad
    World
    Behemoth
    Main Class
    Lancer Lv 50
    Oh you want hard content? Then do savage coil and leave dung as it is. Its bad enought that we have to run it many times, imagine if they were hard and ppl wipes everytime, i think i would quit the damn game. The harder contents are there for you guys to enjoy, leave the rest as it is.
    (2)

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