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  1. #1
    Player
    LineageRazor's Avatar
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    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Forced specialization doesn't bother me. The crafting system should have MORE forced specialization, and I hope in the future things get arranged so that crafters will only be able to "master" one or two crafts. Desynthesis specialization is a step in the right directions.

    I'm not happy about the "level 30 crafts get one point, and this one point counts toward the max", though. Giving folks 300 points to spend obviously indicates they expect folks to specialize in multiple crafts - and yet, folks are saddled with points in crafts they don't want to specialize in, with no way to remove those points.

    Hopefully, it's a non-issue. Hopefully, someone with 95 points in a skill will have, for example, 1.9% chance of a rare material, where someone with 100 points will have 2.0% - a difference so small as to be effectively negligable so folks don't feel bad about being not quite at cap in a skill (and also don't feel bad when desynthing in that skill lowers another skill to 99). We'll just have to wait and see.
    (12)

  2. #2
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    Quote Originally Posted by LineageRazor View Post
    Forced specialization doesn't bother me. The crafting system should have MORE forced specialization, and I hope in the future things get arranged so that crafters will only be able to "master" one or two crafts. Desynthesis specialization is a step in the right directions.

    I'm not happy about the "level 30 crafts get one point, and this one point counts toward the max", though. Giving folks 300 points to spend obviously indicates they expect folks to specialize in multiple crafts - and yet, folks are saddled with points in crafts they don't want to specialize in, with no way to remove those points.

    Hopefully, it's a non-issue. Hopefully, someone with 95 points in a skill will have, for example, 1.9% chance of a rare material, where someone with 100 points will have 2.0% - a difference so small as to be effectively negligable so folks don't feel bad about being not quite at cap in a skill (and also don't feel bad when desynthing in that skill lowers another skill to 99). We'll just have to wait and see.
    THIS.



    honestly... the way the system is now. it's going to make a martyr out of everyone with more then 3 crafting classes at lv30+.

    however... if the difference between 95 and 100 is as negligible as has been pointed out that it might be. then there shouldn't be much an issue. but still... you can't start building a bridge to Iceland and then decide you want to go to Ireland 3/4 of the way through. well you can, but it's going to be counter-productive.
    (2)

  3. #3
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by LineageRazor View Post
    Forced specialization doesn't bother me. The crafting system should have MORE forced specialization
    The entire point of the armory system is that you aren't forced to specialize in only one class. You don't have to make a whole new character just to try something else.
    At the very least, you can change your focus. And it doesn't necessarily mean that desynths will fail if the focus is too low. I just don't like the mechanic.
    (3)

  4. #4
    Player
    saber_alter's Avatar
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    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Gramul View Post
    The entire point of the armory system is that you aren't forced to specialize in only one class. You don't have to make a whole new character just to try something else.
    At the very least, you can change your focus. And it doesn't necessarily mean that desynths will fail if the focus is too low. I just don't like the mechanic.
    seeing how the norm for this game has gone the way of all but abandoning the armory system, i think it should go either one of two ways:

    either the armory system continues to be prioritized and allows freedom

    or the armory system is replaced with a more specialized one.

    i hate it when games try to tiptoe between specialized and jack-of-all-trades. do either one, or the other.
    (6)

  5. #5
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by saber_alter View Post
    seeing how the norm for this game has gone the way of all but abandoning the armory system, i think it should go either one of two ways:

    either the armory system continues to be prioritized and allows freedom

    or the armory system is replaced with a more specialized one.

    i hate it when games try to tiptoe between specialized and jack-of-all-trades. do either one, or the other.
    I seriously hate having to create a brand new character, then having to put him through the exact same process with a different job, just so I can experience a different aspect of a game.

    Reminds me of work.

    I like how I can be self sufficient with crafting. I like how I can master everything I want. I like not having to spend a dime if I don't want to.

    And again, this isn't really that big a deal, your desynth mastery just makes it more likely to work right, and you can change it by refocusing. Much as I don't like having to regrind to change my focus, at least I'm not stuck.
    (4)

  6. #6
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    Quote Originally Posted by Gramul View Post
    I seriously hate having to create a brand new character, then having to put him through the exact same process with a different job, just so I can experience a different aspect of a game.

    Reminds me of work.

    I like how I can be self sufficient with crafting. I like how I can master everything I want. I like not having to spend a dime if I don't want to.

    And again, this isn't really that big a deal, your desynth mastery just makes it more likely to work right, and you can change it by refocusing. Much as I don't like having to regrind to change my focus, at least I'm not stuck.

    exactly.




    Quote Originally Posted by Volsung View Post
    I'm ok with player choices. Being given too much of everything on every character
    can make things bland. The current way it is, one char with proper materia and all
    classes leveled can HQ most everything, 100%. Thats something really startling, in
    a MMO type setting, its too powerful.

    Nothing wrong with having to make a choice, and not being the best at everything.

    right. but again... it's not exactly easy to level up and gear every crafting class. it takes much effort and time. so if you can do the work you deserve to self-reliant, but only up to a certain point.

    and as with the proficiencies. i agree on your last note. but the system is set up just that way. you can't master everything. however, initially you can fully master 3 proficiencies. there is no reason to FURTHER limit this amount simply because you have more then 3 lv30+ crafting classes. 3 is a good number.

    if you are into crafting there is a high chance you are going to use at least 2 classes.
    (2)

  7. #7
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by BLaCKnBLu3B3RRY View Post

    if you are into crafting there is a high chance you are going to use at least 2 classes.

    I will agree with you that classes above lvl 30 should not count against your total if you dont use
    them to desynth. But i'm fine with only having to pick a couple of desynthesis clases that you can max.
    Again, I'm just against, letting players max everything craftwise, espeically with the ability to HQ
    into infinity. Also leveling crafting these days, is not difficult.... at all.
    (2)

  8. #8
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    Quote Originally Posted by Volsung View Post
    Also leveling crafting these days, is not difficult.... at all.
    no it's not difficult. but it is a little time consuming. or if you prefer to buy everything, gil consuming. but leveling is not where it stops. getting the latest and best crafting gear can be difficult. and also quite time consuming. you can't exactly buy your way to the top in crafting.


    Quote Originally Posted by Sapphic View Post
    Fixed XD

    If there had been a restrictiion on DoH classes from the start, players would have just made alts to cover all of them.

    But agree, limitations now are bad
    not entirely true. the current way is fine. being able to level them all up to max. however a mastery system would encourage players to primarily stick with at least 3 crafts only. 3 is a good number. it's less then half of the available crafts.


    Quote Originally Posted by Volsung View Post
    He understands it, You cannot max 3 classes, if all your classes are above lvl 30.
    Once a class is above level 30, it takes up 1 of your 300 points. That part I disagree
    with. I am still ok with having to choose 3 only though.
    this. i don't mind the limitations. what i mind is that 3 quickly turns in to 2. and if you are using the one at 95%. then 2 quickly turns in to 1. 300 points with each proficiency needing 100 points to be at max level should equal 3. not 2 or 1. the best way SE could remedy this is to simply have the proficiencies unlocked manually by the player.
    (0)