Page 5 of 12 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 114
  1. #41
    Player Bizniztyme's Avatar
    Join Date
    Mar 2011
    Posts
    343
    Character
    Solo Playa
    World
    Hyperion
    Main Class
    Botanist Lv 50
    Quote Originally Posted by Gilthas View Post
    One of the best things about crafting in FFXIV as compared to FFXI is that we can level everything.
    I thought this was absolutely one of the dumbest things they did.
    (2)

  2. #42
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by Tupsi View Post
    Also: It's clearly they're expecting the players to cooperate/work together, meaning not one person can flood the market (like it seems many want to do.) That seems to be part of the balance in order to maintain what shred of economy does exist.
    There will be hardly any cooperation if things aren't super balanced. Everybody will specialize in whatever class holds the most profit/desynthesis the most useful mats. I'd rather avoid a Brayflox situation for crafters.
    (5)

  3. #43
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    Quote Originally Posted by Bizniztyme View Post
    I thought this was absolutely one of the dumbest things they did.

    i don't mind. but i do think they should have added something to encourage players to stick with and master only a few select crafting classes. some kind of mastery level. like you could only have 3 mastery's unlocked across the board. they could be reset, but each mastery would have a proficiency level. so people wouldn't just constantly hop. or a cooldown after resigning from your mastery.

    in a MMO no ONE player should be able to simply craft everything. however... just as post #40 pointed out. people may have to make compromises to get everything to lv50. then it takes much more effort and time to gear up properly all those crafts. and i can imagine more then half the players in the game aren't willing to put that much effort and time in to more then 2 or 3 crafts. either way, all-in-all if you can do the work then you deserve it.
    (0)

  4. #44
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    The sky falling The sky is falling quick someone pm Nael Van Darnus we need another Meteor called down asap!
    (2)

  5. #45
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Bizniztyme View Post
    I thought this was absolutely one of the dumbest things they did.
    Yeah well, opinions dude.

    All the arguments that people bring to justify specializations do not bring anything worthwhile to the game. The other two I already addressed.

    "Crafters should depends on each other"

    And they do, they just don't depend on different players which is entirely fine for something that is ultimately a solo activity. It's a lot more fun for me to farm and craft things myself than to walk to the MB to buy materials.

    "This is good to protect the market"

    The market is fine as is with them regularly adding new stuff to sell. Too many people mistake a "good economy" with "I make 1 synth and sell it for millions". In reality a good economy is an economy where people actively buy and sell stuff and where if you put in the effort you can make a lot of gil, which is the current case. The only problem with the market is that the top of the line gear requires no crafting, and these limitations do not do a thing to solve that.
    (2)

  6. #46
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by LineageRazor View Post
    Forced specialization doesn't bother me. The crafting system should have MORE forced specialization
    The entire point of the armory system is that you aren't forced to specialize in only one class. You don't have to make a whole new character just to try something else.
    At the very least, you can change your focus. And it doesn't necessarily mean that desynths will fail if the focus is too low. I just don't like the mechanic.
    (3)

  7. #47
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    If this started occurring on the DoW, this discussion would already be over, and decidedly against the devs.

    DoW already have the monopoly on cutting edge items...what else do the clearsellers feel threatened by?
    (5)
    Last edited by Kallera; 06-28-2014 at 02:39 AM.

  8. #48
    Player Bizniztyme's Avatar
    Join Date
    Mar 2011
    Posts
    343
    Character
    Solo Playa
    World
    Hyperion
    Main Class
    Botanist Lv 50
    Quote Originally Posted by Gilthas View Post
    Yeah well, opinions dude
    Did I ever said it was a fact?
    (0)

  9. #49
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Gramul View Post
    The entire point of the armory system is that you aren't forced to specialize in only one class. You don't have to make a whole new character just to try something else.
    At the very least, you can change your focus. And it doesn't necessarily mean that desynths will fail if the focus is too low. I just don't like the mechanic.
    seeing how the norm for this game has gone the way of all but abandoning the armory system, i think it should go either one of two ways:

    either the armory system continues to be prioritized and allows freedom

    or the armory system is replaced with a more specialized one.

    i hate it when games try to tiptoe between specialized and jack-of-all-trades. do either one, or the other.
    (6)

  10. #50
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kallera View Post
    -snip-
    To be honest it's time to realize yoshi pushed DoH/DoL as side activities in the long run, he said so himself and even 'Aetherial' gear proves this. They're basically HQ crafted gear with additional stats largely, but to be honest, crafters already overcharge by an extremely large margin on stuff that would make a profit and a lot of people like, so it really does seem more like a balance tactic more than anything. Your only choice: Make the item yourself, hope your friend will make it to you, or get ripped off (Sailor shirt is not worth 300-700k that it randomly shoots up to.)

    To be fair though, DoW/M gets the edge because the game is a progression based game - if they focused on DoH/DoL the game will fall apart very quickly because people decided 1.0 was SO TERRIBLE that even content that threw in DoH/DoL like Hamlets wasn't worth bringing back to ARR and redesigned to be better.
    (2)
    Last edited by Tupsi; 06-28-2014 at 03:13 AM.

Page 5 of 12 FirstFirst ... 3 4 5 6 7 ... LastLast