I think the DEV Team actually did something right for a change. Only allowing players to use 300 skill points is awesome.
I think the DEV Team actually did something right for a change. Only allowing players to use 300 skill points is awesome.
This is awesome. It sparks uniqueness and player co-ordination. Granted this will only help people that like to help others and such.
The ones that will dislike it is when having to rely on other people to get help.
So I like it! Going to have to coordinate with my friends now...much planning is needed.
I am a winner, even though I sometimes fail.
I seriously hate having to create a brand new character, then having to put him through the exact same process with a different job, just so I can experience a different aspect of a game.seeing how the norm for this game has gone the way of all but abandoning the armory system, i think it should go either one of two ways:
either the armory system continues to be prioritized and allows freedom
or the armory system is replaced with a more specialized one.
i hate it when games try to tiptoe between specialized and jack-of-all-trades. do either one, or the other.
Reminds me of work.
I like how I can be self sufficient with crafting. I like how I can master everything I want. I like not having to spend a dime if I don't want to.
And again, this isn't really that big a deal, your desynth mastery just makes it more likely to work right, and you can change it by refocusing. Much as I don't like having to regrind to change my focus, at least I'm not stuck.
I dislike the specialization conditions of this system.
I'm ok with player choices. Being given too much of everything on every character
can make things bland. The current way it is, one char with proper materia and all
classes leveled can HQ most everything, 100%. Thats something really startling, in
a MMO type setting, its too powerful.
Nothing wrong with having to make a choice, and not being the best at everything.
I do have a question, will there be a sort of "request desynthesis" like we do with meld? If so I don't mind this too much, otherwise it would be nearly impossible to keep switching masters for all the untradeable stuff.
what? to design a system with an allocation of points that will allow players to fully master 3 proficiencies. and then also designing in way that only players with 3 or less Lv30+ crafting classes will be able to master 3 whole proficiencies is simply counter-intuitive.This is awesome. It sparks uniqueness and player co-ordination. Granted this will only help people that like to help others and such.
The ones that will dislike it is when having to rely on other people to get help.
So I like it! Going to have to coordinate with my friends now...much planning is needed.
I don't think you're reading it correctly, you might want to go back and read it again.what? to design a system with an allocation of points that will allow players to fully master 3 proficiencies. and then also designing in way that only players with 3 or less Lv30+ crafting classes will be able to master 3 whole proficiencies is simply counter-intuitive.
I seriously hate having to create a brand new character, then having to put him through the exact same process with a different job, just so I can experience a different aspect of a game.
Reminds me of work.
I like how I can be self sufficient with crafting. I like how I can master everything I want. I like not having to spend a dime if I don't want to.
And again, this isn't really that big a deal, your desynth mastery just makes it more likely to work right, and you can change it by refocusing. Much as I don't like having to regrind to change my focus, at least I'm not stuck.
exactly.
I'm ok with player choices. Being given too much of everything on every character
can make things bland. The current way it is, one char with proper materia and all
classes leveled can HQ most everything, 100%. Thats something really startling, in
a MMO type setting, its too powerful.
Nothing wrong with having to make a choice, and not being the best at everything.
right. but again... it's not exactly easy to level up and gear every crafting class. it takes much effort and time. so if you can do the work you deserve to self-reliant, but only up to a certain point.
and as with the proficiencies. i agree on your last note. but the system is set up just that way. you can't master everything. however, initially you can fully master 3 proficiencies. there is no reason to FURTHER limit this amount simply because you have more then 3 lv30+ crafting classes. 3 is a good number.
if you are into crafting there is a high chance you are going to use at least 2 classes.
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