Yes, FFXIV, with his one stat gears, zero personalization, no elemental weakness, almost zero party member cooperation, scripted fight is very tactical and technical. Alright.We don't need another FF11, much less 15 years old outdated design practices.
And honestly nothing you mentioned will be implemented. The world belongs to people, and people in this case is a casual crowd. Those that doesn't really likes being locked out of some zones, run half an hour to a point (nobody but rare minority actually likes this) or having 20 sets for each class where only math guru really can understand what is better and when.
The game kept simple to be more accessible for everyone. And for hardcore there are things like coil, ex and now "professional" hunting.
FF11 combat have nothing to do with quality. It's just boring oldschool, very outdated, design. FF14 combat on other hand are quite tactical and technical, this is why such MMO called "theme park". You don't really need a complexity to make something really difficult to master and board games like chess and go prove it.
People en masse likes concepts that wow popularized, like easy travelling, full access to zones, straightforward and easily understandable stat mechanics.



I rather carry 10 different elemental rods with me to cast one spell for them each *eyes roll*. While you might focus on one primary stat, you have multiple secondary stats to consider, hence all the BiS guides. Already explained that elemental weaknesses make jobs like BLM OP or useless, already creating situations where said jobs won't be wanted in content (look at both FFXI and FFXIV 1.xx as proof). I am almost always communicating with my team to get the harder content down. In Ramuh EX himself we communicate with each other to know when it is safe to grab the buffs and know who has a shock available for people with terror.

We have 2 million already. Chinese release will adds 2 more. A successful MMO that is not suddenly dropped (i doubt SE will drop it) peak at around 5-6 years than steady decline to about 50% and than stagnation/slow drop until game becomes really outdated and closed.
The only reasonable criteria for good - is that people like it. And only measurable criteria for this is number of people that likes it and a period of stay. We have already 2 million people at 1 year timeframe, that is already a long period to attribute it to marketing push.I redirect to you again to Argumentum ad populum, something popular doesn't mean something good (and most usually it's right the opposite), also, it doesn't mean that something not popular must be good, so it's always fallacious in both directions to argue the quality of something based on it's popularity.
Otherwise we will be stuck with *definition of good*. Basically I think that FF14 is good as it is and you have no objective meaning to prove it otherwise. And my "good" is that people like it (play it) as it's now.
You can provoke it, like lockout zones do, or you can try to hamper it like it's done in FF14, where many elitist concepts are explicitly made invalid (like "buy to win" from FF11 where a lot of gear were purchased thus segregating crowd for those who have money and whose who haven't).
You think it in a wrong mentality. Dangerous lockout some people, as some people just don't have enough will/dedication to go through several death to pass through. More dangerous zone becomes, more people will be locked out.
The general trend for modern MMO, starts with WoW is that - content for everyone. And unlike Coil where you can add Echo when next turn comes out, it's work rather bad with zones. You either keep them locked out (that is bad) or get excessive stress to adding new zones that costs much more than raid dungeon.
But they do add some elements, like NM hunting was returned to FF14. They just adapt it to the whole concept framework, that all content should be eventually scaled down to be accessible to everyone.
Although I would like as well less fixed rotation, some tactics still in place. You need to adjust known tactics to your own party formation as they not always work as prescribed and sometimes some tweaks required for more comfortable play for your party.
DarkSouls sold 2 million copies and GTA sold 20 million copies. Got the point?
Flashiness sells much better. And having *actual* content helps keep people in game. You know, a lot of people treat it as a *game*, especially those from casual crowd, and not "a gateway to fantasy world". Currently it's a nice looking fantasy game with some flashy thing going around and some hardcore stuff in which nobody really cares about "world and stuff". And I am fine with that, I don't want to be in the land of elves, I want a high quality theme park MMO with cute Mi'qotes.
I do not care. I like story, I like people, I generally like endgame. I don't like overrealistic "place to escape" and I don't want to be in the crowd that likes to play Tolkien games in the forest.
Yes, it is. Pulling out 400+ dps for a bard is not an easy achievement even though bards generally described as "one button" dps class.
General approach is very easy and gives a good result. Yes, it is how it should be. But when you want a little more from a class - you suddenly discovers that secondary stats are not equally useless, that alignment of timing becomes important and that you need to actually watch for a different things to do not a "mediocre" but good dps.
Last edited by Felessan; 07-29-2014 at 02:15 AM.



You have a world of MMO games that cater to your tastes: TERA, BLADE AND SOUL, AION, ATLANTICA, WoW, WildStar, etc. etc. etc.Flashiness sells much better. And having *actual* content helps keep people in game. You know, a lot of people treat it as a *game*, especially those from casual crowd, and not "a gateway to fantasy world". Currently it's a nice looking fantasy game with some flashy thing going around and some hardcore stuff in which nobody really cares about "world and stuff". And I am fine with that, I don't want to be in the land of elves, I want a high quality theme park MMO with cute Mi'qotes.
I'm surprised you are so passionate about defending ARR as generic WoW-clone when you have plethora of other options to migrate to if it ever changed.
But for FF MMO fans ( FFXI, and FFIXV 1.23), this is really the last bastion.
Last edited by Zantetsuken; 07-29-2014 at 02:28 AM.
"Multiple secondary stats"... right. Please, you probably don't even believe it yourself. FFXIV terrible gear progression and boring stats distribution is particularly infamous at this point.I rather carry 10 different elemental rods with me to cast one spell for them each *eyes roll*. While you might focus on one primary stat, you have multiple secondary stats to consider, hence all the BiS guides. Already explained that elemental weaknesses make jobs like BLM OP or useless, already creating situations where said jobs won't be wanted in content (look at both FFXI and FFXIV 1.xx as proof). I am almost always communicating with my team to get the harder content down. In Ramuh EX himself we communicate with each other to know when it is safe to grab the buffs and know who has a shock available for people with terror.



Infamous? More like standard procedure pretty much. Nothing out of the ordinary. Skill/Spell Speed, Accuracy, Critical Hit, Determination(pretty much Expertise), Parry. Eeeeyup the standard MMO set up is all here. Only argument to make here is that bonus distribution is near pointless since people stack the main stat. I wouldn't hold a candle to FFXI either just because you stacked two stats instead of one and it's secondary stats were pretty much the same. Also to note that devs said they are trying to make certain things like "Enhances xx" due to popular demand without shaking the way the current system works.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


