Quote Originally Posted by Camate View Post
Hello,

There are currently no plans to change the method for averaging item levels as the team feels that this is not the real issue.

While in some cases players may be wearing lower level equipment for spiritbonding purposes, we understand that there are cases where players are not spiritbonding and acting in ways only to cause trouble for others. We’d like players to report anyone who is behaving inappropriately within dungeons or in general.
The issue of ilevel comes from it's inaccuracy. A healer could be wearing all i100 accessories but they are all STR which means those accessories do nothing to help their job and in fact makes them only an ilevel worthy of whatever they muster from the rest of their gear.

The best perspective to give would be this.

If a healer wearing weapon/head/body/legs/feet/waist all of i100 were fit for them but wearing 2 rings/earrings/wrist/neck pieces that were all STR and if all the gear was i100 then technically if you cut out the useless gear that does nothing for them they are ilevel 54 because the accesories they are using do not provide anything useful for their job/services they are relying purely on their main gear for attributes.

What the Dev team should try to look into is not an ilevel but rather an istat based on the job being used. Rather than saying oh it's ok if you are using i100 gear even with STR gear that does nothing for yout job it should be oh you need mnd 500 to be able to do this and to obtain mnd 500 you just need i70 full gear that provides mnd for that job.

That's where the problem lies because if a player enters an instance say a healer and they aren't using a full set of mnd gear but they are still seen as irequired then they are hurting the party because in reality they aren't properly geared for the event.