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  1. #31
    Player
    Arakatos's Avatar
    Join Date
    Sep 2013
    Posts
    51
    Character
    Arakatos Evereign
    World
    Lamia
    Main Class
    Gladiator Lv 50
    I like this concept a lot! Even the 300 desynth skill (changeable cap)! Finally crafters can rely more on each other instead of just crafting everything yourself. Of course I'm sure there will always the few dedicated folks who would skill up another desynth when 300 capped just because they can but I hope most would agree that it may be faster to just sell these shinies to each other than to skill up a new DoH desynth.
    (4)

  2. #32
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Tupsi View Post
    It's not a punishment, it's called balance - Remember that's what yoshi p is all about (after the irony of people complaining about Matsui and Tanaka balancing out FFXI yet loving every aspect of balance in the same fashion that Yoshi P does.)
    It really does sound bad, though. Weren't we leaving this party with the armory system?
    (2)
    Last edited by Kallera; 06-28-2014 at 01:26 AM.

  3. #33
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    "Desynthesis skills for each class are independent, with a maximum level of 100. However, there is a skill point maximum of 300 that applies to all classes combined."

    i don't understand this. it's pointless. especially considering you can level every single crafting class without having any restrictions on any of them. this 300 level limit is stupid.



    "Classes level 30 or higher will have a skill level of at least one, which counts toward the combined 300 point maximum."


    this is SERIOUSLY stupid. it doesn't get any dumber then this. you make a crafting system where everyone can get everything. but then you impose this garbage. now people aren't going to want to level up more then 3 crafting classes. which okay and all. and that is how it should be in the first place. because that encourages more trading and stuff.

    but seriously Square Enix. you need to make it so you have to unlock or open the proficiency manually. there are people already with more then 3 classes past lv30. maybe they would like hit level 100 on 3 different classes with the Desynthesis feature?





    Square Enix, do you even think these kinds of things through? i don't think you do... you messed up big. people with 50's all across the board will never be able to achieve level 100 proficiency with Desynthesis on 3 different classes.


    Please Fix!!!
    (12)
    Last edited by BLaCKnBLu3B3RRY; 06-28-2014 at 01:31 AM.

  4. #34
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Forced specialization doesn't bother me. The crafting system should have MORE forced specialization, and I hope in the future things get arranged so that crafters will only be able to "master" one or two crafts. Desynthesis specialization is a step in the right directions.

    I'm not happy about the "level 30 crafts get one point, and this one point counts toward the max", though. Giving folks 300 points to spend obviously indicates they expect folks to specialize in multiple crafts - and yet, folks are saddled with points in crafts they don't want to specialize in, with no way to remove those points.

    Hopefully, it's a non-issue. Hopefully, someone with 95 points in a skill will have, for example, 1.9% chance of a rare material, where someone with 100 points will have 2.0% - a difference so small as to be effectively negligable so folks don't feel bad about being not quite at cap in a skill (and also don't feel bad when desynthing in that skill lowers another skill to 99). We'll just have to wait and see.
    (12)

  5. #35
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    Quote Originally Posted by LineageRazor View Post
    Forced specialization doesn't bother me. The crafting system should have MORE forced specialization, and I hope in the future things get arranged so that crafters will only be able to "master" one or two crafts. Desynthesis specialization is a step in the right directions.

    I'm not happy about the "level 30 crafts get one point, and this one point counts toward the max", though. Giving folks 300 points to spend obviously indicates they expect folks to specialize in multiple crafts - and yet, folks are saddled with points in crafts they don't want to specialize in, with no way to remove those points.

