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  1. #51
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    I think the DEV Team actually did something right for a change. Only allowing players to use 300 skill points is awesome.
    (7)

  2. #52
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    Quote Originally Posted by Arkista View Post
    I think the DEV Team actually did something right for a change. Only allowing players to use 300 skill points is awesome.

    it would be... if players with more then 3 lv30+ crafting classes could actually utilize those points to master 3 whole proficiencies.
    (3)

  3. #53
    Player
    Meshico's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    341
    Character
    Tahlato Dakwhil
    World
    Malboro
    Main Class
    Armorer Lv 57
    Quote Originally Posted by Arkista View Post
    I think the DEV Team actually did something right for a change. Only allowing players to use 300 skill points is awesome.
    This is awesome. It sparks uniqueness and player co-ordination. Granted this will only help people that like to help others and such.

    The ones that will dislike it is when having to rely on other people to get help.

    So I like it! Going to have to coordinate with my friends now...much planning is needed.
    (5)
    I am a winner, even though I sometimes fail.

  4. #54
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by saber_alter View Post
    seeing how the norm for this game has gone the way of all but abandoning the armory system, i think it should go either one of two ways:

    either the armory system continues to be prioritized and allows freedom

    or the armory system is replaced with a more specialized one.

    i hate it when games try to tiptoe between specialized and jack-of-all-trades. do either one, or the other.
    I seriously hate having to create a brand new character, then having to put him through the exact same process with a different job, just so I can experience a different aspect of a game.

    Reminds me of work.

    I like how I can be self sufficient with crafting. I like how I can master everything I want. I like not having to spend a dime if I don't want to.

    And again, this isn't really that big a deal, your desynth mastery just makes it more likely to work right, and you can change it by refocusing. Much as I don't like having to regrind to change my focus, at least I'm not stuck.
    (4)

  5. #55
    Player kidvideo's Avatar
    Join Date
    Sep 2013
    Posts
    803
    Character
    Ember Rage
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    I dislike the specialization conditions of this system.
    (3)

  6. #56
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    I'm ok with player choices. Being given too much of everything on every character
    can make things bland. The current way it is, one char with proper materia and all
    classes leveled can HQ most everything, 100%. Thats something really startling, in
    a MMO type setting, its too powerful.

    Nothing wrong with having to make a choice, and not being the best at everything.
    (3)

  7. #57
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    I do have a question, will there be a sort of "request desynthesis" like we do with meld? If so I don't mind this too much, otherwise it would be nearly impossible to keep switching masters for all the untradeable stuff.
    (4)

  8. #58
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    Quote Originally Posted by Meshico View Post
    This is awesome. It sparks uniqueness and player co-ordination. Granted this will only help people that like to help others and such.

    The ones that will dislike it is when having to rely on other people to get help.

    So I like it! Going to have to coordinate with my friends now...much planning is needed.
    what? to design a system with an allocation of points that will allow players to fully master 3 proficiencies. and then also designing in way that only players with 3 or less Lv30+ crafting classes will be able to master 3 whole proficiencies is simply counter-intuitive.
    (2)

  9. #59
    Player Bizniztyme's Avatar
    Join Date
    Mar 2011
    Posts
    343
    Character
    Solo Playa
    World
    Hyperion
    Main Class
    Botanist Lv 50
    Quote Originally Posted by BLaCKnBLu3B3RRY View Post
    what? to design a system with an allocation of points that will allow players to fully master 3 proficiencies. and then also designing in way that only players with 3 or less Lv30+ crafting classes will be able to master 3 whole proficiencies is simply counter-intuitive.
    I don't think you're reading it correctly, you might want to go back and read it again.
    (1)

  10. #60
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    Quote Originally Posted by Gramul View Post
    I seriously hate having to create a brand new character, then having to put him through the exact same process with a different job, just so I can experience a different aspect of a game.

    Reminds me of work.

    I like how I can be self sufficient with crafting. I like how I can master everything I want. I like not having to spend a dime if I don't want to.

    And again, this isn't really that big a deal, your desynth mastery just makes it more likely to work right, and you can change it by refocusing. Much as I don't like having to regrind to change my focus, at least I'm not stuck.

    exactly.




    Quote Originally Posted by Volsung View Post
    I'm ok with player choices. Being given too much of everything on every character
    can make things bland. The current way it is, one char with proper materia and all
    classes leveled can HQ most everything, 100%. Thats something really startling, in
    a MMO type setting, its too powerful.

    Nothing wrong with having to make a choice, and not being the best at everything.

    right. but again... it's not exactly easy to level up and gear every crafting class. it takes much effort and time. so if you can do the work you deserve to self-reliant, but only up to a certain point.

    and as with the proficiencies. i agree on your last note. but the system is set up just that way. you can't master everything. however, initially you can fully master 3 proficiencies. there is no reason to FURTHER limit this amount simply because you have more then 3 lv30+ crafting classes. 3 is a good number.

    if you are into crafting there is a high chance you are going to use at least 2 classes.
    (2)

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