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  1. #1
    Player
    Mooserocka33's Avatar
    Join Date
    Aug 2013
    Posts
    103
    Character
    Moose Rocca
    World
    Cactuar
    Main Class
    Ninja Lv 90
    I agree. I only hate mechanic stuff cause if one person stinks it brings the party down. The good players can't do anything lol. I think I agree with what he said but the complete opposite spectrum
    (0)
    My discord is Moose#9971

  2. #2
    Player Rose_Vilehart's Avatar
    Join Date
    Aug 2013
    Posts
    148
    Character
    Rose Vilehart
    World
    Odin
    Main Class
    Archer Lv 50
    Quote Originally Posted by Aeshira View Post
    I have to say I agree with the OP about the instant death mechanics. There are just too many of them and they make the game boring honestly. As long as you have can learn the dance, you will always win. If one person can't, you will pretty much always lose.

    It is so heavy in this game that it makes all other types of player skill irrelevant. Sure you can have a couple of instant death mechanics here and there but especially in primal fights, that's all there is to a battle. Being able to do your rotations and having good gear only matters in a handful of DPS checks scattered throughout the game.

    It's not that I want them to do away with the dance. Not dancing is just as boring. But it would be nice if they could find a balance. Right now it is 100% team jump rope (lol) or die. And that's just lame.
    The only part of the guys post i agree with, allagan rot and titan should have thier 1 hit kill moves because thats what makes the fight but we have way too many 1 hit kill moves
    Quote Originally Posted by Mooserocka33 View Post
    I agree. I only hate mechanic stuff cause if one person stinks it brings the party down. The good players can't do anything lol. I think I agree with what he said but the complete opposite spectrum
    The "good players" should be picking up the slack like actual good players do, you are exaggerating way to much when you say 1 person (unless they are the only heal, srsly even a bad tank can be salvaged with a good enough heal) can screw up the dungeon/trial/raid entirely.

    also you hate game mechanics?......................maybe its just because im taking a game design course right now but that was the dumbest thing i have seen on the thread
    (0)
    Last edited by Rose_Vilehart; 06-05-2014 at 08:00 AM.

  3. #3
    Player
    SongJoohee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Au Ra
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Mooserocka33 View Post
    I agree. I only hate mechanic stuff cause if one person stinks it brings the party down. The good players can't do anything lol. I think I agree with what he said but the complete opposite spectrum
    So it is working fine.

    The Second Coil isn't meant to be easy. It's meant to be the cutting edge of content, the place where everyone in your party must perform to their best ability, where minimal mistakes are made for the best rewards. And even with the mechanics there, you can see in many videos, many players kills of Turns 6 7 8 and 9 are sloppy. The Turn 9 world first from Blue Garter had how many deaths? 5 or 6 wasn't it?

    With Echo and the higher item level gear in the Extreme Primals and 1-5 you can have many many deaths and recover fine (See here: 6 deaths in P4 of Twintania, we still won ), and even before the Echo the reason you saw so many people selling content is because people dying in those contents aren't the be all and end all.

    As for instant deaths in T5. It currently serves as a barrier to entry to second coil. If you can't beat T5, I'm sorry you don't have a chance in T6+. I'm sure in future patches Twintania and Coil 1-5 will be nerfed further, so just wait till then.

    ---

    As for OP... Way too much to reply too but I disagree with most of it. As I said above, Second Coil should be unforgiving. I kinda agree with you maybe Allagan Rot should be nerfed in T2 now since it is "casual content" but since 0-click is a thing there's not any need too. Saying item level/echo is irrelevant because of instant death mechanics is wrong. It makes recovering from those deaths more forgiving. The higher damage from the gear/echo means you will encounter less of the mechanics per phase, resulting in less likelyhood for people dying.

    I find it mind boggling you say Turn 4 was perfect balance of difficulty. On DPS that fight is so boring, there's nothing to do other than slight positioning and other than that, 1 DPS check that was pretty easy at ilvl 70, let alone 90+echo, it's easier than T1, atleast in T1 I had to move from platforms and make sure the 2 Caduceus are dying at the same time, and way, way back I was on feed duty.

    Saying mechanics/gimmicks are bad is really strange, so do you just want the bosses to auto attack and then the players just do dps/heal/tank and see who wins? Or is the boss actually allowed some mechanics, just ones that aren't too punishing otherwise the game is too hard and too "mechanic-focused"?

    ---

    And saying players would prefer random fights, I doubt it. You can already see how many teams hate Turn 7 because of how Melusines shrieks and the add spawning works, and that's not even random, it just changes each week because your DPS changes depending on drops and pushes Melusines phases at different timings. If players are getting annoyed at that, something that resembles random but isn't even random, imagine how annoyed they will get at truly random elements.
    (3)
    Last edited by SongJoohee; 06-05-2014 at 08:26 AM.