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  1. #1
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by EvianEverdeen View Post
    Was wondering what the deal with the third step Careful Synthesis II is? I'm sure it is required to be there for a reason, instead of being thrown on at the end/ Could anyone explain?
    The extra synth is in there because Ingenuity is used, rather than Ingenuity II. This means you need a bit more progress to complete the synth, and it doesn't really matter how much or where it's done. I suppose it's done early because there's no reason NOT to do it early. You might think that spending 10 durability to save 8 CP isn't worth it, but in this case, it is. I tried modifying this macro to use Ingenuity II, and I couldn't get it to 100% without CP food. I wind up 1 CP short (I have 248 base), and I get 10 extra durability. So, this seemingly random CSII makes it work out nicely.
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  2. #2
    Player
    EvianEverdeen's Avatar
    Join Date
    Aug 2013
    Posts
    364
    Character
    Evian Everdeen
    World
    Midgardsormr
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Nyalia View Post
    The extra synth is in there because Ingenuity is used, rather than Ingenuity II. This means you need a bit more progress to complete the synth, and it doesn't really matter how much or where it's done. I suppose it's done early because there's no reason NOT to do it early. You might think that spending 10 durability to save 8 CP isn't worth it, but in this case, it is. I tried modifying this macro to use Ingenuity II, and I couldn't get it to 100% without CP food. I wind up 1 CP short (I have 248 base), and I get 10 extra durability. So, this seemingly random CSII makes it work out nicely.
    I just put it at the end.
    (0)
    You know what's so overpowered in this game, that they just HAD to leave out?
    -Buffing during cutscenes.
    -Pets receiving the Protect buff.
    -A blacklist with more than a 200 player capacity.
    -Filtering the flying text for your own numbers.
    -A better way to organize and sort through your macros.