So they can halt our progresses.
Too bad it makes content feel like a job and makes you unable to play with your friends. Didn't you guys learn anything from Coil lockout?


A job? Work != Job. Plenty of enjoyable things involve work. That doesn't make them a job, or make them even feel like it. If you think it feels like a job now, I doubt you would like how it feels if it wasn't locked and was adjusted for that fact.
If it wasn't locked, I would be able to do it when I want and how much I want. There is not "OMG, I need to log to do roulette today!"
Jeez, is it so fun for you guys to now have nothing to do during the week cause you already did that content? Is it so fun to not be able to play with your friends cause you already did that instance? Is it so fun having 6 PF Coil groups looking for members and not be able to join any of them because you already cleared coil on the first day?
Hey Yoshi, I have an idea, why not put under lockout the ability to login into the game too? This way people won't be able to Hunt all day! BRILLIANT!


It's fun for me because I don't have to grind it many times in a single week just to get something to drop. It's fun for me because I can go on and do other things during the week. People don't truly understand what would have to happen to unlock the content while it's still current.If it wasn't locked, I would be able to do it when I want and how much I want. There is not "OMG, I need to log to do roulette today!"
Jeez, is it so fun for you guys to now have nothing to do during the week cause you already did that content? Is it so fun to not be able to play with your friends cause you already did that instance? Is it so fun having 6 PF Coil groups looking for members and not be able to join any of them because you already cleared coil on the first day?
Hey Yoshi, I have an idea, why not put under lockout the ability to login into the game too? This way people won't be able to Hunt all day! BRILLIANT!


I never said a specific drop, like CT. I meant for something to drop AT ALL. Typically for top end content, if you have it unlocked, the drop rates are not 100%. And even if they're really low, people blow through the content in very little time.
Read above.
No, they don't. Most people only look at what they think they want. They never look at it from other people's views or even the developer's views. If unlocked content was such a great idea, why hasn't there been any decent games which used that system? Besides the lack of difficulty, and having to deal with trolls and whatnot in CT, why do many of us find CT boring as hell?
You have to understand, something being difficult or gated or whatnot, is not the same as intentionally making something difficulty or pacing yourself.
Last edited by ispano; 07-29-2014 at 02:19 AM.
Yeah, and they will have nothing to do... WAIT, JUST LIKE NOW.
I know exactly what I want.No, they don't. Most people only look at what they think they want.
Lockouts weren't in FFXI (not so heavy anyway, you could do Dynamis every 72 hours) and you could raid every night.They never look at it from other people's views or even the developer's views. If unlocked content was such a great idea, why hasn't there been any decent games which used that system?
Because CT is a 24 men long ass raid that drops level 100 useless items and with sleep inducing difficulty and which only worthy reward is dropped from the end boss with a 1/3 chance and then 1/8 chance. Please, don't compare it to coil.Besides the lack of difficulty, and having to deal with trolls and whatnot in CT, why do many of us find CT boring as hell?
Then don't. When Coil 1 was unlocked I didn't force myself to do turns I didn't like all day every day.
They do. The cons vs pros of of a free system have discussed multiple times here. "People will get gear too fast!!!" is a weak argument versus "the ability to play with your friends" and "the ability to play all weak and peace youself".People don't truly understand what would have to happen to unlock the content while it's still current.
Sadly this is true, a large number of issues with other content (mainly Hunts) are due to the player backup that the Coil lockouts have caused.
The frustrated masses that have been debating and giving warnings about this for months have either given up on coil due to juggling static schedules or simply got tired of waiting for 2.4 and instantly hopped on the Hunt bandwagon as to not lose out on some form of progression.
The fact that these rewards are so ravenously sought after and that people are forgoing coil entirely shows just how detrimental the current lockout system is to the playerbase.
This isn't to say the current implementation of Hunts is any better because it isn't, in reality its a horrible alternative to a terrible system.
Halting the progress so that there is enough content for people to do in between patches. It would be ridiculous for everyone to run around in full soldiery and coil gears in less than two weeks after a patch.
Most lockouts exists for a reason and a good one.
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