This posts highlights my EXACT problems with endgame in FFXIV.
I love this game, and have been playing it nearly non-stop since 1.0's launch, but I find that the harder the content I dip my feet into - the less fun that I have. The exception to this is when I get to play content entirely with my FC, but those chances are few and far between considering that so many of them have dropped off or log in less and less often. I also find that I'm logging in less often the further we get away from patches, since I've heard nothing but horror stories about the endgame content that I haven't participated in.
I want to run harder dungeons because the idea of difficult content excites me, but the fact that everything is mechanics driven isn't difficult, it's just a hurdle to jump over. If you go in blind you don't know the hurdle is there, so most of the time you have to look up a tutorial online, which defeats the thrill of the hurdle, and then it's just a matter of going through the dungeon over and over again - all while being ditched, belittled by others, and becoming more and more disheartened - until you get really good at jumping over that hurdle, then once you get good at jumping over the hurdle it then becomes boring, and tedious when other people don't know how to jump over the hurdle, so now you're on the other end of that negative relationship between the people who know how to do the content and the people who don't. IMO the structure of the content and boss fights makes playing the content a negative experience when you aren't playing with close friends, when it should be exciting and fun for everybody, experienced or not.
Last edited by Tsuga; 06-19-2014 at 08:25 AM.
Gormogon can't make a convincing argument. It's almost like it's trolling.
Keep saying what you like, since 1.x i lost a lot friends because this game is too grindy and now even the last few will leave or are thinking to leave soon...
If you like the game as it is, fine for me! We play for fun and sorry, it is not making fun for a lot people!
I fear it was translation error and Yoshi-P havnt ment 30%, maybe he ment 0,03% drop... we will see soon!
Welcome to this thread, a few of us have been here a while but you're making the same misconceptions many already made before you. I hope, just to make sure we're on the same page, you are saying "the difficulty of new content should not be made easier" to this we all agree. But if you're saying that older content shouldn't be made easier, well I'll continue.
For one (straight from the OP):
I tried to clear up many issues that caused people to digress here: http://forum.square-enix.com/ffxiv/t...=1#post2164220
Anyways we are not asking for the game itself to be made easier, we are asking for better easing of older content, rather than a blanket echo buff, which many players are complaining (for good reason) have widely varied impact on certain fights as opposed to others. That way players who cannot play at the level intended for some content, can "eventually" beat that content for the storyline/cutscenes etc...
So once again, you can either tell them to fu*k off and get better or get out, or accept the fact that FFXIV relies on their subscription fees and needs to properly address this issue. And once again I constantly try to draw your attention to those players who don't like challenges as much, I'm sure you've met them in your life, the type of kids who play games on easy, they play games to relax, and to have fun with a community.
You're entitled to your opinion that you think FFXIV should remain the way it is, but many of us are concerned that FFXIV will eventually die because of it. And if you don't see that problem coming then you should really take a step back and consider the 500 likes on the OP post and the concern at hand. Those players pay just about as much as you do for the game, why shouldn't they be allowed to eventually view the storyline/content/cutscenes of the main storyline? These players are leaving, if you are happy to see them go, not much more needs to be said, but I and many like me don't want to see them go, yet it's happening, and it's very real and noticable
No one is saying give it to them on a silver platter, but if 3-6 months after the content is released and they've tried 100 times and still can't beat it, well isn't it time to ease that content properly so they can beat it? If they've died 100 times on it, that's not giving it to them on a silver platter anymore, that's a sympathy "pass GO", they damn well deserved it and worked just as hard as you did. Probably worked harder than you, but you know what, they're just not that good as games as you are, yeh revel in your glory all you want but to many of us you're just coming off like an arrogant elitist. And to that effect, they already added echo, so they're already easing the content, we're not arguing about whether older content should be eased, that ship has sailed, we're saying if you're going to ease it, do it properly, because echo still won't save you on Turn 5 or Titan EX.
