Quote Originally Posted by Gramul View Post
I seriously hate having to create a brand new character, then having to put him through the exact same process with a different job, just so I can experience a different aspect of a game.

Reminds me of work.

I like how I can be self sufficient with crafting. I like how I can master everything I want. I like not having to spend a dime if I don't want to.

And again, this isn't really that big a deal, your desynth mastery just makes it more likely to work right, and you can change it by refocusing. Much as I don't like having to regrind to change my focus, at least I'm not stuck.

exactly.




Quote Originally Posted by Volsung View Post
I'm ok with player choices. Being given too much of everything on every character
can make things bland. The current way it is, one char with proper materia and all
classes leveled can HQ most everything, 100%. Thats something really startling, in
a MMO type setting, its too powerful.

Nothing wrong with having to make a choice, and not being the best at everything.

right. but again... it's not exactly easy to level up and gear every crafting class. it takes much effort and time. so if you can do the work you deserve to self-reliant, but only up to a certain point.

and as with the proficiencies. i agree on your last note. but the system is set up just that way. you can't master everything. however, initially you can fully master 3 proficiencies. there is no reason to FURTHER limit this amount simply because you have more then 3 lv30+ crafting classes. 3 is a good number.

if you are into crafting there is a high chance you are going to use at least 2 classes.