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  1. #221
    Player
    Sramdi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    74
    Character
    Sramdi Nitodus
    World
    Hyperion
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Amberion View Post
    In many fights, it's more that you fight the mechanics instead of the boss itself. Almost feels like they could remove some bosses and just have you survive x min by staying out of markers on the ground.
    Theatrhythm Final Fantasy XIV: A Realm Reborn™

    I kid, I kid
    (1)

  2. #222
    Player
    Pandorine's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3
    Character
    Kendra'th Crofte
    World
    Ultima
    Main Class
    Gladiator Lv 16

    I don't agree

    I do recognize boss fights have this "do-or-die" mechanics, which may give a boring appeal to the fight once you master ir, or when you don't. However, from my experience this far, I have been in awful/awesome/meh runs, and some of them the group I was in had to improvise either because some party member dced or whatever. Guess what? The group nailed it. I've had tankless fights, healerless fights, and so on. Is the content rough? Is it demanding? Is it too much of the same? My two cents: with proper gear (not over gear) and proper synchrony AND class know-how you can beat this game and enjoy it.
    (0)

  3. #223
    Player
    AkiraTsurugi's Avatar
    Join Date
    Oct 2013
    Posts
    11
    Character
    Akira Tsurugi
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Iriadysa View Post
    This seems to be the underlying driving force behind the outcries to make content easier or, as the OP proposes, gear carried.

    The only reason I have to dislike huge roadblocks is the fact that it stops me from accessing other content. This would never be a problem if there was a shit ton of content to choose from, which is not the case in XIV due to its self-obsolescence tendencies, but this is a completely different topic.
    That is exactly what I am referring to, instead of making content easier, just release content for other type of players. Leave Coil alone, why must it be fixed? Why must the end game spectrum have to change? It's supposed to be that "type" of hard. Make other content for other players that they can also use to progress in some way or another.

    Also I'd like to add that while I don't agree or disagree with scripted fights and such, or the way they're made hard, like the whole team jump rope, it IS annoying, but doesn't mean that, in essence that coil should be made less mechanic based around. Just different mechanics that are still annoying but you can survive. After getting gear, it's much easier to recover from mistakes. As you adapt so does the room for error decrease and the room for recovery increases.
    (0)
    Last edited by AkiraTsurugi; 06-05-2014 at 07:27 AM.

  4. #224
    Player
    Pandorine's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3
    Character
    Kendra'th Crofte
    World
    Ultima
    Main Class
    Gladiator Lv 16
    Cont.To the fights it demands immense effort, like second coil: I would not change them. To Titan (NM, HM, EXM) - AOE's come out too fast and due to kill you if you lag. So the fight should be redone having that a lot of players do not have or own stellar internet connection and dodging in that fight is 100% essential. (do-or-die lag as a mechanic is a real issue).
    (2)

  5. #225
    Player
    Heat's Avatar
    Join Date
    Mar 2011
    Posts
    184
    Character
    Heat Daour
    World
    Ragnarok
    Main Class
    Archer Lv 60
    Totally agree

    today i started coil 6 training and stared thinking, why i'm doing this? why do i have to memorise every mechanic of each boss or primal in this game?

    this is not fun to do, titan EX was very hard the first 3 months of training with random people, but now when i got my static that dont make mistakes, its boring.

    and the fact that i have to leave friends back and cant help them do it is another thing.
    (13)

  6. #226
    Player Rose_Vilehart's Avatar
    Join Date
    Aug 2013
    Posts
    148
    Character
    Rose Vilehart
    World
    Odin
    Main Class
    Archer Lv 50
    So i just ran garuda Extreme again: WTF are you guys talking about? this is why i love this game that fight was FUN, sure we wiped a few times but we got through it when we learned from our mistakes and all worked together, you might call it repetitive but i dont think that at all, also notice how a large majority of the people in favour of the op are people who have quit the game or have not logged into the game in ages..........
    (4)

  7. #227
    Player
    Dirth's Avatar
    Join Date
    Nov 2013
    Posts
    50
    Character
    Ethel Stone
    World
    Shiva
    Main Class
    Gladiator Lv 60
    Yoshi-P says “people get tired of contents after about 3 months”, and that's absolutely wrong. Everyone played these things for years at a time, and even the more recent Abyssea update had me playing for well over a year.
    On this note.. If that's true, then we are stuck with Coil T6-9 for SIX months..
    T1-5 only lasted us for Six months due to having to level and gearing up

    before anyone replies but.. but we have CT! ... please what a joke We need "alot" more Endgame content other then Coil
    (4)

  8. #228
    Player
    Susanoh's Avatar
    Join Date
    Oct 2013
    Posts
    142
    Character
    Cain Villiers
    World
    Hyperion
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Rose_Vilehart View Post
    So i just ran garuda Extreme again: WTF are you guys talking about? this is why i love this game that fight was FUN, sure we wiped a few times but we got through it when we learned from our mistakes and all worked together, you might call it repetitive but i dont think that at all, also notice how a large majority of the people in favour of the op are people who have quit the game or have not logged into the game in ages..........
    That's cool if you enjoy the fight, but I think a fight that repeats itself in the exact same way from beginning to end every time would be considered repetitive by any definition.
    (13)

  9. #229
    Player Rose_Vilehart's Avatar
    Join Date
    Aug 2013
    Posts
    148
    Character
    Rose Vilehart
    World
    Odin
    Main Class
    Archer Lv 50
    Quote Originally Posted by Dirth View Post
    On this note.. If that's true, then we are stuck with Coil T6-9 for SIX months..
    T1-5 only lasted us for Six months due to having to level and gearing up

    before anyone replies but.. but we have CT! ... please what a joke We need "alot" more Endgame content other then Coil
    While i agree..........the whole game isnt just endgame dude, there is a ton of other stuff being added that looks real damn fun im trying that gold saucer out the minute its released
    (1)

  10. #230
    Player Rose_Vilehart's Avatar
    Join Date
    Aug 2013
    Posts
    148
    Character
    Rose Vilehart
    World
    Odin
    Main Class
    Archer Lv 50
    Quote Originally Posted by Susanoh View Post
    That's cool if you enjoy the fight, but I think a fight that repeats itself in the exact same way from beginning to end every time would be considered repetitive by any definition.
    And yet still more fun and interesting than this entire thread would lead me to believe and ANYTHING on wow (before you say anything, yes i played wow for years i really didn't like it, only didn't leave because of my guild i was actually kinda happy when it got full of assholes cause it meant i was free), hell the entire party had massive fun with it and a lot of other in game content so that says a lot to me about these forums.
    (0)

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