i don't mind. but i do think they should have added something to encourage players to stick with and master only a few select crafting classes. some kind of mastery level. like you could only have 3 mastery's unlocked across the board. they could be reset, but each mastery would have a proficiency level. so people wouldn't just constantly hop. or a cooldown after resigning from your mastery.
in a MMO no ONE player should be able to simply craft everything. however... just as post #40 pointed out. people may have to make compromises to get everything to lv50. then it takes much more effort and time to gear up properly all those crafts. and i can imagine more then half the players in the game aren't willing to put that much effort and time in to more then 2 or 3 crafts. either way, all-in-all if you can do the work then you deserve it.
Yeah well, opinions dude.
All the arguments that people bring to justify specializations do not bring anything worthwhile to the game. The other two I already addressed.
"Crafters should depends on each other"
And they do, they just don't depend on different players which is entirely fine for something that is ultimately a solo activity. It's a lot more fun for me to farm and craft things myself than to walk to the MB to buy materials.
"This is good to protect the market"
The market is fine as is with them regularly adding new stuff to sell. Too many people mistake a "good economy" with "I make 1 synth and sell it for millions". In reality a good economy is an economy where people actively buy and sell stuff and where if you put in the effort you can make a lot of gil, which is the current case. The only problem with the market is that the top of the line gear requires no crafting, and these limitations do not do a thing to solve that.
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