    Hopefully, it's a non-issue. Hopefully, someone with 95 points in a skill will have, for example, 1.9% chance of a rare material, where someone with 100 points will have 2.0% - a difference so small as to be effectively negligable so folks don't feel bad about being not quite at cap in a skill (and also don't feel bad when desynthing in that skill lowers another skill to 99). We'll just have to wait and see.
    THIS.



    honestly... the way the system is now. it's going to make a martyr out of everyone with more then 3 crafting classes at lv30+.

    however... if the difference between 95 and 100 is as negligible as has been pointed out that it might be. then there shouldn't be much an issue. but still... you can't start building a bridge to Iceland and then decide you want to go to Ireland 3/4 of the way through. well you can, but it's going to be counter-productive.
    (2)

  6. #36
    Player
    Memex's Avatar
    Join Date
    Oct 2013
    Posts
    64
    Character
    Momo Borkasch
    World
    Ragnarok
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by BLaCKnBLu3B3RRY View Post
    snip
    Will losing 5 points really bother you that much...? I'm sure it will be a tiny inconvenience to you, I mean would you rather have all your crafters to 50 or just have 3 because you can desynth at 100 on each....

    I'd much rather have all my crafters maxed but if this is what it takes for you to get into a rage, I worry about future changes and what effect they will have on you.
    (2)

  7. #37
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Also: It's clearly they're expecting the players to cooperate/work together, meaning not one person can flood the market (like it seems many want to do.) That seems to be part of the balance in order to maintain what shred of economy does exist.
    (3)

  8. #38
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    I absolutely hate the restrictions they're imposing on desynthesis. One of the best things about crafting in FFXIV as compared to FFXI is that we can level everything.

    These arguments about "balance" and not wanting "people to corner the market" are inherently flawed as:

    - there is no better balance than allowing every player to level desynthesis to 100 in every craft. Forcing players to specialize is what will create imbalance.

    - a player that really wants to corner the market will just have multiple characters with different specializations (like people did in FFXI).

    These restrictions are ruining the best aspect of crafting in FFXIV in exchange for nothing of value. This is just a response to the people whining about how they can't make 1 synth and sell it for millions because they have to deal with competition.
    (7)

  9. #39
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    Quote Originally Posted by Memex View Post
    Will losing 5 points really bother you that much...? I'm sure it will be a tiny inconvenience to you, I mean would you rather have all your crafters to 50 or just have 3 because you can desynth at 100 on each....

    I'd much rather have all my crafters maxed but if this is what it takes for you to get into a rage, I worry about future changes and what effect they will have on you.
    i wasn't raging about anything. and MOST players actually like to have something that requires leveling to be at max. especially if they plan on using it much more then other things. sure we could just Desynthesize in one proficiency with lower items until it gets to max before using higher items. but players shouldn't have to make this kind of time consuming compromise.

    and yes. i would rather only have 3 classes at lv30+ just to get 100 in 3 proficiencies. however that is never going to happen. they will eventually get past lv30 with GC supply missions. but again, as already pointed out, the difference between 95 and 100 may be simply negligible. but you would know that if you bothered to actually read anything.


    either way... it would be extremely easy to simply revise to the point where players must manually open up a certain proficiency.



    Quote Originally Posted by Tupsi View Post
    Also: It's clearly they're expecting the players to cooperate/work together, meaning not one person can flood the market (like it seems many want to do.) That seems to be part of the balance in order to maintain what shred of economy does exist.
    i don't mind this. or an attempt to keep a certain amount of balance. but they give us enough points to master 3 proficiencies. however anyone with more then 3 Lv30+ crafting classes will never be able to master 3 proficiencies.
    (3)
    Last edited by BLaCKnBLu3B3RRY; 06-28-2014 at 02:20 AM.

  10. #40
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    I'm not one of the ones concerned about balance or cornering the market. My biggest gripe with the concept of the "everything crafter" is that it makes all crafters both generic, and completely self-sufficient. Crafters SHOULD depend on other crafters in a MMO, just as DoM and DoW classes depend on other classes to get the more difficult stuff done.

    As for players leveling multiple characters to craft across the board, yeah, it might happen - and if someone wants to put in the work, more power to them. It's as meaningful as a player who levels multiple characters so they can form dungeon parties all by themself - if they want to play a massively single player online roleplaying game, that's their perogative. Any market advantage they might gain is mitigated by the costs of properly gearing two or more crafting characters, and hindered by the difficulties in transfering goods and money between characters on the same account (or, alternatively, hindered by the additional monthly fees of paying for multiple characters on different accounts).
    (1)

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