Forced specialization doesn't bother me. The crafting system should have MORE forced specialization, and I hope in the future things get arranged so that crafters will only be able to "master" one or two crafts. Desynthesis specialization is a step in the right directions.

I'm not happy about the "level 30 crafts get one point, and this one point counts toward the max", though. Giving folks 300 points to spend obviously indicates they expect folks to specialize in multiple crafts - and yet, folks are saddled with points in crafts they don't want to specialize in, with no way to remove those points.

Hopefully, it's a non-issue. Hopefully, someone with 95 points in a skill will have, for example, 1.9% chance of a rare material, where someone with 100 points will have 2.0% - a difference so small as to be effectively negligable so folks don't feel bad about being not quite at cap in a skill (and also don't feel bad when desynthing in that skill lowers another skill to 99). We'll just have to wait and see.