There will be hardly any cooperation if things aren't super balanced. Everybody will specialize in whatever class holds the most profit/desynthesis the most useful mats. I'd rather avoid a Brayflox situation for crafters.
i don't mind. but i do think they should have added something to encourage players to stick with and master only a few select crafting classes. some kind of mastery level. like you could only have 3 mastery's unlocked across the board. they could be reset, but each mastery would have a proficiency level. so people wouldn't just constantly hop. or a cooldown after resigning from your mastery.
in a MMO no ONE player should be able to simply craft everything. however... just as post #40 pointed out. people may have to make compromises to get everything to lv50. then it takes much more effort and time to gear up properly all those crafts. and i can imagine more then half the players in the game aren't willing to put that much effort and time in to more then 2 or 3 crafts. either way, all-in-all if you can do the work then you deserve it.
The sky falling The sky is falling quick someone pm Nael Van Darnus we need another Meteor called down asap!
Yeah well, opinions dude.
All the arguments that people bring to justify specializations do not bring anything worthwhile to the game. The other two I already addressed.
"Crafters should depends on each other"
And they do, they just don't depend on different players which is entirely fine for something that is ultimately a solo activity. It's a lot more fun for me to farm and craft things myself than to walk to the MB to buy materials.
"This is good to protect the market"
The market is fine as is with them regularly adding new stuff to sell. Too many people mistake a "good economy" with "I make 1 synth and sell it for millions". In reality a good economy is an economy where people actively buy and sell stuff and where if you put in the effort you can make a lot of gil, which is the current case. The only problem with the market is that the top of the line gear requires no crafting, and these limitations do not do a thing to solve that.
The entire point of the armory system is that you aren't forced to specialize in only one class. You don't have to make a whole new character just to try something else.
At the very least, you can change your focus. And it doesn't necessarily mean that desynths will fail if the focus is too low. I just don't like the mechanic.
If this started occurring on the DoW, this discussion would already be over, and decidedly against the devs.
DoW already have the monopoly on cutting edge items...what else do the clearsellers feel threatened by?
Last edited by Kallera; 06-28-2014 at 02:39 AM.
seeing how the norm for this game has gone the way of all but abandoning the armory system, i think it should go either one of two ways:The entire point of the armory system is that you aren't forced to specialize in only one class. You don't have to make a whole new character just to try something else.
At the very least, you can change your focus. And it doesn't necessarily mean that desynths will fail if the focus is too low. I just don't like the mechanic.
either the armory system continues to be prioritized and allows freedom
or the armory system is replaced with a more specialized one.
i hate it when games try to tiptoe between specialized and jack-of-all-trades. do either one, or the other.
To be honest it's time to realize yoshi pushed DoH/DoL as side activities in the long run, he said so himself and even 'Aetherial' gear proves this. They're basically HQ crafted gear with additional stats largely, but to be honest, crafters already overcharge by an extremely large margin on stuff that would make a profit and a lot of people like, so it really does seem more like a balance tactic more than anything. Your only choice: Make the item yourself, hope your friend will make it to you, or get ripped off (Sailor shirt is not worth 300-700k that it randomly shoots up to.)
To be fair though, DoW/M gets the edge because the game is a progression based game - if they focused on DoH/DoL the game will fall apart very quickly because people decided 1.0 was SO TERRIBLE that even content that threw in DoH/DoL like Hamlets wasn't worth bringing back to ARR and redesigned to be better.
Last edited by Tupsi; 06-28-2014 at 03:13 AM.
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