Was wondering what the deal with the third step Careful Synthesis II is? I'm sure it is required to be there for a reason, instead of being thrown on at the end/ Could anyone explain?Control: 351
80 Durability 2 Star MACRO ROTATION (341 CP Required):
2 Star 80 Opener
/ac "Comfort Zone" <me> <wait.2>
/ac "Inner Quiet" <me> <wait.2.>
/ac "Careful Synthesis II" <me> <wait.3>
/ac "Waste Not" <me> <wait.2>
/ac "Steady Hand II" <me> <wait.2>
/ac "Basic Touch" <me> <wait.3>
/ac "Basic Touch" <me> <wait.3>
/ac "Basic Touch" <me> <wait.3>
/ac "Basic Touch" <me> <wait.3>
/ac "Basic Touch" <me> <wait.3>
/ac "Great Strides" <me> <wait.2>
/ac "Steady Hand" <me> <wait.2>
/ac "Ingenuity" <me> <wait.2>
/ac "Standard Touch" <me> <wait.3>
/echo <<<<<–NEXT #2–>>>>> <se.7>
You know what's so overpowered in this game, that they just HAD to leave out?
-Buffing during cutscenes.
-Pets receiving the Protect buff.
-A blacklist with more than a 200 player capacity.
-Filtering the flying text for your own numbers.
-A better way to organize and sort through your macros.
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