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  1. #281
    Player
    Tsun-Tsun's Avatar
    Join Date
    Jul 2014
    Location
    Limsa Lominsa
    Posts
    9
    Character
    Michi Tsubasa
    World
    Siren
    Main Class
    Archer Lv 50
    Quote Originally Posted by Dwill View Post
    Actually that's the thing, this whole issue with sands and The Hunt affects the balance of the game which in turn affects everyone therefore your comparison is null and void.
    This isn't a PvP based game, the gear in question isn't PvP based, nor does it magically make non-raiders do 9999 damage.
    People who quit your statics/DF to hunt vs raiding aren't people you hardcore raiders want in your party to begin with since raids requires more dedication than hunting.
    Non-raiders aren't going to become hardcore static group raiders because they have il110 gear now, but some will try to raid increasing the community.
    I don't see how it's magically going to break the balance of a mainly PvE game where the best looking/in slot gear is still dropped in a raid.
    I won't deny that hunts are poorly implemented but the idea behind it is still valid. Just the idea of "breaking balance" is, no offense, laughable.
    (0)

  2. #282
    Player
    Mayoyama's Avatar
    Join Date
    Aug 2013
    Posts
    266
    Character
    Mayoyama Nakata
    World
    Tonberry
    Main Class
    Summoner Lv 100
    I personally feel they should have waited until 2.35 to release oil/sand from hunts. That still would have given people 1.5 months to hunt to their heart's desire for all their 110 gear, and would have allowed people to enjoy hunts first for the pleasure of "hunting" without giving it a permanently nasty taste in the mouth that all the shit slinging and animosity created due to the ensuing panic of "OMFG I NEED TO BE i110 RIGHT NAO". It also had rather negative effects on PF and people's motivation to want to do Ramuh EX.. because now everyone is like "wtf is the point when it drops i100 shit when I can spend less effort and be full i110".

    Having said that, I do have friends in my FC who will benefit from a little bit of extra gear in making the learning of t6-9 a little less intense on healers/tanks.

    TLDR: Not at all opposed to oils/sands being made easy to obtain.. just feel the implementation into hunts was rather premature. ST at least has the lock out so you have to choose between a i100 piece for a slot that may still be i90 or below, or a chance to increase an existing piece to i110.
    (0)
    Last edited by Mayoyama; 07-18-2014 at 08:11 PM.

  3. #283
    Player
    Kiokin's Avatar
    Join Date
    Sep 2013
    Posts
    188
    Character
    Kio Kurokami
    World
    Tonberry
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Dwill View Post
    Then let's say the that the iLvL of the gear then will be i120 for soldiery and i130 for upgraded/raid gear. It then create a glut in the item level where mobs now need to be balanced to the increase in high level. Seeing as how people are strugglign with current content, do you think that's a good idea ?
    You mean like they already did? Unless you forgot, the max ilvl of gear for patch 2.0-2.1 was 90 (sans weapons). In 2.2, the new tomestone gear was released and was 10 levels about that, with an upgrade 10 levels above also. So this hypothetical situation you're afraid of has already occurred and has not destroyed the game, so what is your argument exactly?
    (1)

  4. #284
    Player
    Grizzlebeard's Avatar
    Join Date
    Oct 2013
    Posts
    364
    Character
    Fey Darkwalker
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Tsun-Tsun View Post
    Non-raiders aren't going to become hardcore static group raiders because they have il110 gear now, but some will try to raid increasing the community.
    Furthermore, in a game where all raiding is instanced competition for targets is a non-issue.

    The crux of the matter is simply the raiding crowd are feeling upset their snowflake status is diminished.
    (3)

  5. #285
    Player
    Felessan's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    224
    Character
    Staisy Sama
    World
    Sargatanas
    Main Class
    Archer Lv 60
    Quote Originally Posted by Sapphic View Post
    A figure which is not needed outside of t9. Thus obtaining said BiS means you miss out on a lot of additional, more beneficial stats due to stacking excessive accuracy. Also the difference in BiS 110 and non Bis 110 is minimal at best.
    BiS is not about accuracy, but about desired stats in general. It may or may not include accuracy. For bards for example BiS is stacking crit/det over skillspeed and going with "just soldiery" gives you excessive 150 skillspeed over BiS setup, which not only drops your damage, but also leads to insane TP consumption.
    (0)

  6. #286
    Player
    SinisterJoint's Avatar
    Join Date
    Jul 2012
    Posts
    279
    Character
    Spoony Bard
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Quote Originally Posted by Grizzlebeard View Post
    Furthermore, in a game where all raiding is instanced competition for targets is a non-issue.

    The crux of the matter is simply the raiding crowd are feeling upset their snowflake status is diminished.
    Sure, some people may feel that way. The REAL issue is that they are so easy to obtain. Nobody should be able to get 7 sands in less than a week. NOBODY, not raiders not casuals, not anyone. It's top ilvl gear.

    There should have been a weekly lockout on them 1 per week (1 oil and 1 sand respectively)

    When you see hunting people obtaining sands and oils faster than the end game content can provide, you know there was a mistake. Too late to fix it now though, the damage is done already.
    (2)
    Last edited by SinisterJoint; 07-18-2014 at 09:04 PM.

