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  1. #9
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Grizzlebeard View Post
    You really need to come up with some new material.
    Because you've done such a good job at proving your points so far using fallacies which gives your arguement so much weight!

    Quote Originally Posted by Grizzlebeard View Post
    Furthermore, in a game where all raiding is instanced competition for targets is a non-issue.

    The crux of the matter is simply the raiding crowd are feeling upset their snowflake status is diminished.
    You really should read the thread at some point instead of going with your preconceived opinion.

    Quote Originally Posted by Tsun-Tsun View Post
    This isn't a PvP based game, the gear in question isn't PvP based, nor does it magically make non-raiders do 9999 damage.
    People who quit your statics/DF to hunt vs raiding aren't people you hardcore raiders want in your party to begin with since raids requires more dedication than hunting.
    Non-raiders aren't going to become hardcore static group raiders because they have il110 gear now, but some will try to raid increasing the community.
    I don't see how it's magically going to break the balance of a mainly PvE game where the best looking/in slot gear is still dropped in a raid.
    I won't deny that hunts are poorly implemented but the idea behind it is still valid. Just the idea of "breaking balance" is, no offense, laughable.
    Do you know what I find laughable ? The fact that you think that the balance in a game is just PvP or damage. I've given an explanation in my previous post on how this affects PvE content as a whole.

    And no offense meant but as someone who has already gotten 3 sands in less than a week and a half since this has been released, your opinion and stance on the whole topic since seems really biased as you stand to lose your free gear source by abusing a broken system.

    Quote Originally Posted by Kiokin View Post
    You mean like they already did? Unless you forgot, the max ilvl of gear for patch 2.0-2.1 was 90 (sans weapons). In 2.2, the new tomestone gear was released and was 10 levels about that, with an upgrade 10 levels above also. So this hypothetical situation you're afraid of has already occurred and has not destroyed the game, so what is your argument exactly?
    Did you actually read the whole thing ?

    Here it is explained, in simpler terms:

    2.0 = i90 tome gear
    2.2 = i100 tome gear
    2.4= (hypothetical) i110 gear

    Now, if everyone has i110 by then, tome gear will be useless on release, therefore requiring an upgraded ilvl of 20 instead of 10 on the tome gear. This has never happened before.
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    Last edited by Dwill; 07-18-2014 at 09:12 PM.