Quote Originally Posted by Redemption View Post
What? I am quite sorry but that is an insane statement. Complexity 'adds' depth where done tastefully, even your Mario example the depth (I don't agree that mario is a game with a lot of depth) comes from situations that make your interactions more complex such as complicated jumping segments or enemies with complex mechanics) comes from complexity despite the game not being super complex. Simplification always results in 'limited' depth, the complexity of a system determines how much depth can be had from it. IGNORING THAT, if complexity was never a good thing then we would be playing games where we have no characters but would just be represented with a square instead because character art and 3d worlds is unnecessary complexity right? How about needing to move in combat? Don't need it, its another layer of complexity right? Don't have gear, levels, don't make people do anything because complex mechanics in any way are bad right?

Again, I am sorry but that is simply wrong.
We were talking about simplicity in the mechanics itself, not the entire game as a whole. Should read more carefully.

Can use this as a reference if you don't get it:
https://www.youtube.com/watch?v=YVfzWpmyXXk

Being simple in the mechanics alone allows you more freedom to make what is around you more or less difficult. Relying on difficulty more through the mechanics itself is not proper balancing and not good game design if you are trying to appeal to a wider audience.