  7. #287
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Grizzlebeard View Post
    You really need to come up with some new material.
    Because you've done such a good job at proving your points so far using fallacies which gives your arguement so much weight!

    Quote Originally Posted by Grizzlebeard View Post
    Furthermore, in a game where all raiding is instanced competition for targets is a non-issue.

    The crux of the matter is simply the raiding crowd are feeling upset their snowflake status is diminished.
    You really should read the thread at some point instead of going with your preconceived opinion.

    Quote Originally Posted by Tsun-Tsun View Post
    This isn't a PvP based game, the gear in question isn't PvP based, nor does it magically make non-raiders do 9999 damage.
    People who quit your statics/DF to hunt vs raiding aren't people you hardcore raiders want in your party to begin with since raids requires more dedication than hunting.
    Non-raiders aren't going to become hardcore static group raiders because they have il110 gear now, but some will try to raid increasing the community.
    I don't see how it's magically going to break the balance of a mainly PvE game where the best looking/in slot gear is still dropped in a raid.
    I won't deny that hunts are poorly implemented but the idea behind it is still valid. Just the idea of "breaking balance" is, no offense, laughable.
    Do you know what I find laughable ? The fact that you think that the balance in a game is just PvP or damage. I've given an explanation in my previous post on how this affects PvE content as a whole.

    And no offense meant but as someone who has already gotten 3 sands in less than a week and a half since this has been released, your opinion and stance on the whole topic since seems really biased as you stand to lose your free gear source by abusing a broken system.

    Quote Originally Posted by Kiokin View Post
    You mean like they already did? Unless you forgot, the max ilvl of gear for patch 2.0-2.1 was 90 (sans weapons). In 2.2, the new tomestone gear was released and was 10 levels about that, with an upgrade 10 levels above also. So this hypothetical situation you're afraid of has already occurred and has not destroyed the game, so what is your argument exactly?
    Did you actually read the whole thing ?

    Here it is explained, in simpler terms:

    2.0 = i90 tome gear
    2.2 = i100 tome gear
    2.4= (hypothetical) i110 gear

    Now, if everyone has i110 by then, tome gear will be useless on release, therefore requiring an upgraded ilvl of 20 instead of 10 on the tome gear. This has never happened before.
    (0)
    Last edited by Dwill; 07-18-2014 at 09:12 PM.

  8. #288
    Player
    Grizzlebeard's Avatar
    Join Date
    Oct 2013
    Posts
    364
    Character
    Fey Darkwalker
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Dwill View Post
    Because you've done such a good job at proving your points so far using fallacies which gives your arguement so much weight!
    Oh, I see your misunderstanding. My initial response was simply to mock your stance not to give credibility to your opinion. Many other people in this thread have argued my viewpoint perfectly well already. The fact you choose to discount their views is beside the point, I have no expectation or desire to "win you over" your continued angsty responses are just enjoyable to read for now.
    (0)

  9. #289
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Grizzlebeard View Post
    Oh, I see your misunderstanding. My initial response was simply to mock your stance not to give credibility to your opinion. Many other people in this thread have argued my viewpoint perfectly well already. The fact you choose to discount their views is beside the point, I have no expectation or desire to "win you over" your continued angsty responses are just enjoyable to read for now.
    Since many have argued your viewpoint, maybe you'd like to like to at least link to 1 post that made any form of logical argument. Not 2 or 3 or 4, just 1. So far from everything you've posted in this thread, you've just ignored every point that came through that made sure to explain well and clear on how this wasn't just about raiding yet decided to just skip over all of those to come back to your preconceived idea that this thread was all about the evil raiders. Quite the hypocritical stance, really.

    Quote Originally Posted by SinisterJoint View Post
    Sure, some people may feel that way. The REAL issue is that they are so easy to obtain. Nobody should be able to get 7 sands in less than a week. NOBODY, not raiders not casuals, not anyone. It's top ilvl gear.

    There should have been a weekly lockout on them 1 per week (1 oil and 1 sand respectively)

    When you see hunting people obtaining sands and oils faster than the end game content can provide, you know there was a mistake. Too late to fix it now though, the damage is done already.
    Agreed on the hwole thngs except that since this hasn't been two weeks yet, I still think the damage can be minimize by actually putting a restiction comes next maintenance.
    (0)

  10. #290
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Dwill View Post
    2.0 = i90 tome gear
    2.2 = i100 tome gear
    2.4= (hypothetical) i110 gear
    Are you being serious?
    Philo tome gear = i70
    Myth tome gear = i90
    Soldiery tome gear = i100 upgradable to i110
    Whatever tome gear is going to be i120 upgradable to i130 following 2.2 pattern as it's likely next coil will be i130/i135.

    One major reason why we got the upgrade path for tome gear in 2.2 is that raiders was pissing so much about tome gear being same level as coil gear.
    Actually, it's possible that the max ilevel in 2.4 will be even higher to provide more upgrade steps.
    The max ilevel steps have been 20, why do you think the next tome gear will be i110 when the current was meant to be upgraded to i110?
    (0)
    Last edited by Nekodar; 07-18-2014 at 09:23 PM.

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