But if you're really taking the stance that even older content does not need to be eased, then I will go ahead and label you an elitist just like many have already. If you want to argue against that label, do read the post I linked, and you're welcome to address the bias talking points I brought up.
Yoshi lets you turn off echo if you don't want it, the real difficulty is always there, for that newcomer who wants to experience the game at its purest. But if you want this game to become one, in which only the competent MMO crowd can properly beat, it'll be a slowly declining game, Final Fantasy is meant for everyone to enjoy, in their own way.
Last edited by Litre; 06-19-2014 at 12:06 PM.
As Litre said, people shouldn't mind about a "free pass" for 6-9 month old content that noone ever run anymore "for fun" or for progression. By that time, people
- farm it in static to finish gearing for new challenge up the road
- farm it to gear alts
- struggle like hell because echo doesn't help dealing with mechanics they failed to address without it, and echo is powerless for that.
That third category needs a little care too, and easing the things "until they can beat it while ignoring certain mechanics" (dunno, like the thorns in T6 for example, so that they can focus on something else while medica2 takes care of that) 6-9 month after release of the content shouldn't hurt much the ego of those who succeeded before. At most it will hurt the pride of those who needed that amount of nerf to get past it if they really wanted to do it themselves, but I think that if you try without success for 6 month, the chances of you beating it suddenly were really thin.
I read only bits and pieces of the OP post for this topic. But from what I can infer, the JP blogger is concerned why the game's end-game content is set so that one mere crack will explode through and shatter the group's progress.
Metaphorically of course, the crack resembles any foul ups and mistakes. The subsequent explosion that surges through being the chain of chaos that ensues when party members start dropping like flies.
I agree and disagree with the JP blogger's view on end-game content. Both on the new and latest as well as the old.
The parts I agree on are that despite any changes, patches, updates, and fixes... something such as T5 is still content which demands perfection. No matter what your iLevel is, or what level of Echo buff you obtain (let's say in the near future echo is boosted to 50%, as an example), not being able to do Divebombs, Conflagrations, and Twisters properly will result in a highly probable wipe that is unrecoverable.
But the parts I disagree on are that content (such as current end-game content like SCoB or Titan Extreme) does not need to change. The reason for this is because I always say that had I been perfectly cloned 7x times, I could do various end-game content near-perfectly. To me, current end-game content is not at all difficult. But it is work, perhaps tedious work as some may remark. "OMG, you have to this, and this. Then when he readies that attack, you have to move over here. Oh yeah, can't forget to face this direction with my camera so I can see what spawns in that spot."
That's the problem with end-game content. People do not want to work for it. They don't want to fight the Naga boss on Second Coil of Bahamut: Turn 2 with the numerous "put your left foot out, put your left foot in!" They don't want to stop doing actions on Rafflesia's Blighted Bouquet. They want to do the content and reap the rewards, but not at the cost as demanded. They just want to stand there and mash the three buttons on their hotbar while doing minimal movement. (Whooo, high-efficiency!)
True, but you're over-generalizing, yes there are lazy people, but a lot of people do try and work hard for it. They simply lack the reflexes, memorization, concentration and luck (finding other good players) to beat it. I think these players do deserve a chance to beat an easier version of the fight, when the content is older.
The most important thing you're missing is that, the rewards are also diminished by the time they beat it on the easier mode. They do experience the content fully, perhaps not the challenge, and I think that's fine, they should get to experience the content. Their cost demanded may be lower, but so is the reward, I don't see anything wrong with that scenario.
Some people don't like seeing that other players get the same reward (rendered obsolete by the vertical progression in between) for lower difficulty. They somehow think it diminishes their own accomplishment, because they are no longer "only a few elite percent" who have beaten the content.
(Please note that I use "elite" here as its true sense. They are indeed elite, as way above the average. It doesn't make them elitist by this sole fact.
Please also note that I'm not aiming at anyone, it's a simple fact. Some people don't want others to have an easier time even when the content is obsolete and irrelevant)
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