Like I said it would be until they implement ilvl sync, the current situation is far from good, but at least there's something you can do to deal with it in the meantime.It's called artificial difficulty - It takes almost no work at all to hit i90 minimum, so purposefully lowering you ilvl to get a challenge when the game's current progression makes i90-100 almost...no work at all, is kind of...bad design. They mostly intend the dungeon for people who don't play the game and are playing catch up (yoshida's philosophy.)
I could play using one finger and a blind-fool to make the game "harder", doesn't it mean I should. It's not satisfying or anywhere remotely interesting.
People want to be challenged, they want something that makes them test their own skill without limiting or gimp themselves. They want their limits to be pushed. It doesn't make any sense to try to get better with better gears only then to gimp ourself for a "challenge". What's the point?
Artificially lowering your ilvl wouldn't accomplish much in the current environment anyways. There are healers that get annoyed with lower geared tanks, tanks that get annoyed with lower geared healers, and overgeared dps that carry undergeared or underperforming dps. By syncing the whole party to the same level, it ensures that everyone has the same starting point, and keeps everyone's expectations within a reasonable realm.
Yes. For the love of god. Please give us engaging 4-man content progression instead of this garbage that requires at least i90 to do instead of this outdated-at-launch stuff that drops i80 and i70. There is no need to 'fill the curve' any further with how plentiful top-level gear has been made by tomestone inflation. People gear up to i90 pretty much instantly and I'd reckon in 2.4 it'll be even more trivial for returning players to gear up to i100. Give them something to do.
More mechanically complex plus an ilvl sync.
This way it's always challenging for the overgeared yet still appropriate progression-wise for minimum ilvl'rs.
Ppl only feel smug about this because of hunts and tome hoarding.
Hunts allow u to wear spirit bonding gear and get rewards that will build up quickly and get u easy i100-i110 gear. U can have never touched coil and could be geared to the teeth lol.
Knowing this, isn't it kinda messed up/ wrong for players to make such a big jump in gear; then only to tackle instances where they vastly outgear the ilvl it was designed around?
If u did tamtara hm with the minimum ilvl, the damage intake from mobs would seem really fitting as i was surprised at how fast the tank's hp dropped considering he had quite a few i100/i110 gear.
watPpl only feel smug about this because of hunts and tome hoarding.
Hunts allow u to wear spirit bonding gear and get rewards that will build up quickly and get u easy i100-i110 gear. U can have never touched coil and could be geared to the teeth lol.
Knowing this, isn't it kinda messed up/ wrong for players to make such a big jump in gear; then only to tackle instances where they vastly outgear the ilvl it was designed around?
If u did tamtara hm with the minimum ilvl, the damage intake from mobs would seem really fitting as i was surprised at how fast the tank's hp dropped considering he had quite a few i100/i110 gear.
When Tamtara came out, the playerbase was already iLevel 100 mostly. Not to mention ilevel 90 gears were already sold from vendor and iLevel 100 don't come from hunts.
Nobody feels 'smug' about this, except creepy elitist raiders who like to whine about casuals 'dumbing down the game'. People are asking for 4-man content that's tuned around the current metagame where everyone and their cousin has at least i95 if not i100 instead of content that's tuned around being i70, a milestone nearly every fresh 50 in the game easily skips now.
If the entire party is at the 'intended' item level, many of the hard mode 4-man dungeons are, by design, quite challenging, especially places like Copperbell Hard and Haukke Manor and I'd reckon even the more recent places like Tam-Tara Hard. But, hardly anybody is ever at these item levels because they're part of the progression curve that are skipped entirely by ridiculously easy to get Mythology and hunts.
Even if you do 'downgear' yourself for them or are legitimately doing your first runs of them as a new 50, chances are you'll just end up in a Duty Finder group where everyone is i90+ and blasts through them regardless of your own efforts.
Essentially, the solution is to tune the new dungeons around at least item level 95 numbers, not these piddly item level 70 and 80 things that you mostly just...skip.
People whine about Amdapor Keep and Pharos Sirius nerfs but the problem being fixed wasn't that these dungeons were 'too hard for casuals'. It was that they weren't freaking worth doing because they took too long any more, and Pharos Sirius literally had numbers attached to its enemies that were so high they required you to be overgeared for it. And when things aren't freaking worth doing even 'pro' players will bail on them when they pop out of a roulette.
Last edited by Krr; 08-18-2014 at 07:51 PM.
video games are bad
			
			
				All of this. Pharos Sirius was difficult and wasn't rewarding for taking on the challenge. People either bailed if it rolled on the roulette or they raged quit if they got stuck with people who couldn't clear it. We're getting ilvl 90 dungeons eventually, but will the rewards be worth it? Will there be dungeons like the coil to keep the top players interested while the fresh i90s get their dungeons?
The 3 new dungeons were designed for a playerbase that doesn't exist. They are a waste of development manpower. When they came out soldiery was around for quite a while. They're not for new players either since they can be fully decked in myth gear in no time. These dungeons serve no purpose.
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